Player Matchup

Mercury
Mercury
Aleus101
Mercury
Level 44
God Stats
9W - 8L
1,508 SR
Queue Stats
59W - 66L
1,447 Elo+
Party 1
Cthulhu
Cthulhu
JumboJones
Cthulhu
Level 66
God Stats
13W - 10L
1,541 SR
Queue Stats
414W - 380L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
Wwwsauce
Sylvanus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,486 Elo+
Solo
Heimdallr
Heimdallr
dragon_king33256
Heimdallr
Level 108
God Stats
13W - 9L
1,636 SR
Queue Stats
602W - 558L
1,472 Elo+
Solo
Cerberus
Cerberus
taco_hombre1937
Cerberus
Level 86
God Stats
4W - 8L
1,569 SR
Queue Stats
5W - 12L
1,351 Elo+
Solo
Team Averages
Level 82
1,551 SR
1,447 Elo+

VS

Team Averages
Level 96
1,477 SR
1,508 Elo+
Olorun
Olorun
BzE_Khalid-TTv
Olorun
Level 121
God Stats
3W - 1L
1,561 SR
Queue Stats
213W - 202L
1,540 Elo+
Solo
Cthulhu
Cthulhu
Its-Just_Daddy_x
Cthulhu
Level 110
God Stats
26W - 28L
1,499 SR
Queue Stats
386W - 366L
1,463 Elo+
Party 2
Anhur
Anhur
NovaTheRuler
Anhur
Level 81
God Stats
6W - 4L
1,581 SR
Queue Stats
236W - 192L
1,572 Elo+
Solo
Bakasura
Bakasura
SwGenesis123
Bakasura
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,550 Elo+
Solo
Vamana
Vamana
Trey_Clxpped_You
Vamana
Level 67
God Stats
2W - 4L
1,245 SR
Queue Stats
270W - 268L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Aleus101
Mercury
16
5 / 4 / 2
9,707
571
8,784
13,165
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cthulhu
JumboJones
Cthulhu
9
2 / 1 / 0
7,139
420
2,979
3,345
1,452
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sylvanus
Wwwsauce
Sylvanus
13
2 / 4 / 3
8,582
505
9,214
17,280
11,446
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Heimdallr
15
4 / 4 / 1
8,834
520
9,390
16,579
6,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
15
1 / 2 / 6
8,974
528
10,964
15,937
7,970
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 1 / 3
9,661
568
8,121
10,180
3,794
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
2 / 2 / 8
8,703
512
10,739
11,926
9,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
4 / 3 / 2
8,954
527
12,335
14,438
5,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
SwGenesis123
Bakasura
17
4 / 4 / 5
10,586
623
10,525
18,892
7,865
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 4 / 1
7,819
460
2,218
9,108
4,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
34
14
Kills
15
15
Deaths
14
12
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Mercury
Aleus101
Mercury
5
4
2
1.5
W
5
1
3
6.5
W
2
2
8
3
L
Cthulhu
JumboJones
Cthulhu
2
1
0
2
W
4
3
2
1.67
W
Bakasura
SwGenesis123
Bakasura
4
4
5
1.63
W
0
4
1
0.13
L
Sylvanus
Wwwsauce
Sylvanus
2
4
3
0.88
L
Heimdallr
4
4
1
1.13
L
Cerberus
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,331
Damage
43,938
66,306
Taken
64,544
32,518
Mitigated
30,905
19,039
Healing
15,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Aleus101
Mercury
8,784
5,686
0
1,342
13,165
4,716
0
1,263
10,997
0
70,539
W
8,121
3,717
156
3,937
10,180
3,794
927
5,380
4,756
58,088
7,071
W
10,739
439
632
1,847
11,926
9,665
129
4,400
6,947
44,077
0
L
Cthulhu
JumboJones
Cthulhu
2,979
352
0
750
3,345
1,452
0
35
3,278
30,697
0
W
12,335
5,641
0
4,493
14,438
5,044
3,620
3,395
10,791
0
57,012
W
Bakasura
SwGenesis123
Bakasura
10,525
7,101
0
4,393
18,892
7,865
802
5,408
13,447
0
80,861
W
2,218
739
0
14
9,108
4,537
0
4,062
4,963
0
44,742
L
Sylvanus
Wwwsauce
Sylvanus
9,214
2,860
2,072
4,175
17,280
11,446
17
5,888
10,097
34,996
0
L
Heimdallr
9,390
2,618
0
5,314
16,579
6,934
863
4,385
11,907
0
66,745
L
Cerberus
10,964
871
0
5,386
15,937
7,970
0
5,658
9,060
74,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,236
Gold Earned
45,723
431
Minions Killed
452
0
Camps Cleared
0
1,428,306
Distance Traveled
1,687,851
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
9,707
571
106
6
0
369,575
0
W
Olorun
9,661
568
101
6
0
289,681
2
W
Cthulhu
8,703
512
51
3
0
403,352
1
L
Cthulhu
7,139
420
59
3
0
142,875
0
W
Anhur
8,954
527
93
5
0
335,621
0
W
Bakasura
10,586
623
137
8
0
381,321
3
W
Vamana
7,819
460
70
4
0
277,876
0
L
Sylvanus
8,582
505
45
3
0
296,714
0
L
Heimdallr
8,834
520
95
6
0
273,788
1
L
Cerberus
8,974
528
126
7
0
345,354
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role