Player Matchup

Serqet
Serqet
 
Serqet
Level 308
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Terra
Terra
JackedOnGfuel
Terra
Level 252
God Stats
3W - 2L
1,563 SR
Queue Stats
312W - 330L
1,513 Elo+
Party 1
The Morrigan
The Morrigan
LokiG2
The Morrigan
Level 156
God Stats
2W - 4L
1,500 SR
Queue Stats
214W - 202L
1,611 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RichHomieVlad
Morgan Le Fay
Level 159
God Stats
14W - 19L
1,344 SR
Queue Stats
736W - 760L
1,523 Elo+
Solo
Fenrir
Fenrir
panda1vspanda2
Fenrir
Level 96
God Stats
2W - 0L
1,723 SR
Queue Stats
14W - 12L
1,526 Elo+
Solo
Team Averages
Level 194
1,526 SR
1,535 Elo+

VS

Team Averages
Level 116
1,463 SR
1,503 Elo+
Chaac
Chaac
 
Chaac
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Jsteelcity
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 17L
1,539 Elo+
Party 2
Chiron
Chiron
WhakyT0baky
Chiron
Level 127
God Stats
2W - 10L
1,500 SR
Queue Stats
176W - 205L
1,468 Elo+
Solo
Terra
Terra
imjustbetterrr
Terra
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 56L
1,447 Elo+
Solo
Zhong Kui
Zhong Kui
mjh2555
Zhong Kui
Level 157
God Stats
1W - 2L
1,313 SR
Queue Stats
70W - 45L
1,561 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
2 / 1 / 3
5,363
1,073
2,833
4,619
4,864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 1 / 4
4,946
989
3,043
5,496
3,187
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

The Morrigan
LokiG2
The Morrigan
11
1 / 1 / 4
5,353
1,071
2,679
4,836
2,185
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
RichHomieVlad
Morgan Le Fay
11
1 / 0 / 5
5,567
1,113
5,267
3,576
2,312
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

10
2 / 1 / 3
5,339
1,068
3,510
6,588
6,048
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
1 / 0 / 3
5,892
1,178
9,831
6,145
4,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

King Arthur
Jsteelcity
King Arthur
10
3 / 4 / 0
5,576
1,115
4,278
7,657
6,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
10
0 / 2 / 2
5,124
1,025
3,216
4,377
1,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 0 / 0
4,268
854
0
0
0
Zhong Kui
mjh2555
Zhong Kui
12
0 / 0 / 3
5,547
1,109
4,946
3,796
4,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
6
Kills
4
4
Deaths
6
19
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
2
1
3
3.5
L
Chaac
 
Chaac
1
0
3
2.5
W
0
1
4
2
L
King Arthur
Jsteelcity
King Arthur
3
4
0
0.75
W
The Morrigan
LokiG2
The Morrigan
1
1
4
3
W
Morgan Le Fay
RichHomieVlad
Morgan Le Fay
1
0
5
3.5
L
Chiron
0
2
2
0.5
L
0
0
0
0
L
Zhong Kui
mjh2555
Zhong Kui
0
0
3
1.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,332
Damage
22,271
25,115
Taken
21,975
18,596
Mitigated
16,530
10,712
Healing
8,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
2,833
128
457
445
4,619
4,864
0
1,185
3,369
0
4,426
L
Chaac
 
Chaac
9,831
742
1,594
3,322
6,145
4,502
0
3,322
2,492
0
19,253
W
3,043
160
3,080
2,766
5,496
3,187
0
913
4,290
4,620
0
L
King Arthur
Jsteelcity
King Arthur
4,278
247
0
112
7,657
6,284
0
2,928
4,412
0
8,679
W
The Morrigan
LokiG2
The Morrigan
2,679
268
168
1,358
4,836
2,185
68
486
4,160
11,632
469
W
Morgan Le Fay
RichHomieVlad
Morgan Le Fay
5,267
250
538
784
3,576
2,312
0
756
2,820
12,940
0
L
Chiron
3,216
727
862
528
4,377
1,642
0
1,934
2,230
0
8,723
L
0
0
0
0
0
0
0
0
0
0
0
L
Zhong Kui
mjh2555
Zhong Kui
4,946
801
537
1,273
3,796
4,102
0
1,732
1,734
10,158
0
W
3,510
863
275
841
6,588
6,048
0
1,577
4,898
0
4,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,568
Gold Earned
26,407
55
Minions Killed
57
0
Camps Cleared
0
505,307
Distance Traveled
425,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
5,363
1,073
8
2
0
116,201
0
L
Chaac
5,892
1,178
20
4
0
115,807
0
W
Terra
4,946
989
6
1
0
95,715
0
L
King Arthur
5,576
1,115
10
2
0
116,281
0
W
The Morrigan
5,353
1,071
13
3
0
90,406
0
W
Morgan Le Fay
5,567
1,113
26
5
0
85,214
0
L
Chiron
5,124
1,025
12
2
0
85,445
0
L
Terra
4,268
854
0
0
0
0
0
L
Zhong Kui
5,547
1,109
15
3
0
107,953
0
W
Fenrir
5,339
1,068
2
0
0
117,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role