Player Matchup

Lancelot
Lancelot
ArchonicPrince1
Lancelot
Level 169
God Stats
3W - 2L
1,805 SR
Queue Stats
122W - 122L
1,558 Elo+
Party 1
Pele
Pele
Bzamo
Pele
Level 158
God Stats
6W - 0L
1,500 SR
Queue Stats
197W - 159L
1,529 Elo+
Solo
Sobek
Sobek
ChefBaba
Sobek
Level 106
God Stats
8W - 6L
1,665 SR
Queue Stats
463W - 585L
1,531 Elo+
Party 1
Janus
Janus
ElLoperz
Janus
Level 162
God Stats
3W - 4L
1,622 SR
Queue Stats
29W - 33L
1,611 Elo+
Party 1
Neith
Neith
MIDGOD100
Neith
Level 148
God Stats
10W - 5L
1,955 SR
Queue Stats
424W - 490L
1,529 Elo+
Party 1
Team Averages
Level 149
1,709 SR
1,552 Elo+

VS

Team Averages
Level 131
1,525 SR
1,477 Elo+
King Arthur
King Arthur
 
King Arthur
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bastet
Bastet
CrimsonPhenix43
Bastet
Level 99
God Stats
4W - 6L
1,663 SR
Queue Stats
110W - 101L
1,571 Elo+
Solo
Poseidon
Poseidon
Duwanq
Poseidon
Level 112
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,563 Elo+
Solo
Charon
Charon
Vorpalim
Charon
Level 182
God Stats
15W - 21L
1,432 SR
Queue Stats
547W - 514L
1,534 Elo+
Solo
Chiron
Chiron
lexi-D725
Chiron
Level 140
God Stats
0W - 1L
1,528 SR
Queue Stats
0W - 2L
1,217 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
13
5 / 1 / 3
7,987
571
7,244
10,717
5,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
Bzamo
Pele
15
2 / 1 / 0
8,669
619
9,615
11,738
7,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sobek
ChefBaba
Sobek
10
1 / 2 / 4
6,502
464
4,342
10,661
9,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
ElLoperz
Janus
13
3 / 0 / 5
7,661
547
7,009
4,610
1,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
MIDGOD100
Neith
13
2 / 0 / 3
7,904
565
6,809
7,081
2,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 2 / 0
7,221
516
7,981
13,683
14,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 3 / 1
6,920
494
5,772
13,099
4,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
Duwanq
Poseidon
10
0 / 4 / 2
6,204
443
4,572
7,950
2,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
Vorpalim
Charon
9
1 / 0 / 2
6,504
465
3,911
7,750
4,958
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
lexi-D725
Chiron
11
0 / 4 / 2
6,543
467
7,356
11,724
4,040
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
13
Kills
4
4
Deaths
13
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
W
Lancelot
5
1
3
6.5
W
Pele
Bzamo
Pele
2
1
0
2
W
Sobek
ChefBaba
Sobek
1
2
4
1.5
L
2
3
1
0.83
L
Poseidon
Duwanq
Poseidon
0
4
2
0.25
W
Janus
ElLoperz
Janus
3
0
5
5.5
W
Neith
MIDGOD100
Neith
2
0
3
3.5
L
Charon
Vorpalim
Charon
1
0
2
2
L
Chiron
lexi-D725
Chiron
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,019
Damage
29,592
44,807
Taken
54,206
27,837
Mitigated
30,546
11,050
Healing
9,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,981
829
0
405
13,683
14,001
30
0
13,683
436
59,950
W
Lancelot
7,244
1,391
0
1,180
10,717
5,612
0
2,955
7,762
0
64,766
W
Pele
Bzamo
Pele
9,615
2,420
0
3,412
11,738
7,682
0
245
11,493
0
79,898
W
Sobek
ChefBaba
Sobek
4,342
556
0
3,664
10,661
9,904
0
3,592
7,069
16,197
0
L
5,772
1,667
0
3,726
13,099
4,879
0
2,339
10,586
0
61,483
L
Poseidon
Duwanq
Poseidon
4,572
908
0
625
7,950
2,668
0
3,665
4,093
46,819
0
W
Janus
ElLoperz
Janus
7,009
167
0
910
4,610
1,642
0
1,681
2,929
56,899
0
W
Neith
MIDGOD100
Neith
6,809
1,307
0
1,884
7,081
2,997
0
312
6,769
0
66,997
L
Charon
Vorpalim
Charon
3,911
1,102
1,222
2,068
7,750
4,958
0
3,183
4,495
14,674
0
L
Chiron
lexi-D725
Chiron
7,356
1,988
116
1,715
11,724
4,040
0
1,797
9,903
0
52,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,723
Gold Earned
33,392
484
Minions Killed
386
0
Camps Cleared
0
1,464,019
Distance Traveled
1,439,306
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,221
516
112
8
0
283,457
0
W
Lancelot
7,987
571
96
7
0
343,298
2
W
Pele
8,669
619
136
10
0
244,855
0
W
Sobek
6,502
464
21
2
0
310,908
5
L
Bastet
6,920
494
91
7
0
308,615
3
L
Poseidon
6,204
443
90
6
0
296,354
0
W
Janus
7,661
547
101
7
0
286,203
1
W
Neith
7,904
565
130
9
0
278,755
4
L
Charon
6,504
465
16
1
0
291,318
0
L
Chiron
6,543
467
77
6
0
259,562
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role