Player Matchup

Hachiman
Hachiman
Gold IV
KaydaRealest
Hachiman
Gold IV
Level 144
God Stats
43W - 33L
1,692 SR
Queue Stats
492W - 532L
1,498 MMR
Solo
Eset
Eset
Gold IV
TTVPhantom
Eset
Gold IV
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 38L
1,460 MMR
Party 1
Mulan
Mulan
Gold III
iiamtanky
Mulan
Gold III
Level 156
God Stats
13W - 10L
1,587 SR
Queue Stats
349W - 319L
1,524 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,593 SR
1,494 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,595 SR
1,488 MMR
Jormungandr
Jormungandr
Bronze III
Direwolf728
Jormungandr
Bronze III
Level 61
God Stats
5W - 2L
1,375 SR
Queue Stats
6W - 6L
1,500 MMR
Solo
Merlin
Merlin
Gold IV
I Medico I
Merlin
Gold IV
Level 179
God Stats
1W - 1L
1,733 SR
Queue Stats
129W - 123L
1,503 MMR
Solo
Ishtar
Ishtar
Gold IV
rrthebest23
Ishtar
Gold IV
Level 158
God Stats
2W - 3L
1,679 SR
Queue Stats
96W - 101L
1,460 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
KaydaRealest
Hachiman
16
6 / 2 / 7
11,691
835
15,869
12,140
5,635
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
6 / 3 / 6
10,811
772
13,477
10,556
5,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mulan
iiamtanky
Mulan
15
4 / 3 / 9
11,284
806
7,902
15,414
16,943
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ne ZhaScyllaAchillesDanzaburouMartichoras

VS

Bans
AgniXbalanquePersephoneBastetThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Direwolf728
Jormungandr
13
4 / 5 / 2
11,126
795
8,895
17,198
19,300
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
I Medico I
Merlin
13
0 / 5 / 6
9,853
704
8,009
11,183
5,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
4 / 6 / 3
11,089
792
10,186
14,486
6,561
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
19
16
Kills
8
8
Deaths
16
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Direwolf728
Jormungandr
4
5
2
1
L
Merlin
I Medico I
Merlin
0
5
6
0.6
W
Hachiman
KaydaRealest
Hachiman
6
2
7
4.75
W
6
3
6
3
W
Mulan
iiamtanky
Mulan
4
3
9
2.83
L
Ishtar
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,248
Damage
27,090
38,110
Taken
42,867
27,634
Mitigated
30,872
5,001
Healing
2,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Direwolf728
Jormungandr
8,895
2,372
222
954
17,198
19,300
120
5,295
11,343
23,577
752
L
Merlin
I Medico I
Merlin
8,009
136
0
0
11,183
5,011
79
4,018
7,017
40,625
0
W
Hachiman
KaydaRealest
Hachiman
15,869
8,807
0
591
12,140
5,635
862
4,312
7,828
0
67,289
W
13,477
1,229
223
3,323
10,556
5,056
456
5,914
4,618
45,802
0
W
Mulan
iiamtanky
Mulan
7,902
946
0
864
15,414
16,943
43
6,397
8,691
0
18,797
L
Ishtar
10,186
5,698
0
1,593
14,486
6,561
58
4,538
9,892
0
45,412

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,786
Gold Earned
32,068
168
Minions Killed
151
0
Camps Cleared
0
737,996
Distance Traveled
700,640
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
11,126
795
14
1
0
235,260
0
L
Merlin
9,853
704
58
4
0
240,577
2
W
Hachiman
11,691
835
94
7
0
235,858
4
W
Eset
10,811
772
51
4
0
245,367
0
W
Mulan
11,284
806
23
2
0
256,771
3
L
Ishtar
11,089
792
79
6
0
224,803
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role