Player Matchup

Janus
Janus
FaultyViper
Janus
Level 117
God Stats
1W - 2L
1,826 SR
Queue Stats
67W - 69L
1,510 Elo+
Party 2
Ullr
Ullr
Forthhorseman
Ullr
Level 156
God Stats
2W - 1L
1,865 SR
Queue Stats
134W - 142L
1,543 Elo+
Party 2
Ne Zha
Ne Zha
LouTheOne
Ne Zha
Level 63
God Stats
0W - 1L
1,291 SR
Queue Stats
3W - 4L
1,623 Elo+
Party 2
Terra
Terra
Rill0
Terra
Level 88
God Stats
6W - 4L
1,646 SR
Queue Stats
52W - 55L
1,536 Elo+
Party 2
Xing Tian
Xing Tian
Zuuckk
Xing Tian
Level 148
God Stats
1W - 2L
1,744 SR
Queue Stats
103W - 74L
1,583 Elo+
Party 2
Team Averages
Level 114
1,674 SR
1,559 Elo+

VS

Team Averages
Level 84
1,613 SR
1,551 Elo+
Anhur
Anhur
CogitoErgo8Sum
Anhur
Level 43
God Stats
5W - 13L
1,325 SR
Queue Stats
255W - 234L
1,464 Elo+
Solo
Pele
Pele
KaoriJones
Pele
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
73W - 38L
1,597 Elo+
Party 1
Charon
Charon
SilentRiot21
Charon
Level 122
God Stats
9W - 3L
1,875 SR
Queue Stats
242W - 211L
1,562 Elo+
Solo
Hercules
Hercules
forger18
Hercules
Level 111
God Stats
6W - 6L
1,540 SR
Queue Stats
255W - 218L
1,546 Elo+
Solo
Hel
Hel
fumiiiko
Hel
Level 103
God Stats
8W - 3L
1,827 SR
Queue Stats
309W - 284L
1,583 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,842
456
6,562
8,935
2,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
0 / 5 / 0
6,948
463
4,011
14,866
3,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
LouTheOne
Ne Zha
10
0 / 5 / 0
6,328
422
4,129
12,012
4,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Terra
Rill0
Terra
10
0 / 0 / 0
6,347
423
6,616
10,580
8,106
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
Zuuckk
Xing Tian
13
2 / 1 / 1
7,628
509
8,876
13,596
11,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 2
9,472
631
10,857
8,874
3,587
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

16
7 / 0 / 1
9,852
657
8,233
9,934
4,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charon
12
1 / 1 / 4
7,930
529
7,874
12,741
9,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
forger18
Hercules
14
3 / 2 / 4
8,599
573
8,819
16,307
16,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 0 / 3
7,712
514
5,724
7,972
3,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
29
3
Kills
15
15
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
L
1
4
0
0.25
L
0
5
0
0
W
7
0
1
7.5
L
Ne Zha
LouTheOne
Ne Zha
0
5
0
0
L
Terra
Rill0
Terra
0
0
0
0
W
Charon
1
1
4
3
L
Xing Tian
Zuuckk
Xing Tian
2
1
1
2.5
W
Hercules
forger18
Hercules
3
2
4
2.5
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,194
Damage
41,507
59,989
Taken
55,828
29,643
Mitigated
37,689
9,102
Healing
30,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,857
6,548
0
5,997
8,874
3,587
496
743
8,131
0
88,349
L
6,562
99
0
750
8,935
2,655
0
2,997
5,767
58,183
0
L
4,011
2,126
0
4,631
14,866
3,571
0
1,475
13,391
0
61,161
W
8,233
1,489
0
5,836
9,934
4,177
766
2,853
6,957
0
89,943
L
Ne Zha
LouTheOne
Ne Zha
4,129
1,370
0
781
12,012
4,186
0
3,020
8,865
0
36,987
L
Terra
Rill0
Terra
6,616
443
233
2,457
10,580
8,106
0
4,422
5,731
22,645
0
W
Charon
7,874
1,763
2,131
2,184
12,741
9,940
0
4,780
7,834
24,270
0
L
Xing Tian
Zuuckk
Xing Tian
8,876
748
0
250
13,596
11,125
0
1,175
11,404
50,454
0
W
Hercules
forger18
Hercules
8,819
2,438
0
6,928
16,307
16,415
0
8,713
6,784
0
53,849
W
5,724
461
2,390
4,675
7,972
3,570
0
4,562
3,296
60,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,093
Gold Earned
43,565
380
Minions Killed
511
0
Camps Cleared
0
1,591,102
Distance Traveled
1,477,398
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,472
631
143
10
0
271,146
2
L
Janus
6,842
456
105
7
0
302,995
0
L
Ullr
6,948
463
102
7
0
274,948
0
W
Pele
9,852
657
133
9
0
322,652
0
L
Ne Zha
6,328
422
55
4
0
343,630
0
L
Terra
6,347
423
39
3
0
348,019
3
W
Charon
7,930
529
18
1
0
287,842
8
L
Xing Tian
7,628
509
79
5
0
321,510
1
W
Hercules
8,599
573
81
5
0
283,278
0
W
Hel
7,712
514
136
9
0
312,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role