Player Matchup

Tiamat
Tiamat
Bronze IV
CasterR3d
Tiamat
Bronze IV
Level 114
God Stats
0W - 1L
1,715 SR
Queue Stats
1W - 12L
1,262 MMR
Solo
Bakasura
Bakasura
Bronze I
Stink Mahu
Bakasura
Bronze I
Level 116
God Stats
2W - 2L
1,789 SR
Queue Stats
188W - 213L
1,070 MMR
Solo
Thor
Thor
Gold V
SurvivorBlue
Thor
Gold V
Level 127
God Stats
1W - 2L
1,490 SR
Queue Stats
295W - 295L
1,264 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
The_Big_Bonanza
Kuzenbo
Silver I
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
276W - 289L
1,069 MMR
Solo
Chernobog
Chernobog
Silver II
XangelicX5649
Chernobog
Silver II
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 54L
1,056 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 114
1,599 SR
1,144 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,451 SR
1,144 MMR
Poseidon
Poseidon
Silver III
Da_Penguin02
Poseidon
Silver III
Level 143
God Stats
5W - 3L
1,270 SR
Queue Stats
60W - 75L
1,202 MMR
Party 1
King Arthur
King Arthur
Silver IV
R6 NOOBZ4579
King Arthur
Silver IV
Level 106
God Stats
4W - 7L
1,540 SR
Queue Stats
74W - 87L
1,045 MMR
Solo
Mulan
Mulan
Silver V
TeslosCM
Mulan
Silver V
Level 81
God Stats
6W - 8L
1,417 SR
Queue Stats
19W - 34L
1,241 MMR
Party 1
Arachne
Arachne
Silver I
sligmaballz
Arachne
Silver I
Level 128
God Stats
29W - 24L
1,574 SR
Queue Stats
318W - 325L
1,123 MMR
Solo
Freya
Freya
Silver II
xxKAOS64xx
Freya
Silver II
Level 85
God Stats
6W - 6L
1,456 SR
Queue Stats
89W - 101L
1,110 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CasterR3d
Tiamat
15
2 / 7 / 4
9,773
489
13,055
14,503
9,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bakasura
Stink Mahu
Bakasura
12
2 / 6 / 4
8,753
438
6,104
15,349
6,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 0 / 0
10,484
524
11,168
11,963
11,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 4 / 2
8,775
439
8,752
22,561
31,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Chernobog
XangelicX5649
Chernobog
13
2 / 5 / 1
8,761
438
10,019
11,544
5,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
KaliNe ZhaMartichorasAchillesHercules

VS

Bans
AtlasAo KuangRavanaAwilixFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Da_Penguin02
Poseidon
17
7 / 4 / 7
11,416
571
15,084
12,714
4,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
R6 NOOBZ4579
King Arthur
15
4 / 1 / 7
10,525
526
7,910
16,220
15,537
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mulan
TeslosCM
Mulan
17
0 / 4 / 0
10,350
518
3,499
15,883
15,963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Arachne
sligmaballz
Arachne
20
9 / 1 / 5
12,281
614
17,800
18,261
8,790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Freya
16
2 / 2 / 9
10,362
518
8,485
16,803
7,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
50
12
Kills
22
22
Deaths
12
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CasterR3d
Tiamat
2
7
4
0.57
W
Poseidon
Da_Penguin02
Poseidon
7
4
7
2.63
W
King Arthur
R6 NOOBZ4579
King Arthur
4
1
7
7.5
L
Bakasura
Stink Mahu
Bakasura
2
6
4
0.67
L
5
0
0
5
W
Mulan
TeslosCM
Mulan
0
4
0
0
L
1
4
2
0.5
L
Chernobog
XangelicX5649
Chernobog
2
5
1
0.5
W
Arachne
sligmaballz
Arachne
9
1
5
11.5
W
Freya
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,098
Damage
52,778
75,920
Taken
79,881
64,774
Mitigated
52,128
12,242
Healing
30,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CasterR3d
Tiamat
13,055
1,333
0
2,560
14,503
9,450
0
6,303
8,185
64,278
0
W
Poseidon
Da_Penguin02
Poseidon
15,084
2,294
0
2,718
12,714
4,401
576
5,470
6,134
94,287
0
W
King Arthur
R6 NOOBZ4579
King Arthur
7,910
402
273
5,602
16,220
15,537
0
5,372
10,603
257
32,704
L
Bakasura
Stink Mahu
Bakasura
6,104
3,693
0
1,812
15,349
6,398
0
5,702
9,647
0
48,668
L
11,168
1,252
0
3,388
11,963
11,486
261
455
11,472
677
70,825
W
Mulan
TeslosCM
Mulan
3,499
692
0
3,633
15,883
15,963
385
196
15,581
0
74,349
L
8,752
2,578
0
4,036
22,561
31,928
88
7,939
14,610
19,713
0
L
Chernobog
XangelicX5649
Chernobog
10,019
6,352
154
292
11,544
5,512
450
3,449
7,995
0
58,356
W
Arachne
sligmaballz
Arachne
17,800
12,008
0
7,640
18,261
8,790
0
5,115
12,289
0
139,109
W
Freya
8,485
2,770
0
10,799
16,803
7,437
1,633
5,093
11,280
85,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,546
Gold Earned
54,934
421
Minions Killed
597
0
Camps Cleared
0
1,739,312
Distance Traveled
2,018,514
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,773
489
124
6
0
367,669
4
W
Poseidon
11,416
571
144
7
0
360,759
1
W
King Arthur
10,525
526
24
1
0
432,753
11
L
Bakasura
8,753
438
78
4
0
297,040
0
L
Thor
10,484
524
103
5
0
327,450
0
W
Mulan
10,350
518
129
6
0
328,195
2
L
Kuzenbo
8,775
439
39
2
0
409,489
8
L
Chernobog
8,761
438
77
4
0
337,664
3
W
Arachne
12,281
614
157
8
0
498,218
3
W
Freya
10,362
518
143
7
0
398,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role