Player Matchup

Ne Zha
Ne Zha
DoggDooDoo
Ne Zha
Level 144
God Stats
2W - 4L
1,524 SR
Queue Stats
323W - 395L
1,467 Elo+
Party 2
Surtr
Surtr
DoggDookie
Surtr
Level 129
God Stats
4W - 7L
1,179 SR
Queue Stats
248W - 308L
1,441 Elo+
Party 2
Baron Samedi
Baron Samedi
SmilyDrop974790
Baron Samedi
Level 163
God Stats
1W - 2L
1,741 SR
Queue Stats
140W - 202L
1,427 Elo+
Party 2
Danzaburou
Danzaburou
SpeedGator
Danzaburou
Level 27
God Stats
5W - 8L
1,500 SR
Queue Stats
77W - 109L
1,386 Elo+
Party 2
Artio
Artio
k4rym202
Artio
Level 109
God Stats
4W - 7L
1,500 SR
Queue Stats
50W - 41L
1,471 Elo+
Solo
Team Averages
Level 114
1,489 SR
1,438 Elo+

VS

Team Averages
Level 101
1,470 SR
1,525 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
DVdragon
Sun Wukong
Level 124
God Stats
1W - 3L
1,207 SR
Queue Stats
331W - 335L
1,508 Elo+
Solo
Anhur
Anhur
TacticalPotato54
Anhur
Level 94
God Stats
9W - 7L
1,486 SR
Queue Stats
108W - 106L
1,482 Elo+
Party 1
Charon
Charon
el_xaviboy
Charon
Level 108
God Stats
3W - 3L
1,397 SR
Queue Stats
68W - 59L
1,530 Elo+
Party 1
Pele
Pele
xolo-xo
Pele
Level 49
God Stats
4W - 0L
1,761 SR
Queue Stats
16W - 6L
1,607 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
DoggDooDoo
Ne Zha
13
1 / 2 / 1
6,834
456
5,755
15,688
8,503
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Surtr
15
5 / 3 / 2
8,441
563
9,186
14,835
8,441
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
SmilyDrop974790
Baron Samedi
11
1 / 2 / 4
6,776
452
8,675
8,712
4,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
SpeedGator
Danzaburou
11
0 / 3 / 0
6,619
441
9,180
11,161
3,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Artio
k4rym202
Artio
10
0 / 3 / 1
6,198
413
3,160
13,198
10,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 4 / 4
8,367
558
9,538
10,412
5,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
DVdragon
Sun Wukong
15
2 / 1 / 0
9,089
606
9,990
11,189
13,084
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
3 / 0 / 0
8,636
576
7,890
11,832
5,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
el_xaviboy
Charon
14
3 / 1 / 5
8,747
583
6,970
11,408
9,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Pele
xolo-xo
Pele
14
3 / 1 / 1
7,889
526
4,776
11,083
4,243
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
23
7
Kills
13
13
Deaths
7
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
4
4
1
W
Sun Wukong
DVdragon
Sun Wukong
2
1
0
2
L
Ne Zha
DoggDooDoo
Ne Zha
1
2
1
0.75
L
Surtr
5
3
2
2
L
Baron Samedi
SmilyDrop974790
Baron Samedi
1
2
4
1.5
L
Danzaburou
SpeedGator
Danzaburou
0
3
0
0
W
3
0
0
3
W
Charon
el_xaviboy
Charon
3
1
5
5.5
L
Artio
k4rym202
Artio
0
3
1
0.17
W
Pele
xolo-xo
Pele
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,956
Damage
39,164
63,594
Taken
55,924
35,416
Mitigated
37,789
16,719
Healing
17,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
9,538
361
731
2,518
10,412
5,512
335
4,504
5,543
57,002
0
W
Sun Wukong
DVdragon
Sun Wukong
9,990
950
0
2,376
11,189
13,084
109
80
11,109
2,799
74,635
L
Ne Zha
DoggDooDoo
Ne Zha
5,755
1,444
0
5,903
15,688
8,503
0
1,559
13,937
0
49,884
L
Surtr
9,186
3,998
0
1,728
14,835
8,441
3
3,721
10,918
1,648
75,262
L
Baron Samedi
SmilyDrop974790
Baron Samedi
8,675
822
538
3,070
8,712
4,498
15
4,540
4,128
34,318
0
L
Danzaburou
SpeedGator
Danzaburou
9,180
4,550
0
1,570
11,161
3,397
0
1,193
9,968
0
55,415
W
7,890
4,585
0
7,611
11,832
5,233
0
1,001
10,831
0
74,575
W
Charon
el_xaviboy
Charon
6,970
1,547
0
3,410
11,408
9,717
0
2,810
8,339
27,576
0
L
Artio
k4rym202
Artio
3,160
346
240
3,670
13,198
10,577
0
6,554
6,644
20,417
0
W
Pele
xolo-xo
Pele
4,776
786
0
1,095
11,083
4,243
0
3,095
7,777
0
65,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,868
Gold Earned
42,728
368
Minions Killed
477
0
Camps Cleared
0
1,485,691
Distance Traveled
1,444,401
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,367
558
98
7
0
259,056
0
W
Sun Wukong
9,089
606
110
7
0
273,436
2
L
Ne Zha
6,834
456
62
4
0
296,612
1
L
Surtr
8,441
563
119
8
0
344,556
0
L
Baron Samedi
6,776
452
61
4
0
265,521
0
L
Danzaburou
6,619
441
91
6
0
266,427
0
W
Anhur
8,636
576
134
9
0
265,616
1
W
Charon
8,747
583
39
3
0
290,604
0
L
Artio
6,198
413
35
2
0
312,575
1
W
Pele
7,889
526
96
6
0
355,689
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role