Player Matchup

Sun Wukong
Sun Wukong
Darkfall-125-
Sun Wukong
Level 104
God Stats
35W - 35L
1,612 SR
Queue Stats
415W - 484L
1,488 Elo+
Party 1
Charon
Charon
Eggie13-PR
Charon
Level 108
God Stats
13W - 13L
1,628 SR
Queue Stats
621W - 692L
1,546 Elo+
Party 1
Danzaburou
Danzaburou
V Famouzv V
Danzaburou
Level 22
God Stats
2W - 6L
1,859 SR
Queue Stats
25W - 32L
1,466 Elo+
Party 1
Thanatos
Thanatos
smckinthtass
Thanatos
Level 63
God Stats
0W - 1L
1,242 SR
Queue Stats
130W - 160L
1,442 Elo+
Solo
Ix Chel
Ix Chel
yourenbo
Ix Chel
Level 129
God Stats
5W - 4L
1,798 SR
Queue Stats
220W - 299L
1,502 Elo+
Party 1
Team Averages
Level 85
1,628 SR
1,489 Elo+

VS

Team Averages
Level 60
1,563 SR
1,526 Elo+
Agni
Agni
D1 Onrop
Agni
Level 37
God Stats
4W - 2L
1,701 SR
Queue Stats
38W - 15L
1,724 Elo+
Party 2
Fenrir
Fenrir
D1 kobe24
Fenrir
Level 106
God Stats
5W - 7L
1,472 SR
Queue Stats
36W - 69L
1,432 Elo+
Party 2
Izanami
Izanami
Fatguh
Izanami
Level 97
God Stats
18W - 20L
1,516 SR
Queue Stats
93W - 130L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
ImHyrx
Sun Wukong
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,437 Elo+
Party 2
Ymir
Ymir
LilSpookyG
Ymir
Level 57
God Stats
16W - 14L
1,625 SR
Queue Stats
315W - 263L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Darkfall-125-
Sun Wukong
13
0 / 3 / 1
7,816
558
9,759
16,011
13,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Charon
Eggie13-PR
Charon
11
3 / 2 / 1
6,647
475
7,009
9,476
7,198
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
V Famouzv V
Danzaburou
13
1 / 2 / 2
7,158
511
9,456
11,748
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Thanatos
smckinthtass
Thanatos
11
2 / 5 / 3
7,029
502
3,481
10,869
3,821
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ix Chel
yourenbo
Ix Chel
13
0 / 5 / 0
7,784
556
5,576
11,103
4,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
15
6 / 0 / 4
8,723
623
9,505
7,110
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fenrir
D1 kobe24
Fenrir
14
5 / 1 / 3
8,177
584
6,429
11,739
5,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Fatguh
Izanami
14
2 / 2 / 2
8,501
607
7,256
10,538
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
ImHyrx
Sun Wukong
15
2 / 1 / 3
9,040
646
10,695
14,919
13,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 2 / 5
7,225
516
4,648
14,195
9,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
6
Kills
16
17
Deaths
6
7
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Agni
6
0
4
8
W
Fenrir
D1 kobe24
Fenrir
5
1
3
6.5
L
Sun Wukong
Darkfall-125-
Sun Wukong
0
3
1
0.17
L
Charon
Eggie13-PR
Charon
3
2
1
1.75
W
Izanami
Fatguh
Izanami
2
2
2
1.5
W
Sun Wukong
ImHyrx
Sun Wukong
2
1
3
3.5
W
1
2
5
1.75
L
Danzaburou
V Famouzv V
Danzaburou
1
2
2
1
L
Thanatos
smckinthtass
Thanatos
2
5
3
0.7
L
Ix Chel
yourenbo
Ix Chel
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,281
Damage
38,533
59,207
Taken
58,501
33,620
Mitigated
35,686
20,454
Healing
18,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
9,505
633
0
855
7,110
2,930
0
3,796
3,314
72,154
0
W
Fenrir
D1 kobe24
Fenrir
6,429
903
0
3,222
11,739
5,286
0
2,357
9,382
0
55,808
L
Sun Wukong
Darkfall-125-
Sun Wukong
9,759
2,143
0
6,338
16,011
13,616
489
518
15,493
857
67,281
L
Charon
Eggie13-PR
Charon
7,009
1,758
148
1,190
9,476
7,198
90
3,210
6,266
31,031
500
W
Izanami
Fatguh
Izanami
7,256
5,173
0
4,699
10,538
4,571
3,197
1,293
9,245
0
80,333
W
Sun Wukong
ImHyrx
Sun Wukong
10,695
2,893
0
5,661
14,919
13,334
68
701
14,218
832
78,231
W
4,648
1,366
1,761
2,251
14,195
9,565
0
4,533
9,662
20,065
0
L
Danzaburou
V Famouzv V
Danzaburou
9,456
3,330
0
5,354
11,748
4,603
493
3,103
8,529
0
58,900
L
Thanatos
smckinthtass
Thanatos
3,481
1,189
0
4,754
10,869
3,821
458
2,232
8,637
0
41,224
L
Ix Chel
yourenbo
Ix Chel
5,576
387
336
2,334
11,103
4,382
0
5,712
5,391
60,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,434
Gold Earned
41,666
432
Minions Killed
502
0
Camps Cleared
0
1,281,440
Distance Traveled
1,399,582
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
8,723
623
128
9
0
282,125
3
W
Fenrir
8,177
584
80
6
0
322,105
0
L
Sun Wukong
7,816
558
123
9
0
290,447
0
L
Charon
6,647
475
29
2
0
253,147
2
W
Izanami
8,501
607
155
11
0
243,830
0
W
Sun Wukong
9,040
646
126
9
0
285,542
0
W
Ymir
7,225
516
13
1
0
265,980
2
L
Danzaburou
7,158
511
96
7
0
246,226
0
L
Thanatos
7,029
502
62
4
0
238,550
0
L
Ix Chel
7,784
556
122
9
0
253,070
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role