Player Matchup

Cthulhu
Cthulhu
Chief__Lu
Cthulhu
Level 83
God Stats
12W - 14L
1,590 SR
Queue Stats
153W - 153L
1,380 Elo+
Solo
Kali
Kali
OG_wolfy11
Kali
Level 65
God Stats
3W - 2L
1,276 SR
Queue Stats
197W - 170L
1,407 Elo+
Solo
Nu Wa
Nu Wa
jumbo_mullet8
Nu Wa
Level 97
God Stats
14W - 7L
1,513 SR
Queue Stats
457W - 467L
1,462 Elo+
Solo
Achilles
Achilles
progamerlegend
Achilles
Level 122
God Stats
7W - 7L
1,866 SR
Queue Stats
161W - 123L
1,534 Elo+
Solo
Danzaburou
Danzaburou
yeudiel20
Danzaburou
Level 63
God Stats
9W - 7L
1,500 SR
Queue Stats
128W - 121L
1,446 Elo+
Solo
Team Averages
Level 86
1,549 SR
1,446 Elo+

VS

Team Averages
Level 69
1,522 SR
1,621 Elo+
Thanatos
Thanatos
Greenmachine99_
Thanatos
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,755 Elo+
Party 1
Achilles
Achilles
II-Hoodie-Il
Achilles
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,755 Elo+
Party 1
Ares
Ares
NotNoctisLucis
Ares
Level 109
God Stats
1W - 2L
1,283 SR
Queue Stats
88W - 83L
1,419 Elo+
Solo
Merlin
Merlin
TheOwlsEcho
Merlin
Level 63
God Stats
2W - 2L
1,837 SR
Queue Stats
7W - 6L
1,755 Elo+
Party 1
Heimdallr
Heimdallr
ghoultillmay
Heimdallr
Level 77
God Stats
13W - 11L
1,488 SR
Queue Stats
166W - 156L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chief__Lu
Cthulhu
11
0 / 0 / 7
6,921
532
5,424
11,160
7,522
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 2 / 1
7,144
550
4,626
11,348
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 6
8,305
639
7,045
3,203
1,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
13
8 / 1 / 5
8,450
650
9,194
12,744
14,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
yeudiel20
Danzaburou
12
5 / 0 / 3
7,280
560
9,307
9,530
3,763
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
7
2 / 3 / 1
5,399
415
2,085
7,212
2,234
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles
II-Hoodie-Il
Achilles
9
0 / 6 / 2
5,730
441
3,126
10,663
8,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
0 / 1 / 0
5,301
408
5,986
12,775
10,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Merlin
12
0 / 3 / 1
6,170
475
5,698
6,573
2,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Heimdallr
ghoultillmay
Heimdallr
9
0 / 5 / 0
5,481
422
6,129
8,768
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
18
Kills
2
3
Deaths
18
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Chief__Lu
Cthulhu
0
0
7
3.5
L
Thanatos
2
3
1
0.83
L
Achilles
II-Hoodie-Il
Achilles
0
6
2
0.17
L
0
1
0
0
W
4
2
1
2.25
L
Merlin
0
3
1
0.17
L
Heimdallr
ghoultillmay
Heimdallr
0
5
0
0
W
1
0
6
4
W
Achilles
8
1
5
10.5
W
Danzaburou
yeudiel20
Danzaburou
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,596
Damage
23,024
47,985
Taken
45,991
30,835
Mitigated
26,948
15,260
Healing
4,756
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Chief__Lu
Cthulhu
5,424
583
1,597
4,051
11,160
7,522
140
4,788
6,372
25,320
0
L
Thanatos
2,085
721
0
2,044
7,212
2,234
0
1,740
5,472
0
12,399
L
Achilles
II-Hoodie-Il
Achilles
3,126
876
0
566
10,663
8,176
0
1,957
8,610
0
23,075
L
5,986
117
0
795
12,775
10,385
0
4,208
8,567
15,653
0
W
4,626
3,332
0
1,305
11,348
4,241
0
555
10,672
0
51,305
L
Merlin
5,698
467
0
409
6,573
2,127
0
3,147
3,426
53,036
0
L
Heimdallr
ghoultillmay
Heimdallr
6,129
3,216
0
942
8,768
4,026
0
2,070
6,698
0
30,989
W
7,045
1,018
0
83
3,203
1,204
1,187
1,731
1,472
66,519
0
W
Achilles
9,194
1,298
0
3,550
12,744
14,105
0
1,469
11,275
1,247
48,948
W
Danzaburou
yeudiel20
Danzaburou
9,307
4,854
593
4,081
9,530
3,763
501
3,300
6,230
0
36,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,100
Gold Earned
28,081
375
Minions Killed
214
0
Camps Cleared
0
1,381,142
Distance Traveled
1,120,408
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,921
532
41
3
0
259,274
2
L
Thanatos
5,399
415
24
2
0
144,235
0
L
Achilles
5,730
441
38
3
0
247,616
0
L
Ares
5,301
408
16
1
0
247,301
0
W
Kali
7,144
550
71
5
0
302,989
0
L
Merlin
6,170
475
85
7
0
240,044
0
L
Heimdallr
5,481
422
51
4
0
241,212
6
W
Nu Wa
8,305
639
125
10
0
253,956
0
W
Achilles
8,450
650
78
6
0
342,705
4
W
Danzaburou
7,280
560
60
5
0
222,218
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role