Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
BootyFed
Set
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 42L
1,468 Elo+
Party 2
Horus
Horus
Ogeid-Lux
Horus
Level 113
God Stats
0W - 3L
1,500 SR
Queue Stats
181W - 172L
1,241 Elo+
Solo
Zeus
Zeus
herm_and_spice
Zeus
Level 23
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 6L
1,619 Elo+
Solo
Kukulkan
Kukulkan
nbentley01
Kukulkan
Level 52
God Stats
2W - 2L
1,703 SR
Queue Stats
103W - 101L
1,468 Elo+
Party 2
Team Averages
Level 62
1,541 SR
1,459 Elo+

VS

Team Averages
Level 108
1,399 SR
1,473 Elo+
Guan Yu
Guan Yu
IodizedNaCl
Guan Yu
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
187W - 120L
1,613 Elo+
Solo
Cthulhu
Cthulhu
White_Shadows760
Cthulhu
Level 120
God Stats
3W - 1L
1,685 SR
Queue Stats
79W - 87L
1,444 Elo+
Party 1
Hun Batz
Hun Batz
angel ep
Hun Batz
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 152L
1,437 Elo+
Solo
Yu Huang
Yu Huang
ibeon32
Yu Huang
Level 76
God Stats
3W - 3L
1,356 SR
Queue Stats
357W - 336L
1,390 Elo+
Party 1
Nox
Nox
kingroot1
Nox
Level 124
God Stats
5W - 16L
954 SR
Queue Stats
758W - 764L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
15
4 / 6 / 2
8,637
785
11,865
15,664
6,483
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
0 / 8 / 4
7,567
688
4,369
13,171
6,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Horus
Ogeid-Lux
Horus
15
1 / 4 / 5
7,701
700
3,020
15,457
7,817
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
2 / 6 / 0
7,200
655
4,639
7,824
2,302
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kukulkan
nbentley01
Kukulkan
18
4 / 3 / 4
9,984
908
13,286
11,321
4,405
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
IodizedNaCl
Guan Yu
18
7 / 1 / 16
9,980
907
10,108
13,783
16,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
4 / 3 / 16
10,249
932
11,431
10,073
10,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
angel ep
Hun Batz
16
8 / 4 / 13
10,177
925
17,615
13,567
5,992
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yu Huang
ibeon32
Yu Huang
14
2 / 4 / 11
8,463
769
10,735
8,985
3,963
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
6 / 1 / 16
10,111
919
9,066
7,944
4,045
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
99
11
Kills
27
27
Deaths
13
15
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
 
Ah Muzen Cab
4
6
2
0.83
L
0
8
4
0.25
W
Guan Yu
IodizedNaCl
Guan Yu
7
1
16
15
L
Horus
Ogeid-Lux
Horus
1
4
5
0.88
W
4
3
16
4
W
Hun Batz
angel ep
Hun Batz
8
4
13
3.63
L
2
6
0
0.33
W
Yu Huang
ibeon32
Yu Huang
2
4
11
1.88
W
6
1
16
14
L
Kukulkan
nbentley01
Kukulkan
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,179
Damage
58,955
63,437
Taken
54,352
27,306
Mitigated
40,552
19,387
Healing
26,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
 
Ah Muzen Cab
11,865
5,237
194
1,458
15,664
6,483
0
6,885
8,779
0
23,533
L
4,369
1,608
0
831
13,171
6,299
0
6,188
6,983
0
10,358
W
Guan Yu
IodizedNaCl
Guan Yu
10,108
1,047
7,368
7,571
13,783
16,541
563
3,683
10,100
0
16,144
L
Horus
Ogeid-Lux
Horus
3,020
1,860
5,809
6,778
15,457
7,817
0
7,090
8,219
0
5,230
W
11,431
156
2,884
1,173
10,073
10,011
697
4,356
5,717
29,793
0
W
Hun Batz
angel ep
Hun Batz
17,615
3,406
277
2,178
13,567
5,992
704
3,815
9,752
0
29,502
L
4,639
646
0
250
7,824
2,302
0
4,098
3,650
10,948
0
W
Yu Huang
ibeon32
Yu Huang
10,735
1,241
1,373
597
8,985
3,963
1,182
3,675
5,310
18,340
0
W
9,066
614
1,247
1,847
7,944
4,045
2,541
2,599
5,345
20,215
0
L
Kukulkan
nbentley01
Kukulkan
13,286
719
315
3,752
11,321
4,405
0
6,908
4,321
30,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,089
Gold Earned
48,980
96
Minions Killed
149
0
Camps Cleared
0
839,165
Distance Traveled
1,130,265
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
8,637
785
27
2
0
170,252
0
L
Set
7,567
688
12
1
0
172,227
0
W
Guan Yu
9,980
907
11
1
0
265,200
0
L
Horus
7,701
700
2
0
0
208,105
0
W
Cthulhu
10,249
932
51
5
0
213,745
0
W
Hun Batz
10,177
925
24
2
0
244,317
0
L
Zeus
7,200
655
15
1
0
99,416
0
W
Yu Huang
8,463
769
25
2
0
183,687
0
W
Nox
10,111
919
38
3
0
223,316
0
L
Kukulkan
9,984
908
40
4
0
189,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role