Player Matchup

Artio
Artio
Gold I
Demolosse
Artio
Gold I
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
151W - 142L
1,618 MMR
Party 2
Anubis
Anubis
Platinum IV
ICommandUDie
Anubis
Platinum IV
Level 160
God Stats
14W - 8L
1,689 SR
Queue Stats
237W - 222L
1,718 MMR
Party 1
Artemis
Artemis
Gold IV
TheGodlikeKing
Artemis
Gold IV
Level 66
God Stats
4W - 0L
1,501 SR
Queue Stats
115W - 110L
1,435 MMR
Party 1
Ravana
Ravana
Gold I
djaxau29
Ravana
Gold I
Level 124
God Stats
11W - 5L
1,741 SR
Queue Stats
150W - 141L
1,612 MMR
Party 2
Thanatos
Thanatos
Gold V
懒懒惰惰一只猫
Thanatos
Gold V
Level 85
God Stats
13W - 5L
1,749 SR
Queue Stats
82W - 78L
1,645 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 117
1,636 SR
1,606 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,527 SR
1,589 MMR
Achilles
Achilles
Gold I
 
Achilles
Gold I
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
Deblante
Cerberus
Gold II
Level 220
God Stats
12W - 11L
1,593 SR
Queue Stats
865W - 893L
1,609 MMR
Solo
Hachiman
Hachiman
Gold II
Gxnerox
Hachiman
Gold II
Level 64
God Stats
5W - 9L
1,624 SR
Queue Stats
36W - 40L
1,628 MMR
Solo
Janus
Janus
Gold III
Nathani3l
Janus
Gold III
Level 147
God Stats
6W - 11L
1,420 SR
Queue Stats
251W - 253L
1,661 MMR
Solo
Da Ji
Da Ji
Silver II
karmaded
Da Ji
Silver II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,546 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Demolosse
Artio
8
0 / 0 / 6
5,025
628
2,122
7,192
3,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
10
5 / 0 / 6
6,267
783
5,323
3,659
1,604
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

9
2 / 0 / 2
5,025
628
3,658
3,489
1,123
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
djaxau29
Ravana
10
1 / 0 / 1
5,566
696
3,262
2,411
669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

10
7 / 1 / 3
6,154
769
6,684
8,419
2,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
Morgan Le FayThorMartichorasKali

VS

Bans
SusanoBakasuraLokiAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
6
0 / 2 / 0
3,994
499
1,735
5,175
3,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cerberus
Deblante
Cerberus
9
0 / 1 / 0
4,784
598
2,060
7,079
4,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Gxnerox
Hachiman
7
0 / 3 / 0
4,225
528
3,387
6,318
1,518
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Nathani3l
Janus
9
1 / 4 / 0
4,953
619
2,562
5,165
1,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
karmaded
Da Ji
5
0 / 5 / 1
3,979
497
3,164
6,666
1,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
2
15
Kills
1
1
Deaths
15
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
2
0
0
L
Cerberus
Deblante
Cerberus
0
1
0
0
W
Artio
Demolosse
Artio
0
0
6
3
L
Hachiman
Gxnerox
Hachiman
0
3
0
0
W
Anubis
5
0
6
8
L
Janus
Nathani3l
Janus
1
4
0
0.25
W
2
0
2
3
W
Ravana
djaxau29
Ravana
1
0
1
1.5
L
Da Ji
karmaded
Da Ji
0
5
1
0.1
W
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,049
Damage
12,908
25,170
Taken
30,403
9,811
Mitigated
11,788
14,998
Healing
6,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
1,735
272
0
1,508
5,175
3,248
0
1,496
3,573
0
9,564
L
Cerberus
Deblante
Cerberus
2,060
67
0
2,111
7,079
4,458
0
1,513
5,566
28,177
0
W
Artio
Demolosse
Artio
2,122
509
1,102
2,550
7,192
3,523
125
547
6,601
11,036
0
L
Hachiman
Gxnerox
Hachiman
3,387
1,947
0
1,700
6,318
1,518
0
1,306
5,012
0
26,046
W
Anubis
5,323
264
0
2,655
3,659
1,604
205
1,203
2,232
48,490
0
L
Janus
Nathani3l
Janus
2,562
136
0
430
5,165
1,083
0
1,649
3,516
30,606
0
W
3,658
1,354
0
1,445
3,489
1,123
931
357
3,062
0
30,557
W
Ravana
djaxau29
Ravana
3,262
1,088
0
730
2,411
669
0
1,453
900
0
38,605
L
Da Ji
karmaded
Da Ji
3,164
817
0
530
6,666
1,481
0
1,383
5,283
0
14,540
W
6,684
2,223
0
6,516
8,419
2,892
0
726
7,499
0
39,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,037
Gold Earned
21,935
292
Minions Killed
238
0
Camps Cleared
0
894,407
Distance Traveled
743,895
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,994
499
15
2
0
149,408
2
L
Cerberus
4,784
598
72
9
0
150,656
1
W
Artio
5,025
628
21
3
0
173,344
0
L
Hachiman
4,225
528
51
6
0
141,339
0
W
Anubis
6,267
783
85
11
0
155,103
0
L
Janus
4,953
619
70
9
0
166,082
1
W
Artemis
5,025
628
54
7
0
149,302
0
W
Ravana
5,566
696
70
9
0
176,423
0
L
Da Ji
3,979
497
30
4
0
136,410
0
W
Thanatos
6,154
769
62
8
0
240,235
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role