Player Matchup

Awilix
Awilix
Gold II
 
Awilix
Gold II
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Gold III
BoneyPancake
Jormungandr
Gold III
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
386W - 391L
1,496 MMR
Solo
Scylla
Scylla
Gold II
Savernus
Scylla
Gold II
Level 158
God Stats
9W - 4L
1,667 SR
Queue Stats
472W - 474L
1,526 MMR
Solo
Heimdallr
Heimdallr
Bronze III
Soakatoa
Heimdallr
Bronze III
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,555 MMR
Party 1
Chaac
Chaac
Bronze III
soakahtoa
Chaac
Bronze III
Level 128
God Stats
2W - 2L
1,546 SR
Queue Stats
5W - 6L
1,509 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 140
1,543 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 142
1,551 SR
1,514 MMR
Sun Wukong
Sun Wukong
Silver I
Karen Alga9783
Sun Wukong
Silver I
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,508 MMR
Party 2
Ao Kuang
Ao Kuang
Gold V
TeepTTV
Ao Kuang
Gold V
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
161W - 174L
1,523 MMR
Solo
Apollo
Apollo
Silver II
Thunderbolt0814
Apollo
Silver II
Level 128
God Stats
1W - 4L
1,521 SR
Queue Stats
9W - 11L
1,490 MMR
Solo
Ne Zha
Ne Zha
Gold II
YungPhase13
Ne Zha
Gold II
Level 137
God Stats
12W - 5L
1,692 SR
Queue Stats
148W - 150L
1,514 MMR
Solo
Zeus
Zeus
Bronze III
l MaNHunT10 l
Zeus
Bronze III
Level 158
God Stats
1W - 1L
1,541 SR
Queue Stats
2W - 4L
1,534 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
12
4 / 0 / 3
7,067
544
6,254
8,259
2,955
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
BoneyPancake
Jormungandr
13
1 / 2 / 0
7,598
584
5,952
13,018
10,686
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
Savernus
Scylla
14
4 / 0 / 1
8,136
626
4,752
4,465
1,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Soakatoa
Heimdallr
10
0 / 2 / 0
5,746
442
3,241
5,820
2,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
soakahtoa
Chaac
9
0 / 1 / 1
5,373
413
2,418
9,889
6,193
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
KaliAthenaRavanaCthulhu

VS

Bans
AchillesThorTyrTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Karen Alga9783
Sun Wukong
13
2 / 2 / 0
7,640
588
8,600
13,605
9,229
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
TeepTTV
Ao Kuang
12
1 / 4 / 0
6,419
494
3,510
12,342
4,438
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
1 / 0 / 1
6,344
488
4,315
6,002
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ne Zha
9
0 / 3 / 1
5,882
452
5,189
10,350
6,547
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
0 / 1 / 1
7,213
555
3,843
3,821
1,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
7
9
Kills
4
5
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
3
5.5
W
Jormungandr
BoneyPancake
Jormungandr
1
2
0
0.5
L
Sun Wukong
Karen Alga9783
Sun Wukong
2
2
0
1
W
Scylla
Savernus
Scylla
4
0
1
4.5
W
Heimdallr
Soakatoa
Heimdallr
0
2
0
0
L
Ao Kuang
TeepTTV
Ao Kuang
1
4
0
0.25
L
1
0
1
1.5
L
Ne Zha
0
3
1
0.17
L
0
1
1
0.5
W
Chaac
soakahtoa
Chaac
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,617
Damage
25,457
41,451
Taken
46,120
23,578
Mitigated
23,383
11,714
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
6,254
2,490
0
1,610
8,259
2,955
0
1,568
6,691
0
53,403
W
Jormungandr
BoneyPancake
Jormungandr
5,952
1,523
0
3,870
13,018
10,686
0
1,029
11,989
67,596
77
L
Sun Wukong
Karen Alga9783
Sun Wukong
8,600
1,329
0
5,718
13,605
9,229
0
5,295
8,270
0
72,498
W
Scylla
Savernus
Scylla
4,752
426
0
750
4,465
1,580
0
2,682
1,783
52,990
0
W
Heimdallr
Soakatoa
Heimdallr
3,241
1,335
0
2,224
5,820
2,164
0
799
5,021
0
33,959
L
Ao Kuang
TeepTTV
Ao Kuang
3,510
1,690
0
612
12,342
4,438
0
1,795
10,507
62,819
0
L
4,315
2,521
0
3,484
6,002
1,997
480
0
6,002
0
45,035
L
Ne Zha
5,189
1,148
0
2,811
10,350
6,547
0
2,237
7,993
0
22,027
L
3,843
206
0
410
3,821
1,172
0
1,068
2,679
65,360
0
W
Chaac
soakahtoa
Chaac
2,418
835
0
3,260
9,889
6,193
0
1,306
8,583
0
30,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
33,498
411
Minions Killed
444
0
Camps Cleared
0
1,260,223
Distance Traveled
1,266,597
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,067
544
72
6
0
303,766
1
W
Jormungandr
7,598
584
118
9
0
227,739
0
L
Sun Wukong
7,640
588
113
9
0
246,099
4
W
Scylla
8,136
626
123
9
0
254,400
3
W
Heimdallr
5,746
442
62
5
0
226,068
2
L
Ao Kuang
6,419
494
93
7
0
263,883
4
L
Apollo
6,344
488
82
6
0
240,712
5
L
Ne Zha
5,882
452
19
1
0
257,640
0
L
Zeus
7,213
555
137
11
0
258,263
2
W
Chaac
5,373
413
36
3
0
248,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role