Player Matchup

Ganesha
Ganesha
DaREALStalls
Ganesha
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 15L
1,500 Elo+
Party 1
Zeus
Zeus
Luety
Zeus
Level 14
God Stats
91W - 88L
1,426 SR
Queue Stats
95W - 93L
1,369 Elo+
Party 1
Fafnir
Fafnir
dragonking1998
Fafnir
Level 14
God Stats
1W - 2L
1,787 SR
Queue Stats
5W - 9L
1,456 Elo+
Party 2
Anubis
Anubis
mikestreet72
Anubis
Level 58
God Stats
68W - 74L
1,442 SR
Queue Stats
264W - 280L
1,398 Elo+
Party 1
Cthulhu
Cthulhu
steellyballs1980
Cthulhu
Level 39
God Stats
33W - 46L
1,459 SR
Queue Stats
139W - 153L
1,482 Elo+
Party 2
Team Averages
Level 26
1,523 SR
1,441 Elo+

VS

Team Averages
Level 46
1,518 SR
1,444 Elo+
Artemis
Artemis
Ballzy888
Artemis
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 56L
1,482 Elo+
Party 3
Ra
Ra
DSamaG
Ra
Level 28
God Stats
10W - 11L
1,403 SR
Queue Stats
33W - 40L
1,489 Elo+
Party 3
Anubis
Anubis
EpicMonty
Anubis
Level 45
God Stats
29W - 33L
1,447 SR
Queue Stats
30W - 38L
1,393 Elo+
Party 3
Ymir
Ymir
Wolves357
Ymir
Level 47
God Stats
5W - 4L
1,660 SR
Queue Stats
127W - 113L
1,420 Elo+
Solo
Sun Wukong
Sun Wukong
YuntWheat
Sun Wukong
Level 62
God Stats
42W - 30L
1,582 SR
Queue Stats
126W - 135L
1,436 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DaREALStalls
Ganesha
16
0 / 5 / 5
10,989
999
3,816
22,749
12,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zeus
Luety
Zeus
16
0 / 6 / 4
9,918
902
16,210
14,342
5,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 1 / 3
11,003
1,000
3,602
18,259
27,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
16
4 / 6 / 1
11,143
1,013
12,791
15,807
7,356
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 1 / 1
10,570
961
15,355
15,295
9,576
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

196

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ballzy888
Artemis
17
2 / 0 / 12
11,097
1,009
17,599
11,481
4,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
17
2 / 4 / 10
11,013
1,001
16,743
10,980
5,297
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anubis
EpicMonty
Anubis
18
9 / 2 / 6
12,388
1,126
16,519
10,433
5,247
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
17
3 / 0 / 12
12,102
1,100
13,458
14,219
21,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Sun Wukong
YuntWheat
Sun Wukong
17
3 / 0 / 13
10,879
989
16,828
10,869
12,766
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
72
6
Kills
19
19
Deaths
6
14
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Artemis
Ballzy888
Artemis
2
0
12
8
W
Ra
2
4
10
1.75
L
Ganesha
DaREALStalls
Ganesha
0
5
5
0.5
W
Anubis
EpicMonty
Anubis
9
2
6
6
L
Zeus
Luety
Zeus
0
6
4
0.33
W
Ymir
3
0
12
9
W
Sun Wukong
YuntWheat
Sun Wukong
3
0
13
9.5
L
0
1
3
1.5
L
Anubis
4
6
1
0.75
L
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,774
Damage
81,147
86,452
Taken
57,982
62,368
Mitigated
49,279
6,840
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Ballzy888
Artemis
17,599
10,000
0
2,131
11,481
4,688
0
10,170
1,311
0
31,977
W
Ra
16,743
2,643
1,310
1,721
10,980
5,297
0
9,626
1,306
38,349
0
L
Ganesha
DaREALStalls
Ganesha
3,816
475
0
1,392
22,749
12,425
0
14,715
7,586
8,492
0
W
Anubis
EpicMonty
Anubis
16,519
700
0
3,540
10,433
5,247
0
10,052
381
27,166
0
L
Zeus
Luety
Zeus
16,210
721
0
0
14,342
5,267
0
4,839
9,426
34,750
0
W
Ymir
13,458
2,639
0
1,175
14,219
21,281
0
11,779
2,440
27,022
0
W
Sun Wukong
YuntWheat
Sun Wukong
16,828
2,669
0
2,004
10,869
12,766
0
10,153
678
0
28,417
L
3,602
1,412
0
2,109
18,259
27,744
0
9,041
8,954
16,998
0
L
Anubis
12,791
387
0
2,369
15,807
7,356
0
8,987
6,738
31,125
0
L
15,355
32
574
396
15,295
9,576
0
8,300
6,940
40,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,623
Gold Earned
57,479
198
Minions Killed
195
1
Camps Cleared
4
985,247
Distance Traveled
1,073,932
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
11,097
1,009
36
3
0
211,905
0
W
Ra
11,013
1,001
61
6
1
206,123
0
L
Ganesha
10,989
999
0
0
0
201,350
0
W
Anubis
12,388
1,126
35
3
3
207,219
0
L
Zeus
9,918
902
45
4
0
182,966
0
W
Ymir
12,102
1,100
34
3
0
221,849
0
W
Sun Wukong
10,879
989
29
3
0
226,836
0
L
Fafnir
11,003
1,000
32
3
0
165,485
0
L
Anubis
11,143
1,013
58
5
1
197,288
0
L
Cthulhu
10,570
961
63
6
0
238,158
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role