Player Matchup

Ravana
Ravana
 
Ravana
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FearFS
Nemesis
Level 17
God Stats
1W - 4L
1,107 SR
Queue Stats
12W - 22L
1,389 Elo+
Party 2
Charybdis
Charybdis
LuchiTheGr8T
Charybdis
Level 104
God Stats
15W - 12L
1,500 SR
Queue Stats
277W - 268L
1,442 Elo+
Party 2
Bacchus
Bacchus
Red_Mamba25
Bacchus
Level 60
God Stats
54W - 34L
1,590 SR
Queue Stats
154W - 171L
1,454 Elo+
Party 2
Nu Wa
Nu Wa
Richardsonson
Nu Wa
Level 129
God Stats
23W - 11L
1,561 SR
Queue Stats
334W - 327L
1,469 Elo+
Solo
Team Averages
Level 97
1,452 SR
1,451 Elo+

VS

Team Averages
Level 95
1,458 SR
1,445 Elo+
Sol
Sol
HighEinstein
Sol
Level 127
God Stats
262W - 221L
1,546 SR
Queue Stats
311W - 289L
1,496 Elo+
Solo
Bacchus
Bacchus
HinneyGrasper
Bacchus
Level 100
God Stats
0W - 2L
1,292 SR
Queue Stats
34W - 33L
1,476 Elo+
Party 3
Bastet
Bastet
Lil Baynay
Bastet
Level 76
God Stats
4W - 3L
1,500 SR
Queue Stats
200W - 213L
1,376 Elo+
Party 1
Fenrir
Fenrir
MikeHailstorm
Fenrir
Level 127
God Stats
7W - 5L
1,538 SR
Queue Stats
110W - 93L
1,501 Elo+
Party 3
Neith
Neith
Raspberry2427
Neith
Level 47
God Stats
22W - 24L
1,414 SR
Queue Stats
242W - 273L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
7
4 / 1 / 1
4,980
830
4,700
2,543
800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
FearFS
Nemesis
6
0 / 0 / 1
3,843
641
1,219
5,162
1,492
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
LuchiTheGr8T
Charybdis
6
0 / 0 / 0
3,528
588
1,845
2,738
831
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
Red_Mamba25
Bacchus
6
1 / 0 / 0
4,209
702
1,252
3,999
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 0 / 0
4,514
752
1,945
1,886
524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,188
698
913
2,624
665
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
5
0 / 1 / 0
3,662
610
1,921
4,381
3,216
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
Lil Baynay
Bastet
6
0 / 1 / 0
3,752
625
1,771
5,678
1,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

5
1 / 4 / 0
3,720
620
1,208
5,358
2,185
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

6
0 / 0 / 0
3,436
573
3,000
3,069
792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
1
6
Kills
1
1
Deaths
6
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
4
1
1
4.5
W
Nemesis
FearFS
Nemesis
0
0
1
0.5
L
0
0
0
0
L
Bacchus
0
1
0
0
L
Bastet
Lil Baynay
Bastet
0
1
0
0
W
Charybdis
LuchiTheGr8T
Charybdis
0
0
0
0
L
1
4
0
0.25
L
0
0
0
0
W
Bacchus
Red_Mamba25
Bacchus
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,961
Damage
8,813
16,328
Taken
21,110
6,685
Mitigated
8,310
5,914
Healing
7,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,700
1,479
0
578
2,543
800
0
193
2,346
0
26,399
W
Nemesis
FearFS
Nemesis
1,219
286
0
1,190
5,162
1,492
0
565
4,597
0
21,077
L
913
161
0
953
2,624
665
0
1,590
1,034
34,848
0
L
Bacchus
1,921
179
170
1,381
4,381
3,216
0
881
3,500
6,389
0
L
Bastet
Lil Baynay
Bastet
1,771
737
0
1,351
5,678
1,452
0
192
5,327
0
17,095
W
Charybdis
LuchiTheGr8T
Charybdis
1,845
826
269
1,051
2,738
831
0
716
2,022
0
17,900
L
1,208
493
0
1,314
5,358
2,185
0
74
5,201
0
11,850
L
3,000
1,452
298
2,316
3,069
792
0
524
2,545
0
19,007
W
Bacchus
Red_Mamba25
Bacchus
1,252
107
192
2,058
3,999
3,038
0
585
3,414
8,690
0
W
1,945
873
0
576
1,886
524
0
819
1,067
24,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,074
Gold Earned
18,758
190
Minions Killed
156
0
Camps Cleared
0
630,247
Distance Traveled
584,067
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
4,980
830
49
8
0
138,320
0
W
Nemesis
3,843
641
37
6
0
135,152
1
L
Sol
4,188
698
58
10
0
117,206
0
L
Bacchus
3,662
610
11
2
0
129,883
0
L
Bastet
3,752
625
30
5
0
146,760
2
W
Charybdis
3,528
588
38
6
0
108,588
0
L
Fenrir
3,720
620
24
4
0
88,648
0
L
Neith
3,436
573
33
6
0
101,570
0
W
Bacchus
4,209
702
14
2
0
127,578
0
W
Nu Wa
4,514
752
52
9
0
120,609
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role