Player Matchup

Neith
Neith
DarkMazapan4347
Neith
Level 149
God Stats
2W - 0L
1,418 SR
Queue Stats
120W - 106L
1,519 Elo+
Party 2
Gilgamesh
Gilgamesh
DarkVermillion
Gilgamesh
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 218L
1,511 Elo+
Party 2
Merlin
Merlin
MixedBerry0
Merlin
Level 106
God Stats
6W - 2L
1,531 SR
Queue Stats
135W - 100L
1,495 Elo+
Solo
Arachne
Arachne
squalidzeus89
Arachne
Level 137
God Stats
1W - 1L
1,641 SR
Queue Stats
30W - 24L
1,510 Elo+
Party 2
Ymir
Ymir
xthedread
Ymir
Level 87
God Stats
8W - 5L
1,678 SR
Queue Stats
237W - 217L
1,529 Elo+
Solo
Team Averages
Level 126
1,553 SR
1,513 Elo+

VS

Team Averages
Level 125
1,536 SR
1,554 Elo+
Bakasura
Bakasura
Da_Boosh_7
Bakasura
Level 107
God Stats
2W - 4L
1,318 SR
Queue Stats
89W - 86L
1,346 Elo+
Solo
Charon
Charon
DuughPssctugood
Charon
Level 143
God Stats
3W - 1L
1,815 SR
Queue Stats
65W - 79L
1,629 Elo+
Party 1
Zeus
Zeus
GizModo4956
Zeus
Level 110
God Stats
61W - 68L
1,473 SR
Queue Stats
64W - 74L
1,412 Elo+
Solo
Cliodhna
Cliodhna
RandomMugger
Cliodhna
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 12L
1,809 Elo+
Party 1
Ishtar
Ishtar
TomasoM
Ishtar
Level 154
God Stats
4W - 5L
1,575 SR
Queue Stats
422W - 381L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 4
6,430
585
7,356
8,327
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
DarkVermillion
Gilgamesh
12
3 / 0 / 0
7,011
637
7,694
8,717
5,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
13
6 / 0 / 4
7,721
702
7,668
3,655
1,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Arachne
11
4 / 0 / 5
7,016
638
4,560
8,485
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ymir
10
1 / 3 / 4
6,132
557
2,760
8,906
6,008
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Da_Boosh_7
Bakasura
9
0 / 5 / 2
5,385
490
3,829
11,135
4,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 1 / 3
5,579
507
3,425
7,921
3,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

8
0 / 4 / 1
5,167
470
2,634
6,561
1,837
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Cliodhna
RandomMugger
Cliodhna
9
0 / 3 / 0
4,955
450
4,322
8,736
4,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ishtar
TomasoM
Ishtar
10
4 / 3 / 1
6,035
549
5,950
8,490
3,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
12
16
Kills
5
5
Deaths
16
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Da_Boosh_7
Bakasura
0
5
2
0.2
W
2
2
4
2
W
Gilgamesh
DarkVermillion
Gilgamesh
3
0
0
3
L
1
1
3
2.5
L
0
4
1
0.13
W
Merlin
6
0
4
8
L
Cliodhna
RandomMugger
Cliodhna
0
3
0
0
L
Ishtar
TomasoM
Ishtar
4
3
1
1.5
W
Arachne
4
0
5
6.5
W
Ymir
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,038
Damage
20,160
38,090
Taken
42,843
18,703
Mitigated
17,562
8,022
Healing
9,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Da_Boosh_7
Bakasura
3,829
2,693
0
1,456
11,135
4,234
0
3,611
7,368
0
29,858
W
7,356
2,781
0
2,665
8,327
2,850
150
1,331
6,836
0
46,323
W
Gilgamesh
DarkVermillion
Gilgamesh
7,694
2,340
0
2,262
8,717
5,302
0
0
8,717
0
45,499
L
3,425
898
209
1,636
7,921
3,960
0
2,071
5,742
15,421
0
L
2,634
236
0
1,270
6,561
1,837
20
2,735
3,670
35,256
0
W
Merlin
7,668
452
0
748
3,655
1,427
0
461
3,194
60,531
0
L
Cliodhna
RandomMugger
Cliodhna
4,322
850
0
1,340
8,736
4,418
96
0
7,936
0
24,522
L
Ishtar
TomasoM
Ishtar
5,950
3,775
0
3,491
8,490
3,113
0
1,779
6,599
0
38,466
W
Arachne
4,560
3,756
0
1,015
8,485
3,116
27
1,819
6,489
0
47,617
W
Ymir
2,760
736
0
1,332
8,906
6,008
0
2,772
5,954
11,773
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,310
Gold Earned
27,121
345
Minions Killed
280
0
Camps Cleared
0
1,178,013
Distance Traveled
1,035,670
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,385
490
76
7
0
233,888
0
W
Neith
6,430
585
74
7
0
206,367
2
W
Gilgamesh
7,011
637
66
6
0
237,091
2
L
Charon
5,579
507
25
2
0
199,316
3
L
Zeus
5,167
470
69
6
0
194,791
0
W
Merlin
7,721
702
115
10
0
227,452
2
L
Cliodhna
4,955
450
37
3
0
216,030
0
L
Ishtar
6,035
549
73
7
0
191,645
0
W
Arachne
7,016
638
75
7
0
281,470
0
W
Ymir
6,132
557
15
1
0
225,633
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role