Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Cream69Pied
Anhur
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 140L
1,449 Elo+
Solo
Kuzenbo
Kuzenbo
Dmoreno26_
Kuzenbo
Level 142
God Stats
1W - 3L
1,769 SR
Queue Stats
244W - 225L
1,451 Elo+
Solo
Janus
Janus
SizzleCrackPop
Janus
Level 85
God Stats
2W - 8L
1,500 SR
Queue Stats
129W - 138L
1,487 Elo+
Party 1
Thanatos
Thanatos
VeryMuchLikeMike
Thanatos
Level 105
God Stats
28W - 29L
1,559 SR
Queue Stats
102W - 109L
1,445 Elo+
Party 1
Team Averages
Level 122
1,565 SR
1,466 Elo+

VS

Team Averages
Level 94
1,581 SR
1,489 Elo+
Martichoras
Martichoras
Hackxble
Martichoras
Level 123
God Stats
7W - 1L
1,735 SR
Queue Stats
135W - 115L
1,580 Elo+
Solo
Nu Wa
Nu Wa
IsaacCXS1
Nu Wa
Level 69
God Stats
151W - 102L
1,649 SR
Queue Stats
336W - 304L
1,505 Elo+
Solo
Yemoja
Yemoja
Reallit
Yemoja
Level 106
God Stats
9W - 9L
1,478 SR
Queue Stats
91W - 88L
1,520 Elo+
Solo
Anubis
Anubis
THEMEXICAN316
Anubis
Level 106
God Stats
301W - 257L
1,544 SR
Queue Stats
351W - 326L
1,475 Elo+
Solo
Fenrir
Fenrir
Tw3nTy_JuAnSAv
Fenrir
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 51L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
0 / 3 / 0
5,539
396
7,969
13,545
9,747
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 5 / 0
6,007
429
3,810
12,106
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Dmoreno26_
Kuzenbo
12
0 / 4 / 2
7,013
501
5,295
11,713
10,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 5 / 0
7,667
548
6,301
9,284
3,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
0 / 6 / 1
6,380
456
2,929
14,777
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Hackxble
Martichoras
14
6 / 0 / 3
8,274
591
11,743
9,872
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nu Wa
IsaacCXS1
Nu Wa
14
7 / 0 / 8
8,615
615
10,345
6,011
2,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Reallit
Yemoja
10
0 / 0 / 10
7,062
504
3,388
9,930
6,464
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 1 / 5
8,340
596
6,810
9,138
4,766
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
8 / 3 / 5
8,555
611
8,300
13,200
6,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
54
4
Kills
23
23
Deaths
4
3
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
L
0
5
0
0
L
Kuzenbo
Dmoreno26_
Kuzenbo
0
4
2
0.25
W
Martichoras
Hackxble
Martichoras
6
0
3
7.5
W
Nu Wa
IsaacCXS1
Nu Wa
7
0
8
11
W
Yemoja
Reallit
Yemoja
0
0
10
5
L
4
5
0
0.8
W
2
1
5
4.5
W
8
3
5
3.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,304
Damage
40,586
61,425
Taken
48,151
32,298
Mitigated
23,715
15,998
Healing
21,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,969
916
0
3,391
13,545
9,747
0
5,259
8,286
32,739
0
L
3,810
2,070
129
2,072
12,106
3,852
0
2,344
9,762
0
34,165
L
Kuzenbo
Dmoreno26_
Kuzenbo
5,295
1,732
0
2,720
11,713
10,240
0
6,026
5,687
36,475
0
W
Martichoras
Hackxble
Martichoras
11,743
3,565
0
2,520
9,872
4,244
816
3,168
6,704
0
66,850
W
Nu Wa
IsaacCXS1
Nu Wa
10,345
2,857
0
2,443
6,011
2,131
1,169
2,547
3,302
62,668
0
W
Yemoja
Reallit
Yemoja
3,388
1,155
3,427
3,902
9,930
6,464
79
5,321
4,509
14,781
0
L
6,301
372
0
750
9,284
3,108
0
3,700
5,528
51,758
0
W
6,810
417
0
5,402
9,138
4,766
680
4,577
4,185
61,826
0
W
8,300
2,646
0
3,457
13,200
6,110
0
3,155
9,863
0
56,255
L
2,929
1,295
0
6,936
14,777
5,351
0
3,305
11,472
0
56,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,606
Gold Earned
40,846
353
Minions Killed
430
0
Camps Cleared
0
1,242,293
Distance Traveled
1,269,493
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,539
396
38
3
0
269,670
3
L
Anhur
6,007
429
50
4
0
231,455
1
L
Kuzenbo
7,013
501
77
6
0
233,060
0
W
Martichoras
8,274
591
110
8
0
235,704
0
W
Nu Wa
8,615
615
97
7
0
270,621
1
W
Yemoja
7,062
504
15
1
0
252,549
8
L
Janus
7,667
548
100
7
0
247,428
0
W
Anubis
8,340
596
124
9
0
215,066
0
W
Fenrir
8,555
611
84
6
0
295,553
0
L
Thanatos
6,380
456
88
6
0
260,680
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role