Player Matchup

Thanatos
Thanatos
CelesDawn
Thanatos
Level 172
God Stats
15W - 8L
1,658 SR
Queue Stats
1,197W - 703L
1,620 Elo+
Solo
Hera
Hera
GanJiko
Hera
Level 173
God Stats
9W - 8L
1,779 SR
Queue Stats
961W - 947L
1,600 Elo+
Solo
Anubis
Anubis
JAHR
Anubis
Level 244
God Stats
44W - 16L
1,627 SR
Queue Stats
868W - 866L
1,501 Elo+
Solo
Sylvanus
Sylvanus
KAKINOTANEa
Sylvanus
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 73L
1,508 Elo+
Solo
Bakasura
Bakasura
MSand114
Bakasura
Level 185
God Stats
3W - 1L
1,433 SR
Queue Stats
88W - 101L
1,525 Elo+
Solo
Team Averages
Level 178
1,600 SR
1,551 Elo+

VS

Team Averages
Level 76
1,545 SR
1,477 Elo+
Charybdis
Charybdis
 
Charybdis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fafnir
Fafnir
AxelAliceAsteris
Fafnir
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 168L
1,573 Elo+
Solo
Guan Yu
Guan Yu
GrandFathrWaffle
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,208 Elo+
Solo
Shiva
Shiva
JannaRiven
Shiva
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,596 Elo+
Solo
Kali
Kali
McChubbstar
Kali
Level 157
God Stats
1W - 1L
1,725 SR
Queue Stats
181W - 168L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CelesDawn
Thanatos
12
1 / 1 / 10
6,678
1,113
5,051
4,794
2,240
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hera
GanJiko
Hera
13
2 / 2 / 9
7,125
1,188
8,046
4,952
1,949
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anubis
JAHR
Anubis
10
3 / 2 / 6
6,614
1,102
4,052
4,250
2,343
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
KAKINOTANEa
Sylvanus
13
1 / 1 / 6
7,346
1,224
2,398
4,912
4,166
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bakasura
MSand114
Bakasura
13
5 / 1 / 5
7,717
1,286
5,972
8,215
4,936
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 4 / 1
5,512
919
2,747
6,348
1,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 3 / 2
6,146
1,024
1,557
7,336
4,883
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

6
0 / 1 / 0
4,859
810
520
2,230
1,219
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Shiva
12
2 / 3 / 1
5,686
948
4,339
8,532
7,564
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 1 / 2
6,293
1,049
3,058
4,381
1,900
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
12
12
Kills
6
7
Deaths
12
36
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
4
1
0.13
L
3
3
2
1.33
W
Thanatos
CelesDawn
Thanatos
1
1
10
6
W
Hera
GanJiko
Hera
2
2
9
3.25
L
0
1
0
0
W
Anubis
JAHR
Anubis
3
2
6
3
L
Shiva
2
3
1
0.83
W
Sylvanus
KAKINOTANEa
Sylvanus
1
1
6
4
W
Bakasura
MSand114
Bakasura
5
1
5
7.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,519
Damage
12,221
27,123
Taken
28,827
15,634
Mitigated
17,183
14,481
Healing
6,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
2,747
1,212
43
467
6,348
1,617
0
2,679
3,457
0
7,383
L
1,557
823
453
658
7,336
4,883
0
3,241
3,210
2,657
0
W
Thanatos
CelesDawn
Thanatos
5,051
214
546
2,625
4,794
2,240
972
239
4,457
0
7,378
W
Hera
GanJiko
Hera
8,046
2,110
245
837
4,952
1,949
1,555
476
4,234
16,633
0
L
520
41
286
470
2,230
1,219
0
1,507
723
0
1,444
W
Anubis
JAHR
Anubis
4,052
182
251
1,093
4,250
2,343
561
360
3,850
11,935
0
L
Shiva
4,339
72
220
1,349
8,532
7,564
0
4,258
3,987
34
12,638
W
Sylvanus
KAKINOTANEa
Sylvanus
2,398
382
1,483
1,463
4,912
4,166
243
400
4,217
6,796
0
W
Bakasura
MSand114
Bakasura
5,972
4,216
1,750
4,188
8,215
4,936
591
172
7,789
0
9,168
L
3,058
1,264
323
1,817
4,381
1,900
0
2,779
1,401
0
8,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,480
Gold Earned
28,496
79
Minions Killed
49
0
Camps Cleared
0
654,865
Distance Traveled
472,927
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
5,512
919
16
3
0
76,360
0
L
Fafnir
6,146
1,024
5
1
0
91,694
0
W
Thanatos
6,678
1,113
5
1
0
141,910
0
W
Hera
7,125
1,188
18
3
0
126,415
0
L
Guan Yu
4,859
810
0
0
0
29,474
0
W
Anubis
6,614
1,102
22
4
0
104,722
0
L
Shiva
5,686
948
9
2
0
133,221
0
W
Sylvanus
7,346
1,224
6
1
0
123,743
0
W
Bakasura
7,717
1,286
28
5
0
158,075
0
L
Kali
6,293
1,049
19
3
0
142,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role