Player Matchup

Hachiman
Hachiman
Acajor
Hachiman
Level 64
God Stats
9W - 3L
1,650 SR
Queue Stats
19W - 10L
1,506 Elo+
Party 4
Hera
Hera
JustDoIT7167
Hera
Level 24
God Stats
4W - 2L
1,731 SR
Queue Stats
46W - 49L
1,456 Elo+
Party 1
Mercury
Mercury
StandbyIowa664
Mercury
Level 119
God Stats
33W - 15L
1,626 SR
Queue Stats
303W - 281L
1,516 Elo+
Party 1
Atlas
Atlas
SurefireC0n
Atlas
Level 27
God Stats
4W - 4L
1,504 SR
Queue Stats
90W - 90L
1,544 Elo+
Party 1
Achilles
Achilles
locobird17
Achilles
Level 29
God Stats
7W - 3L
1,575 SR
Queue Stats
17W - 9L
1,496 Elo+
Party 4
Team Averages
Level 53
1,617 SR
1,503 Elo+

VS

Team Averages
Level 35
1,601 SR
1,428 Elo+
Susano
Susano
Avoid-_Chris
Susano
Level 38
God Stats
18W - 20L
1,444 SR
Queue Stats
22W - 33L
1,365 Elo+
Party 3
Fafnir
Fafnir
Gomi1
Fafnir
Level 10
God Stats
1W - 1L
1,708 SR
Queue Stats
1W - 1L
1,668 Elo+
Party 3
Sol
Sol
J-Virs
Sol
Level 45
God Stats
1W - 2L
1,678 SR
Queue Stats
23W - 17L
1,501 Elo+
Party 2
Thor
Thor
LudX1337
Thor
Level 34
God Stats
1W - 2L
1,500 SR
Queue Stats
108W - 112L
1,124 Elo+
Solo
Hachiman
Hachiman
NickMontajes
Hachiman
Level 48
God Stats
21W - 10L
1,674 SR
Queue Stats
39W - 31L
1,484 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Acajor
Hachiman
9
3 / 1 / 3
5,630
563
6,978
7,514
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 0 / 0
6,782
678
3,067
3,767
1,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
2 / 0 / 5
6,434
643
4,129
5,882
2,146
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
2 / 2 / 3
5,751
575
2,688
9,046
4,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
locobird17
Achilles
11
2 / 1 / 0
5,773
577
5,846
7,515
6,203
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
9
3 / 2 / 1
5,190
519
3,047
5,676
2,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Fafnir
Gomi1
Fafnir
7
0 / 3 / 1
4,909
491
2,768
9,315
9,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sol
J-Virs
Sol
9
0 / 2 / 0
5,016
502
1,259
4,974
1,400
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thor
10
0 / 2 / 1
5,599
560
2,941
8,262
4,709
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
NickMontajes
Hachiman
8
1 / 2 / 2
5,007
501
5,524
7,212
2,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
11
Kills
4
4
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Acajor
Hachiman
3
1
3
4.5
L
Susano
3
2
1
1.75
L
Fafnir
Gomi1
Fafnir
0
3
1
0.17
L
Sol
J-Virs
Sol
0
2
0
0
W
2
0
0
2
L
Thor
0
2
1
0.25
L
Hachiman
NickMontajes
Hachiman
1
2
2
1
W
2
0
5
4.5
W
2
2
3
1.75
W
Achilles
locobird17
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,708
Damage
15,539
33,724
Taken
35,439
16,515
Mitigated
19,629
9,716
Healing
7,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Acajor
Hachiman
6,978
4,421
0
3,436
7,514
2,165
595
1,514
6,000
0
29,936
L
Susano
3,047
530
0
1,117
5,676
2,054
0
635
5,001
0
23,123
L
Fafnir
Gomi1
Fafnir
2,768
1,148
0
1,607
9,315
9,177
0
1,738
7,577
8,007
0
L
Sol
J-Virs
Sol
1,259
385
0
996
4,974
1,400
38
2,255
2,564
28,288
0
W
3,067
325
0
1,750
3,767
1,284
0
1,204
2,563
50,296
0
L
Thor
2,941
807
0
375
8,262
4,709
0
0
8,262
0
37,728
L
Hachiman
NickMontajes
Hachiman
5,524
3,079
0
3,178
7,212
2,289
0
932
6,280
0
34,721
W
4,129
2,024
0
210
5,882
2,146
1,135
55
5,827
0
51,853
W
2,688
1,061
152
2,812
9,046
4,717
0
1,308
7,738
14,918
0
W
Achilles
locobird17
Achilles
5,846
1,116
0
1,356
7,515
6,203
145
0
7,515
0
28,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,370
Gold Earned
25,721
277
Minions Killed
230
0
Camps Cleared
0
979,287
Distance Traveled
939,477
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
5,630
563
56
6
0
171,462
0
L
Susano
5,190
519
25
3
0
214,873
0
L
Fafnir
4,909
491
13
1
0
194,560
0
L
Sol
5,016
502
56
6
0
179,920
4
W
Hera
6,782
678
94
9
0
200,161
3
L
Thor
5,599
560
75
8
0
166,107
0
L
Hachiman
5,007
501
61
6
0
184,017
3
W
Mercury
6,434
643
79
8
0
236,123
0
W
Atlas
5,751
575
7
1
0
198,844
1
W
Achilles
5,773
577
41
4
0
172,697
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role