Player Matchup

Bastet
Bastet
Gold IV
BondsNamesJames
Bastet
Gold IV
Level 143
God Stats
40W - 38L
1,191 SR
Queue Stats
277W - 268L
1,128 MMR
Party 1
Scylla
Scylla
Silver II
GotFriedChicken
Scylla
Silver II
Level 109
God Stats
27W - 26L
1,496 SR
Queue Stats
45W - 50L
1,261 MMR
Solo
Mulan
Mulan
Gold IV
PitcairnKid
Mulan
Gold IV
Level 115
God Stats
96W - 101L
1,504 SR
Queue Stats
346W - 368L
1,389 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 122
1,397 SR
1,260 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 120
1,429 SR
1,284 MMR
Bakasura
Bakasura
Gold V
MrAnaconda41
Bakasura
Gold V
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
591W - 640L
1,374 MMR
Solo
Horus
Horus
Silver I
YellowArcher702
Horus
Silver I
Level 124
God Stats
10W - 13L
1,458 SR
Queue Stats
580W - 677L
1,257 MMR
Solo
Discordia
Discordia
Silver II
theyunglegend
Discordia
Silver II
Level 55
God Stats
31W - 48L
1,328 SR
Queue Stats
322W - 356L
1,220 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 7 / 10
12,245
720
13,047
17,945
6,591
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
5 / 4 / 13
13,613
801
19,261
12,261
4,790
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
14 / 1 / 6
15,457
909
23,987
20,821
12,402
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
HeraAresKuzenboOdin

VS

Bans
AchillesBacchusHadesHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
MrAnaconda41
Bakasura
16
6 / 8 / 3
13,986
823
11,645
23,136
10,886
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
1 / 8 / 5
11,526
678
9,152
23,855
25,417
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
theyunglegend
Discordia
15
5 / 7 / 4
12,737
749
20,360
15,586
4,601
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
23
Kills
12
12
Deaths
23
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
7
10
1.29
W
5
4
13
2.88
L
Bakasura
MrAnaconda41
Bakasura
6
8
3
0.94
W
14
1
6
17
L
1
8
5
0.44
L
Discordia
theyunglegend
Discordia
5
7
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,295
Damage
41,157
51,027
Taken
62,577
23,783
Mitigated
40,904
16,772
Healing
7,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,047
5,626
0
4,237
17,945
6,591
309
7,445
10,213
0
39,041
W
19,261
1,771
0
1,996
12,261
4,790
0
6,711
5,430
65,135
0
L
Bakasura
MrAnaconda41
Bakasura
11,645
7,865
0
2,566
23,136
10,886
0
6,230
16,828
0
34,093
W
23,987
6,950
0
10,539
20,821
12,402
1,640
7,244
12,896
0
62,311
L
9,152
4,062
1,333
2,903
23,855
25,417
0
7,250
16,501
0
19,984
L
Discordia
theyunglegend
Discordia
20,360
971
10
1,164
15,586
4,601
31
6,111
9,475
52,426
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,315
Gold Earned
38,249
168
Minions Killed
124
0
Camps Cleared
0
899,413
Distance Traveled
791,954
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,245
720
32
2
0
313,177
0
W
Scylla
13,613
801
82
5
0
277,526
0
L
Bakasura
13,986
823
53
3
0
279,392
0
W
Mulan
15,457
909
54
3
0
308,710
0
L
Horus
11,526
678
20
1
0
239,821
3
L
Discordia
12,737
749
51
3
0
272,741
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role