Player Matchup

Pele
Pele
CENZ19
Pele
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,060 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Dohjack
Morgan Le Fay
Level 65
God Stats
23W - 14L
1,484 SR
Queue Stats
63W - 48L
1,411 Elo+
Solo
Jing Wei
Jing Wei
SlapNusse
Jing Wei
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Freya
Freya
SoulPrototronic
Freya
Level 43
God Stats
4W - 3L
1,471 SR
Queue Stats
40W - 61L
1,347 Elo+
Solo
Poseidon
Poseidon
datable_square
Poseidon
Level 119
God Stats
14W - 16L
1,505 SR
Queue Stats
387W - 387L
1,382 Elo+
Solo
Team Averages
Level 83
1,492 SR
1,340 Elo+

VS

Team Averages
Level 97
1,498 SR
1,406 Elo+
Arachne
Arachne
Diavlex
Arachne
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 47L
1,428 Elo+
Solo
Nu Wa
Nu Wa
GirlsDontPoo65
Nu Wa
Level 157
God Stats
76W - 74L
1,529 SR
Queue Stats
129W - 135L
1,444 Elo+
Solo
Hades
Hades
MysticalAnxiety
Hades
Level 63
God Stats
22W - 12L
1,604 SR
Queue Stats
148W - 184L
1,404 Elo+
Party 2
Izanami
Izanami
bee____sea
Izanami
Level 80
God Stats
27W - 24L
1,517 SR
Queue Stats
215W - 219L
1,392 Elo+
Solo
Charon
Charon
kingdrago619
Charon
Level 59
God Stats
3W - 5L
1,339 SR
Queue Stats
274W - 305L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
CENZ19
Pele
13
2 / 5 / 1
7,946
497
8,908
15,995
5,315
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morgan Le Fay
Dohjack
Morgan Le Fay
8
3 / 2 / 3
6,627
414
7,128
7,290
2,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
SlapNusse
Jing Wei
13
5 / 4 / 2
9,015
563
7,764
11,778
4,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
1 / 4 / 0
6,257
391
3,867
11,406
4,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Poseidon
13
0 / 3 / 1
8,320
520
12,280
10,979
3,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Diavlex
Arachne
15
5 / 0 / 0
9,127
570
6,655
15,523
6,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
5 / 0 / 2
8,679
542
13,933
8,797
3,300
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
5 / 1 / 4
9,574
598
7,569
13,601
6,372
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Izanami
bee____sea
Izanami
12
2 / 7 / 1
7,564
473
5,488
13,411
4,644
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charon
12
1 / 3 / 4
8,305
519
4,098
18,004
12,080
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
11
Kills
18
18
Deaths
11
7
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Pele
CENZ19
Pele
2
5
1
0.5
W
Arachne
Diavlex
Arachne
5
0
0
5
L
Morgan Le Fay
Dohjack
Morgan Le Fay
3
2
3
2.25
W
5
0
2
6
W
5
1
4
7
L
Jing Wei
SlapNusse
Jing Wei
5
4
2
1.5
L
1
4
0
0.25
W
Izanami
bee____sea
Izanami
2
7
1
0.36
L
Poseidon
0
3
1
0.17
W
Charon
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,947
Damage
37,743
57,448
Taken
69,336
19,985
Mitigated
32,696
11,312
Healing
29,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
CENZ19
Pele
8,908
3,277
0
2,793
15,995
5,315
448
4,964
10,931
0
64,308
W
Arachne
Diavlex
Arachne
6,655
4,632
0
6,771
15,523
6,300
0
2,129
13,334
0
85,952
L
Morgan Le Fay
Dohjack
Morgan Le Fay
7,128
1,843
119
1,829
7,290
2,528
0
1,982
5,222
25,116
0
W
13,933
4,234
156
4,070
8,797
3,300
173
5,038
3,719
66,308
0
W
7,569
996
187
8,621
13,601
6,372
2,255
3,182
10,256
51,404
0
L
Jing Wei
SlapNusse
Jing Wei
7,764
5,667
0
2,158
11,778
4,411
2,093
4,068
7,654
0
53,994
L
3,867
1,308
0
1,243
11,406
4,022
21
5,275
5,963
19,305
0
W
Izanami
bee____sea
Izanami
5,488
3,650
0
2,580
13,411
4,644
2,337
4,444
8,927
0
51,629
L
Poseidon
12,280
1,073
0
3,170
10,979
3,709
495
8,558
1,994
98,270
0
W
Charon
4,098
832
1,666
5,802
18,004
12,080
484
9,265
8,655
27,544
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
43,249
427
Minions Killed
426
0
Camps Cleared
0
1,332,279
Distance Traveled
1,535,491
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,946
497
85
5
0
322,738
0
W
Arachne
9,127
570
114
7
0
361,369
1
L
Morgan Le Fay
6,627
414
31
2
0
167,915
2
W
Nu Wa
8,679
542
104
7
0
319,685
0
W
Hades
9,574
598
89
6
0
283,154
3
L
Jing Wei
9,015
563
107
7
0
304,201
0
L
Freya
6,257
391
34
2
0
241,963
0
W
Izanami
7,564
473
80
5
0
282,729
0
L
Poseidon
8,320
520
170
11
0
295,462
0
W
Charon
8,305
519
39
2
0
288,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role