Player Matchup

Charon
Charon
Cosda1
Charon
Level 60
God Stats
9W - 7L
1,577 SR
Queue Stats
74W - 88L
1,274 Elo+
Solo
Ah Puch
Ah Puch
Flexeryy
Ah Puch
Level 63
God Stats
4W - 1L
1,563 SR
Queue Stats
24W - 21L
1,348 Elo+
Party 1
Cernunnos
Cernunnos
Vikingwarlord66
Cernunnos
Level 117
God Stats
5W - 5L
1,421 SR
Queue Stats
179W - 202L
1,292 Elo+
Party 1
Team Averages
Level 80
1,520 SR
1,305 Elo+

VS

Team Averages
Level 74
1,369 SR
1,265 Elo+
Hercules
Hercules
HectorAnteries
Hercules
Level 53
God Stats
1W - 1L
1,181 SR
Queue Stats
61W - 52L
1,179 Elo+
Party 2
Da Ji
Da Ji
LordScathe
Da Ji
Level 86
God Stats
3W - 2L
1,446 SR
Queue Stats
69W - 68L
1,267 Elo+
Party 2
Baron Samedi
Baron Samedi
TheePriest24
Baron Samedi
Level 84
God Stats
14W - 13L
1,479 SR
Queue Stats
27W - 40L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Cosda1
Charon
3
0 / 0 / 0
8,850
521
0
0
0
Ah Puch
Flexeryy
Ah Puch
18
8 / 7 / 6
14,238
838
28,669
14,720
4,912
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cernunnos
Vikingwarlord66
Cernunnos
17
6 / 6 / 7
13,472
792
12,234
18,042
6,326
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
3 / 5 / 6
12,948
762
7,319
29,205
15,657
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
15
3 / 6 / 5
12,893
758
6,165
15,095
6,437
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
TheePriest24
Baron Samedi
18
7 / 3 / 6
15,064
886
15,994
13,567
6,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
14
Kills
13
13
Deaths
14
13
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Charon
Cosda1
Charon
0
0
0
0
L
Ah Puch
Flexeryy
Ah Puch
8
7
6
1.57
W
Hercules
3
5
6
1.2
W
Da Ji
3
6
5
0.92
W
Baron Samedi
TheePriest24
Baron Samedi
7
3
6
3.33
L
Cernunnos
Vikingwarlord66
Cernunnos
6
6
7
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,903
Damage
29,478
32,762
Taken
57,867
11,238
Mitigated
28,655
4,491
Healing
13,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
Cosda1
Charon
0
0
0
0
0
0
0
0
0
0
0
L
Ah Puch
Flexeryy
Ah Puch
28,669
515
0
724
14,720
4,912
0
9,094
5,616
68,222
0
W
Hercules
7,319
1,426
0
10,620
29,205
15,657
1,180
14,867
14,306
0
34,506
W
Da Ji
6,165
1,907
0
1,022
15,095
6,437
746
5,832
9,263
0
36,799
W
Baron Samedi
TheePriest24
Baron Samedi
15,994
1,041
786
888
13,567
6,561
1,362
9,174
4,205
77,383
0
L
Cernunnos
Vikingwarlord66
Cernunnos
12,234
5,801
0
3,767
18,042
6,326
0
7,262
10,582
0
37,332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,560
Gold Earned
40,905
109
Minions Killed
192
0
Camps Cleared
0
510,003
Distance Traveled
795,505
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
8,850
521
0
0
0
0
0
L
Ah Puch
14,238
838
61
4
0
261,177
0
W
Hercules
12,948
762
52
3
0
284,532
0
W
Da Ji
12,893
758
43
3
0
258,977
0
W
Baron Samedi
15,064
886
97
6
0
251,996
0
L
Cernunnos
13,472
792
48
3
0
248,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role