Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 9
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
CheerfulLake226
Aphrodite
Level 86
God Stats
113W - 105L
1,517 SR
Queue Stats
473W - 477L
1,435 Elo+
Solo
Da Ji
Da Ji
HollowBeauty
Da Ji
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 32L
1,406 Elo+
Party 1
Charon
Charon
LadyDimitres638
Charon
Level 85
God Stats
33W - 14L
1,544 SR
Queue Stats
159W - 132L
1,418 Elo+
Solo
Apollo
Apollo
UrBxloveIt
Apollo
Level 60
God Stats
1W - 0L
1,188 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Team Averages
Level 72
1,450 SR
1,452 Elo+

VS

Team Averages
Level 106
1,426 SR
1,352 Elo+
Apollo
Apollo
AngeKay
Apollo
Level 122
God Stats
0W - 4L
1,172 SR
Queue Stats
27W - 43L
1,154 Elo+
Solo
Chaac
Chaac
Fettywapson1738
Chaac
Level 133
God Stats
1W - 1L
1,585 SR
Queue Stats
60W - 53L
1,470 Elo+
Solo
Ra
Ra
MillsRocks222
Ra
Level 100
God Stats
10W - 10L
1,277 SR
Queue Stats
72W - 94L
1,386 Elo+
Solo
Merlin
Merlin
Rayon314
Merlin
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,303 Elo+
Solo
Hel
Hel
dabwilldoyeah
Hel
Level 145
God Stats
30W - 26L
1,598 SR
Queue Stats
570W - 562L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
4 / 4 / 11
9,884
1,098
14,220
17,551
16,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
CheerfulLake226
Aphrodite
16
1 / 0 / 11
9,748
1,083
6,425
8,723
4,587
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
12 / 2 / 6
11,637
1,293
21,978
11,457
5,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 0 / 12
9,704
1,078
9,614
8,342
5,750
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Apollo
UrBxloveIt
Apollo
15
0 / 2 / 11
9,291
1,032
6,838
8,760
4,335
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Team 1 Tickets

247

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
AngeKay
Apollo
15
0 / 0 / 7
8,985
998
7,456
7,153
3,107
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
6 / 1 / 2
11,003
1,223
16,559
12,224
11,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
2 / 9 / 5
10,090
1,121
9,809
18,337
8,227
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Merlin
Rayon314
Merlin
15
0 / 4 / 7
8,898
989
8,276
12,448
4,723
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
0 / 4 / 7
8,779
975
5,665
12,982
7,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
36
18
Kills
8
8
Deaths
18
51
Assists
28
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
4
4
11
2.38
L
Apollo
AngeKay
Apollo
0
0
7
3.5
W
Aphrodite
CheerfulLake226
Aphrodite
1
0
11
6.5
L
6
1
2
7
W
12
2
6
7.5
W
1
0
12
7
L
2
9
5
0.5
L
Merlin
Rayon314
Merlin
0
4
7
0.88
W
Apollo
UrBxloveIt
Apollo
0
2
11
2.75
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,075
Damage
47,765
54,833
Taken
63,144
37,006
Mitigated
34,983
12,844
Healing
14,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
14,220
1,263
143
265
17,551
16,624
0
7,904
9,022
163
23,310
L
Apollo
AngeKay
Apollo
7,456
3,612
102
1,186
7,153
3,107
0
1,786
5,367
0
23,878
W
Aphrodite
CheerfulLake226
Aphrodite
6,425
753
2,787
4,986
8,723
4,587
0
4,503
4,077
31,697
0
L
16,559
2,762
0
1,946
12,224
11,298
0
4,004
8,076
0
26,306
W
21,978
4,178
0
125
11,457
5,710
0
3,624
7,473
0
32,205
W
9,614
1,241
141
2,735
8,342
5,750
0
3,910
4,175
27,249
0
L
9,809
639
1,817
1,118
18,337
8,227
0
3,781
14,454
48,540
0
L
Merlin
Rayon314
Merlin
8,276
687
35
151
12,448
4,723
0
3,921
8,459
19,305
0
W
Apollo
UrBxloveIt
Apollo
6,838
3,756
0
1,662
8,760
4,335
0
3,463
5,045
0
18,461
L
5,665
351
4,402
3,256
12,982
7,628
0
2,973
10,009
9,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
47,755
169
Minions Killed
193
9
Camps Cleared
3
885,169
Distance Traveled
769,779
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,884
1,098
18
2
1
177,732
0
L
Apollo
8,985
998
47
5
0
149,837
0
W
Aphrodite
9,748
1,083
67
7
0
179,534
0
L
Chaac
11,003
1,223
23
3
1
204,912
0
W
Da Ji
11,637
1,293
26
3
4
191,449
0
W
Charon
9,704
1,078
37
4
1
178,810
0
L
Ra
10,090
1,121
91
10
0
164,567
0
L
Merlin
8,898
989
22
2
2
155,697
0
W
Apollo
9,291
1,032
21
2
3
157,644
0
L
Hel
8,779
975
10
1
0
94,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role