Player Matchup

Janus
Janus
Turstman
Janus
Level 25
God Stats
3W - 3L
1,520 SR
Queue Stats
20W - 27L
1,448 Elo+
Party 2
Serqet
Serqet
Wencler
Serqet
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 43L
1,500 Elo+
Party 2
Sobek
Sobek
Yaggum
Sobek
Level 54
God Stats
3W - 6L
1,414 SR
Queue Stats
85W - 100L
1,501 Elo+
Party 2
Zeus
Zeus
m0nst3rcat69
Zeus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 91L
1,528 Elo+
Party 2
Izanami
Izanami
man0clay
Izanami
Level 48
God Stats
14W - 22L
1,483 SR
Queue Stats
61W - 83L
1,464 Elo+
Party 2
Team Averages
Level 52
1,483 SR
1,488 Elo+

VS

Team Averages
Level 75
1,520 SR
1,488 Elo+
Charybdis
Charybdis
Deadstroker7887
Charybdis
Level 119
God Stats
2W - 5L
1,234 SR
Queue Stats
314W - 288L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
Inariuel
Sun Wukong
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 24L
1,406 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
LEMONSxWORTH
Ah Muzen Cab
Level 145
God Stats
5W - 1L
1,860 SR
Queue Stats
132W - 88L
1,553 Elo+
Party 1
Ymir
Ymir
Wint3rzsz
Ymir
Level 47
God Stats
1W - 0L
1,180 SR
Queue Stats
36W - 52L
1,456 Elo+
Party 1
Kuzenbo
Kuzenbo
blueportal
Kuzenbo
Level 38
God Stats
8W - 4L
1,828 SR
Queue Stats
21W - 20L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Turstman
Janus
16
1 / 1 / 0
10,155
564
3,631
9,636
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Wencler
Serqet
14
1 / 4 / 1
8,197
455
5,069
14,932
6,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
Yaggum
Sobek
13
2 / 1 / 3
9,311
517
7,626
18,602
24,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
0 / 3 / 1
8,200
456
3,729
7,983
2,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Izanami
man0clay
Izanami
13
5 / 3 / 0
8,908
495
10,897
12,771
5,967
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Deadstroker7887
Charybdis
16
3 / 6 / 2
9,438
524
9,415
15,070
5,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Inariuel
Sun Wukong
15
0 / 1 / 1
8,940
497
4,873
10,344
7,722
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
LEMONSxWORTH
Ah Muzen Cab
18
3 / 0 / 5
10,793
600
14,500
12,113
5,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
13
3 / 1 / 2
8,596
478
3,718
8,552
4,399
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Kuzenbo
blueportal
Kuzenbo
13
3 / 1 / 3
8,292
461
6,137
10,909
13,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
9
Kills
12
12
Deaths
9
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Deadstroker7887
Charybdis
3
6
2
0.67
W
Sun Wukong
Inariuel
Sun Wukong
0
1
1
0.5
W
Ah Muzen Cab
LEMONSxWORTH
Ah Muzen Cab
3
0
5
5.5
L
Janus
Turstman
Janus
1
1
0
1
L
Serqet
Wencler
Serqet
1
4
1
0.38
W
Ymir
3
1
2
4
L
Sobek
Yaggum
Sobek
2
1
3
3.5
W
Kuzenbo
blueportal
Kuzenbo
3
1
3
4.5
L
0
3
1
0.17
L
Izanami
man0clay
Izanami
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,952
Damage
38,643
63,924
Taken
56,988
43,239
Mitigated
37,152
14,373
Healing
17,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Deadstroker7887
Charybdis
9,415
3,547
0
5,452
15,070
5,989
976
3,005
11,897
0
82,965
W
Sun Wukong
Inariuel
Sun Wukong
4,873
758
0
3,539
10,344
7,722
602
3,285
6,713
0
61,732
W
Ah Muzen Cab
LEMONSxWORTH
Ah Muzen Cab
14,500
5,765
0
3,145
12,113
5,394
145
4,027
7,788
0
105,286
L
Janus
Turstman
Janus
3,631
437
0
3,685
9,636
4,002
421
833
8,803
82,315
0
L
Serqet
Wencler
Serqet
5,069
1,227
0
375
14,932
6,627
68
2,579
12,353
0
70,670
W
Ymir
3,718
1,094
0
4,430
8,552
4,399
0
1,073
7,155
58,308
0
L
Sobek
Yaggum
Sobek
7,626
1,185
0
6,971
18,602
24,084
159
2,830
15,298
29,403
0
W
Kuzenbo
blueportal
Kuzenbo
6,137
2,325
0
870
10,909
13,648
0
3,106
7,152
23,823
0
L
3,729
95
0
750
7,983
2,559
0
643
7,340
60,704
0
L
Izanami
man0clay
Izanami
10,897
7,539
0
2,592
12,771
5,967
1,130
3,017
9,754
0
75,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,771
Gold Earned
46,059
560
Minions Killed
503
0
Camps Cleared
0
1,738,212
Distance Traveled
1,674,241
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
9,438
524
129
7
0
307,721
0
W
Sun Wukong
8,940
497
80
4
0
323,195
0
W
Ah Muzen Cab
10,793
600
173
10
0
380,499
2
L
Janus
10,155
564
166
9
0
314,729
0
L
Serqet
8,197
455
102
6
0
391,313
0
W
Ymir
8,596
478
89
5
0
294,634
0
L
Sobek
9,311
517
55
3
0
368,138
9
W
Kuzenbo
8,292
461
32
2
0
368,192
2
L
Zeus
8,200
456
125
7
0
335,445
5
L
Izanami
8,908
495
112
6
0
328,587
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role