Player Matchup

Cthulhu
Cthulhu
Bronze V
HurtBusiness
Cthulhu
Bronze V
Level 87
God Stats
0W - 1L
1,432 SR
Queue Stats
1W - 7L
1,333 MMR
Party 2
Skadi
Skadi
Bronze III
KAT5U
Skadi
Bronze III
Level 109
God Stats
1W - 3L
1,700 SR
Queue Stats
19W - 21L
1,593 MMR
Party 2
Hera
Hera
Bronze III
rdschampion
Hera
Bronze III
Level 108
God Stats
0W - 1L
1,294 SR
Queue Stats
4W - 12L
1,500 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 101
1,475 SR
1,475 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,535 SR
1,362 MMR
Hercules
Hercules
Silver II
IgetTriggered
Hercules
Silver II
Level 114
God Stats
20W - 24L
1,525 SR
Queue Stats
253W - 292L
1,019 MMR
Party 1
Hachiman
Hachiman
Gold V
KaydaRealest
Hachiman
Gold V
Level 144
God Stats
43W - 33L
1,705 SR
Queue Stats
492W - 532L
1,482 MMR
Party 1
Anubis
Anubis
Gold IV
Yonny9
Anubis
Gold IV
Level 107
God Stats
8W - 13L
1,376 SR
Queue Stats
285W - 324L
1,585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
HurtBusiness
Cthulhu
12
2 / 5 / 3
9,440
726
5,957
16,110
19,029
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
KAT5U
Skadi
13
1 / 7 / 4
9,671
744
7,919
12,955
5,134
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
3 / 3 / 2
10,428
802
8,770
9,457
3,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Ao KuangBacchusNoxDiscordiaJanus

VS

Bans
AchillesKhepriKumbhakarnaGebSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
IgetTriggered
Hercules
14
3 / 0 / 12
10,329
795
8,476
11,669
10,499
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hachiman
KaydaRealest
Hachiman
15
8 / 2 / 4
11,108
854
13,509
8,343
3,098
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Anubis
Yonny9
Anubis
13
4 / 4 / 11
10,706
824
10,773
10,102
5,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
6
Kills
15
15
Deaths
6
9
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
HurtBusiness
Cthulhu
2
5
3
0.7
W
Hercules
IgetTriggered
Hercules
3
0
12
9
L
Skadi
KAT5U
Skadi
1
7
4
0.43
W
Hachiman
KaydaRealest
Hachiman
8
2
4
5
W
Anubis
Yonny9
Anubis
4
4
11
2.38
L
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,646
Damage
32,758
38,522
Taken
30,114
27,929
Mitigated
18,714
3,477
Healing
6,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
HurtBusiness
Cthulhu
5,957
231
0
500
16,110
19,029
0
5,168
10,942
20,413
0
W
Hercules
IgetTriggered
Hercules
8,476
777
418
2,919
11,669
10,499
18
4,059
7,432
0
18,568
L
Skadi
KAT5U
Skadi
7,919
2,538
0
1,510
12,955
5,134
47
3,660
9,116
0
35,202
W
Hachiman
KaydaRealest
Hachiman
13,509
9,604
0
503
8,343
3,098
1,046
5,253
3,066
0
54,365
W
Anubis
Yonny9
Anubis
10,773
371
0
2,398
10,102
5,117
99
5,640
4,450
53,071
0
L
8,770
1,351
0
1,467
9,457
3,766
0
2,702
6,750
39,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,539
Gold Earned
32,143
129
Minions Killed
144
0
Camps Cleared
0
730,451
Distance Traveled
732,885
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,440
726
22
2
0
262,624
2
W
Hercules
10,329
795
21
2
0
290,415
0
L
Skadi
9,671
744
60
5
0
236,248
0
W
Hachiman
11,108
854
63
5
0
213,097
4
W
Anubis
10,706
824
60
5
0
229,373
0
L
Hera
10,428
802
47
4
0
231,579
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role