Player Matchup

Bellona
Bellona
Eddďd
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
ElCroNicK
Thor
Level 28
God Stats
0W - 6L
1,087 SR
Queue Stats
17W - 10L
1,485 Elo+
Solo
Charon
Charon
Kootaï
Charon
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 73L
1,572 Elo+
Solo
Neith
Neith
inwo
Neith
Level 118
God Stats
2W - 2L
1,484 SR
Queue Stats
15W - 8L
1,565 Elo+
Solo
Vulcan
Vulcan
z x n k x
Vulcan
Level 100
God Stats
3W - 2L
1,595 SR
Queue Stats
56W - 67L
1,433 Elo+
Solo
Team Averages
Level 76
1,433 SR
1,511 Elo+

VS

Team Averages
Level 91
1,410 SR
1,407 Elo+
Sol
Sol
 
Sol
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
EmergencyFood626
Skadi
Level 57
God Stats
3W - 11L
1,231 SR
Queue Stats
33W - 51L
1,407 Elo+
Party 1
Anubis
Anubis
No9_Mike
Anubis
Level 89
God Stats
15W - 4L
1,577 SR
Queue Stats
38W - 45L
1,405 Elo+
Solo
Bacchus
Bacchus
SaOuLiTo938
Bacchus
Level 101
God Stats
23W - 26L
1,520 SR
Queue Stats
36W - 50L
1,415 Elo+
Party 1
Sun Wukong
Sun Wukong
Vonruki
Sun Wukong
Level 88
God Stats
1W - 2L
1,222 SR
Queue Stats
9W - 9L
1,308 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Eddďd
Bellona
13
1 / 6 / 1
7,135
649
3,355
13,349
11,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
14
1 / 3 / 1
8,033
730
5,751
11,776
5,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Charon
Kootaï
Charon
14
1 / 0 / 2
8,283
753
6,988
10,081
8,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Neith
inwo
Neith
14
1 / 3 / 1
7,856
714
4,569
8,201
3,753
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
z x n k x
Vulcan
14
0 / 3 / 2
7,706
701
8,662
7,748
3,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 6
8,624
784
13,477
6,204
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
1 / 2 / 7
7,958
723
4,841
10,825
4,123
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Anubis
No9_Mike
Anubis
16
3 / 2 / 4
9,150
832
7,900
6,847
3,735
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
SaOuLiTo938
Bacchus
14
3 / 0 / 7
8,039
731
6,063
7,835
7,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sun Wukong
Vonruki
Sun Wukong
15
3 / 0 / 6
8,393
763
8,110
9,726
9,791
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
44
4
Kills
14
15
Deaths
4
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
6
7
L
Bellona
Eddďd
Bellona
1
6
1
0.25
L
Thor
1
3
1
0.5
W
1
2
7
2.25
L
Charon
Kootaï
Charon
1
0
2
2
W
Anubis
No9_Mike
Anubis
3
2
4
2.5
W
Bacchus
SaOuLiTo938
Bacchus
3
0
7
6.5
W
Sun Wukong
Vonruki
Sun Wukong
3
0
6
6
L
Neith
inwo
Neith
1
3
1
0.5
L
Vulcan
z x n k x
Vulcan
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,325
Damage
40,391
51,155
Taken
41,437
32,253
Mitigated
27,949
8,557
Healing
8,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,477
2,453
0
1,584
6,204
2,798
2,533
3,400
2,763
32,482
0
L
Bellona
Eddďd
Bellona
3,355
863
0
368
13,349
11,393
0
5,996
6,616
0
7,566
L
Thor
5,751
476
0
2,170
11,776
5,000
0
5,106
5,788
0
26,161
W
4,841
1,320
0
751
10,825
4,123
50
2,977
7,768
0
28,794
L
Charon
Kootaï
Charon
6,988
1,101
1,975
2,940
10,081
8,974
0
6,062
3,682
19,430
0
W
Anubis
No9_Mike
Anubis
7,900
195
0
2,930
6,847
3,735
742
3,530
3,269
49,338
0
W
Bacchus
SaOuLiTo938
Bacchus
6,063
971
370
2,869
7,835
7,502
140
2,787
4,941
12,021
0
W
Sun Wukong
Vonruki
Sun Wukong
8,110
1,326
0
283
9,726
9,791
0
2,996
6,441
0
26,501
L
Neith
inwo
Neith
4,569
2,167
0
1,104
8,201
3,753
0
3,570
4,365
0
30,121
L
Vulcan
z x n k x
Vulcan
8,662
3,933
0
0
7,748
3,133
88
4,843
2,642
41,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,013
Gold Earned
42,164
204
Minions Killed
264
0
Camps Cleared
0
1,069,386
Distance Traveled
1,147,259
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,624
784
57
5
0
231,613
0
L
Bellona
7,135
649
14
1
0
213,460
0
L
Thor
8,033
730
49
4
0
213,500
1
W
Skadi
7,958
723
43
4
0
227,671
4
L
Charon
8,283
753
13
1
0
221,476
0
W
Anubis
9,150
832
101
9
0
188,693
0
W
Bacchus
8,039
731
20
2
0
239,053
0
W
Sun Wukong
8,393
763
43
4
0
260,229
0
L
Neith
7,856
714
63
6
0
202,722
1
L
Vulcan
7,706
701
65
6
0
218,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role