Player Matchup

Fenrir
Fenrir
BRCshadow21
Fenrir
Level 84
God Stats
8W - 4L
1,454 SR
Queue Stats
202W - 165L
1,535 Elo+
Party 1
Guan Yu
Guan Yu
HeROic GaLAxYz
Guan Yu
Level 29
God Stats
11W - 8L
1,560 SR
Queue Stats
75W - 61L
1,447 Elo+
Party 2
Ra
Ra
InsanitySMITES
Ra
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
161W - 126L
1,561 Elo+
Party 1
Sol
Sol
OnyxPredator
Sol
Level 82
God Stats
4W - 1L
1,835 SR
Queue Stats
114W - 87L
1,507 Elo+
Party 2
Bellona
Bellona
Resulcra
Bellona
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
141W - 106L
1,544 Elo+
Solo
Team Averages
Level 68
1,570 SR
1,519 Elo+

VS

Team Averages
Level 119
1,495 SR
1,493 Elo+
Thanatos
Thanatos
CharlyUnoo
Thanatos
Level 108
God Stats
16W - 29L
1,449 SR
Queue Stats
49W - 69L
1,425 Elo+
Party 3
Achilles
Achilles
ElMeAgarras0
Achilles
Level 107
God Stats
14W - 22L
1,418 SR
Queue Stats
649W - 661L
1,490 Elo+
Party 3
Neith
Neith
TryHardAt2K
Neith
Level 103
God Stats
7W - 6L
1,644 SR
Queue Stats
30W - 29L
1,582 Elo+
Solo
Discordia
Discordia
charlysure
Discordia
Level 136
God Stats
18W - 10L
1,601 SR
Queue Stats
305W - 328L
1,487 Elo+
Party 3
Medusa
Medusa
dedde4849
Medusa
Level 142
God Stats
5W - 10L
1,363 SR
Queue Stats
328W - 366L
1,480 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 0 / 1
6,434
643
2,227
6,465
2,718
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 1
5,472
547
506
3,820
2,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 0 / 3
6,915
692
3,131
5,473
2,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 1 / 0
6,076
608
2,538
3,060
1,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bellona
Resulcra
Bellona
11
0 / 1 / 0
6,268
627
4,646
8,263
7,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CharlyUnoo
Thanatos
8
0 / 3 / 1
4,862
486
2,768
7,077
2,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
ElMeAgarras0
Achilles
10
1 / 0 / 0
5,476
548
4,339
8,704
6,277
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 0 / 0
4,785
479
1,317
6,191
2,519
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Discordia
charlysure
Discordia
10
0 / 1 / 0
5,185
519
2,724
2,609
728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
dedde4849
Medusa
9
1 / 0 / 0
5,151
515
532
3,174
964
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
3
4
Kills
2
2
Deaths
4
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
3
0
1
3.5
L
Thanatos
CharlyUnoo
Thanatos
0
3
1
0.17
L
Achilles
ElMeAgarras0
Achilles
1
0
0
1
W
0
0
1
0.5
W
1
0
3
2.5
W
0
1
0
0
W
Bellona
Resulcra
Bellona
0
1
0
0
L
0
0
0
0
L
Discordia
charlysure
Discordia
0
1
0
0
L
Medusa
dedde4849
Medusa
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,048
Damage
11,680
27,081
Taken
27,755
16,302
Mitigated
12,885
11,975
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,227
812
0
1,455
6,465
2,718
0
492
5,973
0
49,197
L
Thanatos
CharlyUnoo
Thanatos
2,768
769
0
3,073
7,077
2,397
0
2,197
4,676
0
22,916
L
Achilles
ElMeAgarras0
Achilles
4,339
1,450
0
4,152
8,704
6,277
0
0
8,704
0
31,621
W
506
35
390
1,747
3,820
2,506
0
424
3,396
0
15,485
W
3,131
658
307
2,484
5,473
2,237
0
1,815
3,658
62,720
0
W
2,538
986
0
1,216
3,060
1,189
641
0
3,060
44,552
7,519
W
Bellona
Resulcra
Bellona
4,646
1,921
0
4,376
8,263
7,652
0
0
8,263
0
44,923
L
1,317
780
0
2,645
6,191
2,519
0
1,254
4,937
0
25,634
L
Discordia
charlysure
Discordia
2,724
83
0
451
2,609
728
2
853
1,678
37,740
0
L
Medusa
dedde4849
Medusa
532
242
0
1,248
3,174
964
0
950
2,224
0
24,082

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
25,459
397
Minions Killed
253
0
Camps Cleared
0
1,099,107
Distance Traveled
854,039
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,434
643
75
8
0
240,530
0
L
Thanatos
4,862
486
44
4
0
179,373
0
L
Achilles
5,476
548
45
5
0
180,208
0
W
Guan Yu
5,472
547
26
3
0
232,128
2
W
Ra
6,915
692
126
13
0
222,465
0
W
Sol
6,076
608
103
10
0
193,354
0
W
Bellona
6,268
627
67
7
0
210,630
1
L
Neith
4,785
479
42
4
0
125,837
0
L
Discordia
5,185
519
68
7
0
164,992
1
L
Medusa
5,151
515
54
5
0
203,629
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role