Player Matchup

Danzaburou
Danzaburou
HarlequinSDS
Danzaburou
Level 97
God Stats
1W - 5L
1,474 SR
Queue Stats
160W - 146L
1,498 Elo+
Party 2
Ix Chel
Ix Chel
Oz_Flexington14
Ix Chel
Level 88
God Stats
0W - 3L
1,500 SR
Queue Stats
242W - 232L
1,550 Elo+
Party 1
Bacchus
Bacchus
StaySenpal
Bacchus
Level 129
God Stats
3W - 1L
1,665 SR
Queue Stats
179W - 173L
1,482 Elo+
Party 2
King Arthur
King Arthur
XxBLOODYLIFExX
King Arthur
Level 149
God Stats
0W - 4L
1,224 SR
Queue Stats
591W - 626L
1,452 Elo+
Solo
Fafnir
Fafnir
xxDirtySpritex
Fafnir
Level 137
God Stats
0W - 3L
1,285 SR
Queue Stats
125W - 99L
1,542 Elo+
Party 1
Team Averages
Level 120
1,429 SR
1,505 Elo+

VS

Team Averages
Level 77
1,570 SR
1,418 Elo+
Ganesha
Ganesha
Iceican
Ganesha
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 37L
1,426 Elo+
Party 4
Fenrir
Fenrir
benjamin60
Fenrir
Level 121
God Stats
1W - 0L
1,722 SR
Queue Stats
44W - 38L
1,448 Elo+
Party 4
Baron Samedi
Baron Samedi
gRiiTzY3
Baron Samedi
Level 67
God Stats
3W - 2L
1,253 SR
Queue Stats
453W - 413L
1,571 Elo+
Solo
Surtr
Surtr
xXCaliKingProXx
Surtr
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,351 Elo+
Party 3
Shiva
Shiva
yxungboimike
Shiva
Level 27
God Stats
1W - 0L
1,873 SR
Queue Stats
3W - 6L
1,293 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HarlequinSDS
Danzaburou
17
3 / 5 / 9
10,031
772
14,513
12,457
6,285
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

18
5 / 5 / 7
10,403
800
18,345
11,257
5,754
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
StaySenpal
Bacchus
15
4 / 6 / 6
9,433
726
14,265
14,793
19,844
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

King Arthur
XxBLOODYLIFExX
King Arthur
17
3 / 8 / 10
9,711
747
8,048
17,639
21,685
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 3 / 3
7,271
559
4,419
5,175
4,573
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Iceican
Ganesha
17
1 / 2 / 21
10,396
800
5,919
16,579
21,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
benjamin60
Fenrir
17
6 / 3 / 12
10,373
798
8,545
16,176
20,210
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
gRiiTzY3
Baron Samedi
19
9 / 3 / 11
11,743
903
16,751
11,399
8,648
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
6 / 5 / 17
10,347
796
10,564
19,634
19,766
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

18
5 / 3 / 15
11,164
859
9,141
14,054
9,843
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
103
16
Kills
27
27
Deaths
16
35
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
HarlequinSDS
Danzaburou
3
5
9
1.5
W
Ganesha
Iceican
Ganesha
1
2
21
5.75
L
5
5
7
1.7
L
Bacchus
StaySenpal
Bacchus
4
6
6
1.17
L
King Arthur
XxBLOODYLIFExX
King Arthur
3
8
10
1
W
Fenrir
benjamin60
Fenrir
6
3
12
4
W
Baron Samedi
gRiiTzY3
Baron Samedi
9
3
11
4.83
W
6
5
17
2.9
L
1
3
3
0.83
W
5
3
15
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,590
Damage
50,920
61,321
Taken
77,842
58,141
Mitigated
80,368
9,168
Healing
24,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
HarlequinSDS
Danzaburou
14,513
6,395
260
1,618
12,457
6,285
710
4,775
7,472
0
27,146
W
Ganesha
Iceican
Ganesha
5,919
694
1,646
4,299
16,579
21,901
907
6,824
8,499
14,477
0
L
18,345
1,624
1,542
882
11,257
5,754
470
4,499
6,514
38,691
0
L
Bacchus
StaySenpal
Bacchus
14,265
1,227
630
1,686
14,793
19,844
0
5,011
9,266
25,095
285
L
King Arthur
XxBLOODYLIFExX
King Arthur
8,048
365
518
1,157
17,639
21,685
0
5,570
11,638
0
20,632
W
Fenrir
benjamin60
Fenrir
8,545
2,375
2,543
3,303
16,176
20,210
976
6,602
9,172
0
15,660
W
Baron Samedi
gRiiTzY3
Baron Samedi
16,751
2,008
4,125
2,310
11,399
8,648
2,717
5,190
5,962
42,598
0
W
10,564
3,342
1,106
2,859
19,634
19,766
932
10,189
8,914
385
18,393
L
4,419
449
152
723
5,175
4,573
9
2,888
1,729
5,635
0
W
9,141
2,398
608
1,709
14,054
9,843
1,766
6,179
7,598
0
23,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,849
Gold Earned
54,023
139
Minions Killed
139
0
Camps Cleared
0
819,657
Distance Traveled
1,219,748
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,031
772
40
3
0
197,834
0
W
Ganesha
10,396
800
1
0
0
230,190
0
L
Ix Chel
10,403
800
54
4
0
190,421
0
L
Bacchus
9,433
726
13
1
0
170,028
0
L
King Arthur
9,711
747
20
2
0
203,749
0
W
Fenrir
10,373
798
15
1
0
276,254
0
W
Baron Samedi
11,743
903
69
5
0
230,815
0
W
Surtr
10,347
796
21
2
0
217,326
0
L
Fafnir
7,271
559
12
1
0
57,625
0
W
Shiva
11,164
859
33
3
0
265,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role