Player Matchup

Cthulhu
Cthulhu
AYESHAERICA
Cthulhu
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,574 Elo+
Solo
Ishtar
Ishtar
Kkarmageddon
Ishtar
Level 6
God Stats
15W - 24L
1,533 SR
Queue Stats
25W - 46L
1,446 Elo+
Party 3
Zhong Kui
Zhong Kui
Sgt hawklns
Zhong Kui
Level 45
God Stats
2W - 3L
1,823 SR
Queue Stats
245W - 284L
1,460 Elo+
Party 3
Bakasura
Bakasura
WetBread911
Bakasura
Level 69
God Stats
0W - 2L
1,267 SR
Queue Stats
299W - 293L
1,495 Elo+
Party 3
Hel
Hel
mellllo12
Hel
Level 36
God Stats
21W - 30L
1,703 SR
Queue Stats
111W - 127L
1,497 Elo+
Solo
Team Averages
Level 37
1,565 SR
1,494 Elo+

VS

Team Averages
Level 46
1,537 SR
1,590 Elo+
Artio
Artio
CapnCronch
Artio
Level 77
God Stats
18W - 13L
1,585 SR
Queue Stats
138W - 121L
1,436 Elo+
Party 1
Cernunnos
Cernunnos
ImjustJokez
Cernunnos
Level 4
God Stats
2W - 1L
1,725 SR
Queue Stats
8W - 6L
1,732 Elo+
Party 1
Charon
Charon
Mosin4913
Charon
Level 26
God Stats
3W - 3L
1,376 SR
Queue Stats
88W - 39L
1,767 Elo+
Party 2
Apollo
Apollo
eVod9_b
Apollo
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
34W - 46L
1,381 Elo+
Solo
Set
Set
o KINGpenn
Set
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
58W - 38L
1,636 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AYESHAERICA
Cthulhu
10
0 / 4 / 0
5,320
1,064
4,487
7,446
3,417
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
11
0 / 2 / 1
5,838
1,168
2,288
4,908
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Zhong Kui
Sgt hawklns
Zhong Kui
10
0 / 2 / 1
5,770
1,154
3,456
6,825
6,618
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
WetBread911
Bakasura
11
2 / 3 / 0
6,431
1,286
5,143
7,577
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 1 / 1
6,129
1,226
3,584
3,012
1,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

335

VS

Team 2 Tickets

381

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
12
2 / 0 / 9
7,023
1,405
3,876
5,201
5,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
ImjustJokez
Cernunnos
12
4 / 1 / 7
7,273
1,455
8,368
5,303
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Charon
Mosin4913
Charon
11
2 / 0 / 10
6,716
1,343
8,080
3,581
2,790
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Apollo
eVod9_b
Apollo
12
2 / 0 / 8
6,658
1,332
2,612
3,235
2,601
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

11
2 / 1 / 2
6,513
1,303
3,420
4,078
2,994
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
48
2
Kills
12
12
Deaths
2
3
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AYESHAERICA
Cthulhu
0
4
0
0
W
Artio
2
0
9
6.5
W
Cernunnos
ImjustJokez
Cernunnos
4
1
7
7.5
L
Ishtar
0
2
1
0.25
W
Charon
Mosin4913
Charon
2
0
10
7
L
Zhong Kui
Sgt hawklns
Zhong Kui
0
2
1
0.25
L
Bakasura
WetBread911
Bakasura
2
3
0
0.67
W
Apollo
eVod9_b
Apollo
2
0
8
6
L
0
1
1
0.5
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,958
Damage
26,356
29,768
Taken
21,398
18,081
Mitigated
15,318
4,697
Healing
5,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AYESHAERICA
Cthulhu
4,487
616
52
158
7,446
3,417
0
3,969
3,477
5,256
0
W
Artio
3,876
972
1,119
1,163
5,201
5,063
0
3,059
1,855
8,558
0
W
Cernunnos
ImjustJokez
Cernunnos
8,368
5,143
0
1,805
5,303
1,870
0
2,111
2,479
0
16,392
L
Ishtar
2,288
1,691
0
304
4,908
2,160
0
1,290
3,618
0
5,791
W
Charon
Mosin4913
Charon
8,080
1,368
0
809
3,581
2,790
0
2,146
1,233
17,801
0
L
Zhong Kui
Sgt hawklns
Zhong Kui
3,456
620
0
742
6,825
6,618
0
3,053
3,772
11,619
0
L
Bakasura
WetBread911
Bakasura
5,143
2,373
0
366
7,577
4,612
0
2,804
4,773
0
9,142
W
Apollo
eVod9_b
Apollo
2,612
1,206
0
0
3,235
2,601
0
2,076
953
297
7,756
L
3,584
26
2,277
798
3,012
1,274
0
1,040
1,972
20,593
0
W
3,420
1,404
0
386
4,078
2,994
0
1,883
2,134
0
15,667

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,488
Gold Earned
34,183
87
Minions Killed
100
3
Camps Cleared
6
438,001
Distance Traveled
515,288
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,320
1,064
3
1
0
68,469
0
W
Artio
7,023
1,405
6
1
1
118,087
0
W
Cernunnos
7,273
1,455
19
4
3
81,349
0
L
Ishtar
5,838
1,168
13
3
0
66,498
0
W
Charon
6,716
1,343
15
3
1
109,030
0
L
Zhong Kui
5,770
1,154
18
4
0
88,132
0
L
Bakasura
6,431
1,286
12
2
3
118,540
0
W
Apollo
6,658
1,332
26
5
1
101,880
0
L
Hel
6,129
1,226
41
8
0
96,362
0
W
Set
6,513
1,303
34
7
0
104,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role