Player Matchup

King Arthur
King Arthur
Urxly
King Arthur
Level 129
God Stats
5W - 6L
1,505 SR
Queue Stats
686W - 658L
1,604 Elo+
Solo
Zeus
Zeus
WildCard0317
Zeus
Level 101
God Stats
2W - 1L
1,757 SR
Queue Stats
40W - 49L
1,430 Elo+
Party 1
Ix Chel
Ix Chel
w0lfgang132
Ix Chel
Level 154
God Stats
2W - 3L
1,495 SR
Queue Stats
46W - 48L
1,515 Elo+
Party 1
Team Averages
Level 128
1,585 SR
1,516 Elo+

VS

Team Averages
Level 138
1,572 SR
1,498 Elo+
Atlas
Atlas
 
Atlas
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
Piranha75
Fenrir
Level 129
God Stats
17W - 12L
1,534 SR
Queue Stats
254W - 240L
1,479 Elo+
Solo
Olorun
Olorun
Zimman09
Olorun
Level 159
God Stats
7W - 2L
1,682 SR
Queue Stats
137W - 130L
1,515 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Urxly
King Arthur
10
2 / 2 / 4
7,274
727
4,257
8,026
7,148
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
3 / 5 / 3
7,685
769
7,475
7,062
2,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ix Chel
w0lfgang132
Ix Chel
10
1 / 2 / 5
7,178
718
7,268
5,284
2,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
10
1 / 2 / 8
7,355
736
4,934
9,346
7,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fenrir
Piranha75
Fenrir
9
3 / 4 / 3
7,467
747
4,469
9,708
5,512
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
Zimman09
Olorun
12
5 / 0 / 4
8,466
847
6,860
5,220
2,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
6
Kills
9
9
Deaths
6
12
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
8
2.5
W
Fenrir
Piranha75
Fenrir
3
4
3
1.13
L
King Arthur
Urxly
King Arthur
2
2
4
2
L
3
5
3
0.9
W
Olorun
Zimman09
Olorun
5
0
4
7
L
Ix Chel
w0lfgang132
Ix Chel
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,000
Damage
16,263
20,372
Taken
24,274
11,950
Mitigated
15,629
3,225
Healing
5,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
4,934
1,236
0
473
9,346
7,827
0
5,768
3,546
16,460
0
W
Fenrir
Piranha75
Fenrir
4,469
929
0
1,823
9,708
5,512
0
5,994
3,665
0
14,227
L
King Arthur
Urxly
King Arthur
4,257
619
0
750
8,026
7,148
0
4,115
3,700
0
17,248
L
7,475
1,294
0
125
7,062
2,675
0
4,970
2,000
32,918
0
W
Olorun
Zimman09
Olorun
6,860
2,147
580
2,159
5,220
2,290
111
3,368
1,852
41,003
0
L
Ix Chel
w0lfgang132
Ix Chel
7,268
1,191
944
1,406
5,284
2,127
234
3,081
2,187
23,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,137
Gold Earned
23,288
103
Minions Killed
98
0
Camps Cleared
0
494,772
Distance Traveled
547,827
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
7,355
736
13
1
0
195,120
1
W
Fenrir
7,467
747
15
2
0
192,346
0
L
King Arthur
7,274
727
28
3
0
181,020
0
L
Zeus
7,685
769
47
5
0
142,234
0
W
Olorun
8,466
847
70
7
0
160,361
1
L
Ix Chel
7,178
718
28
3
0
171,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role