Player Matchup

Ymir
Ymir
Silver IV
Its Akroo
Ymir
Silver IV
Level 107
God Stats
3W - 3L
1,713 SR
Queue Stats
24W - 45L
1,238 MMR
Party 1
Xbalanque
Xbalanque
Silver II
KingAetgy
Xbalanque
Silver II
Level 120
God Stats
13W - 8L
1,760 SR
Queue Stats
114W - 99L
1,165 MMR
Solo
Bastet
Bastet
Silver I
RawDogChris
Bastet
Silver I
Level 143
God Stats
13W - 5L
1,526 SR
Queue Stats
210W - 215L
1,178 MMR
Solo
Agni
Agni
Silver V
TheDevilsRaven
Agni
Silver V
Level 149
God Stats
7W - 6L
1,449 SR
Queue Stats
115W - 123L
1,247 MMR
Party 1
Jormungandr
Jormungandr
Silver I
chensworth
Jormungandr
Silver I
Level 67
God Stats
17W - 10L
1,844 SR
Queue Stats
111W - 110L
1,170 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,658 SR
1,200 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 107
1,530 SR
1,200 MMR
Bacchus
Bacchus
Silver I
Divine-Mattt
Bacchus
Silver I
Level 63
God Stats
2W - 5L
1,778 SR
Queue Stats
152W - 145L
1,141 MMR
Solo
Camazotz
Camazotz
Silver I
OdinFdz
Camazotz
Silver I
Level 138
God Stats
0W - 5L
1,248 SR
Queue Stats
605W - 624L
1,211 MMR
Solo
Apollo
Apollo
Silver II
Sunrisers01
Apollo
Silver II
Level 79
God Stats
4W - 5L
1,640 SR
Queue Stats
781W - 796L
1,206 MMR
Solo
Kukulkan
Kukulkan
Gold V
TBMColin
Kukulkan
Gold V
Level 127
God Stats
5W - 7L
1,501 SR
Queue Stats
156W - 158L
1,228 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
ThaRealPluto
Zhong Kui
Silver II
Level 129
God Stats
8W - 9L
1,483 SR
Queue Stats
90W - 113L
1,213 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
14
0 / 1 / 8
9,379
494
5,850
15,500
16,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
KingAetgy
Xbalanque
18
4 / 2 / 3
11,187
589
7,470
13,062
5,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bastet
17
8 / 2 / 8
11,251
592
13,742
18,156
7,867
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
6 / 1 / 6
11,677
615
15,197
8,514
3,648
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Jormungandr
chensworth
Jormungandr
18
4 / 1 / 6
11,412
601
12,373
19,306
16,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
IzanamiAo KuangKaliAthena

VS

Bans
KuzenboThanatosMartichorasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Divine-Mattt
Bacchus
13
1 / 3 / 1
8,562
451
5,314
17,925
19,886
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Camazotz
OdinFdz
Camazotz
14
2 / 5 / 0
9,187
484
4,606
16,225
6,032
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Apollo
15
1 / 5 / 2
9,172
483
4,410
15,776
6,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
TBMColin
Kukulkan
15
1 / 3 / 1
8,772
462
11,127
11,153
4,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
ThaRealPluto
Zhong Kui
14
1 / 7 / 0
9,020
475
13,196
17,866
15,394
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
10
22
Kills
6
7
Deaths
23
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Divine-Mattt
Bacchus
1
3
1
0.5
W
Ymir
0
1
8
4
W
Xbalanque
KingAetgy
Xbalanque
4
2
3
2.75
L
Camazotz
OdinFdz
Camazotz
2
5
0
0.4
W
Bastet
8
2
8
6
L
Apollo
1
5
2
0.4
L
Kukulkan
TBMColin
Kukulkan
1
3
1
0.5
L
Zhong Kui
ThaRealPluto
Zhong Kui
1
7
0
0.14
W
6
1
6
9
W
Jormungandr
chensworth
Jormungandr
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,632
Damage
38,653
74,538
Taken
78,945
50,438
Mitigated
51,746
17,103
Healing
17,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Divine-Mattt
Bacchus
5,314
1,018
0
2,727
17,925
19,886
0
9,891
7,691
22,652
0
W
Ymir
5,850
1,351
0
2,028
15,500
16,569
90
6,817
8,603
27,365
0
W
Xbalanque
KingAetgy
Xbalanque
7,470
4,202
0
3,376
13,062
5,782
7,969
1,778
11,284
0
101,665
L
Camazotz
OdinFdz
Camazotz
4,606
1,117
0
4,534
16,225
6,032
1,290
4,637
11,588
0
72,525
W
Bastet
13,742
3,954
0
6,247
18,156
7,867
0
5,820
12,336
0
86,077
L
Apollo
4,410
2,459
0
4,815
15,776
6,217
2,774
3,222
12,554
0
72,888
L
Kukulkan
TBMColin
Kukulkan
11,127
331
0
500
11,153
4,217
0
3,580
7,573
74,294
0
L
Zhong Kui
ThaRealPluto
Zhong Kui
13,196
3,125
0
5,056
17,866
15,394
0
11,703
6,163
69,527
0
W
15,197
668
0
500
8,514
3,648
264
3,526
4,988
100,683
0
W
Jormungandr
chensworth
Jormungandr
12,373
2,485
0
4,952
19,306
16,572
0
12,207
7,099
91,556
189

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,906
Gold Earned
44,713
591
Minions Killed
497
0
Camps Cleared
0
1,939,267
Distance Traveled
1,694,661
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,562
451
28
1
0
378,945
0
W
Ymir
9,379
494
31
2
0
381,539
2
W
Xbalanque
11,187
589
160
8
0
369,500
8
L
Camazotz
9,187
484
100
5
0
335,133
2
W
Bastet
11,251
592
105
6
0
428,992
0
L
Apollo
9,172
483
143
8
0
342,547
4
L
Kukulkan
8,772
462
119
6
0
351,185
3
L
Zhong Kui
9,020
475
107
6
0
286,851
1
W
Agni
11,677
615
151
8
0
398,084
4
W
Jormungandr
11,412
601
144
8
0
361,152
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role