Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Derrian_412
Nox
Level 85
God Stats
16W - 22L
1,425 SR
Queue Stats
249W - 249L
1,450 Elo+
Solo
Chiron
Chiron
NotNoctisLucis
Chiron
Level 109
God Stats
4W - 3L
1,500 SR
Queue Stats
88W - 83L
1,450 Elo+
Solo
Thanatos
Thanatos
ReiterBlood
Thanatos
Level 23
God Stats
9W - 11L
1,553 SR
Queue Stats
83W - 86L
1,563 Elo+
Party 3
Freya
Freya
SoulPrototronic
Freya
Level 43
God Stats
4W - 3L
1,345 SR
Queue Stats
40W - 61L
1,320 Elo+
Solo
Team Averages
Level 81
1,465 SR
1,457 Elo+

VS

Team Averages
Level 100
1,487 SR
1,464 Elo+
Surtr
Surtr
 
Surtr
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
 
Ix Chel
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
BagDeparted
Cerberus
Level 144
God Stats
3W - 4L
1,517 SR
Queue Stats
48W - 56L
1,498 Elo+
Party 1
Thor
Thor
Coco Draco
Thor
Level 44
God Stats
0W - 2L
1,294 SR
Queue Stats
51W - 61L
1,431 Elo+
Party 1
Danzaburou
Danzaburou
ceccogumello
Danzaburou
Level 45
God Stats
34W - 28L
1,624 SR
Queue Stats
169W - 184L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
12
5 / 2 / 5
7,114
508
7,226
13,029
12,099
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 1 / 6
7,954
568
4,163
8,626
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 3 / 8
6,733
481
8,492
8,036
2,724
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thanatos
ReiterBlood
Thanatos
15
13 / 0 / 3
9,503
679
11,755
16,320
7,083
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
2 / 4 / 4
7,194
514
3,143
8,099
3,076
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
3 / 7 / 0
7,240
517
5,507
12,851
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ix Chel
 
Ix Chel
13
2 / 5 / 0
6,969
498
8,892
11,335
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
BagDeparted
Cerberus
10
1 / 1 / 4
6,044
432
5,911
8,973
6,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 5 / 2
6,062
433
3,624
11,884
3,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
ceccogumello
Danzaburou
10
3 / 6 / 2
6,715
480
7,381
10,941
4,478
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
18
22
Kills
10
10
Deaths
24
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
5
2
5
3.75
L
Surtr
 
Surtr
3
7
0
0.43
L
Ix Chel
 
Ix Chel
2
5
0
0.4
L
Cerberus
BagDeparted
Cerberus
1
1
4
3
L
1
5
2
0.4
W
1
1
6
4
W
1
3
8
1.67
W
Thanatos
ReiterBlood
Thanatos
13
0
3
14.5
W
2
4
4
1
L
Danzaburou
ceccogumello
Danzaburou
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,779
Damage
31,315
54,110
Taken
55,984
28,639
Mitigated
27,443
23,913
Healing
15,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
7,226
425
0
3,550
13,029
12,099
165
4,341
8,688
24,200
0
L
Surtr
 
Surtr
5,507
2,810
0
2,628
12,851
9,631
0
2,907
9,530
737
45,856
L
Ix Chel
 
Ix Chel
8,892
906
406
4,700
11,335
3,533
0
3,471
7,846
47,780
0
L
Cerberus
BagDeparted
Cerberus
5,911
112
0
3,823
8,973
6,266
142
2,909
6,064
20,942
0
L
3,624
644
0
2,039
11,884
3,535
0
1,295
10,561
0
29,861
W
4,163
419
291
3,184
8,626
3,657
132
5,095
3,483
55,069
0
W
8,492
1,649
739
1,134
8,036
2,724
784
1,216
6,820
0
50,599
W
Thanatos
ReiterBlood
Thanatos
11,755
2,983
0
13,182
16,320
7,083
0
3,042
13,147
0
74,453
W
3,143
779
0
1,833
8,099
3,076
294
1,430
6,376
32,573
0
L
Danzaburou
ceccogumello
Danzaburou
7,381
3,157
0
1,994
10,941
4,478
430
3,648
7,293
0
43,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,498
Gold Earned
33,030
373
Minions Killed
301
0
Camps Cleared
0
1,358,758
Distance Traveled
1,287,465
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
7,114
508
25
2
0
293,158
0
L
Surtr
7,240
517
69
5
0
248,742
0
L
Ix Chel
6,969
498
73
5
0
229,896
2
L
Cerberus
6,044
432
47
3
0
283,378
0
L
Thor
6,062
433
49
4
0
276,046
0
W
Nox
7,954
568
100
7
0
283,529
0
W
Chiron
6,733
481
86
6
0
285,667
0
W
Thanatos
9,503
679
93
7
0
314,342
1
W
Freya
7,194
514
69
5
0
182,062
0
L
Danzaburou
6,715
480
63
5
0
249,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role