Player Matchup

Bellona
Bellona
HardCarryBots
Bellona
Level 60
God Stats
11W - 22L
1,320 SR
Queue Stats
103W - 117L
1,423 Elo+
Party 1
Danzaburou
Danzaburou
NerfLokiPlease
Danzaburou
Level 126
God Stats
6W - 7L
1,531 SR
Queue Stats
80W - 93L
1,438 Elo+
Party 1
Fenrir
Fenrir
PurpleWatermelon
Fenrir
Level 47
God Stats
3W - 9L
1,267 SR
Queue Stats
42W - 65L
1,436 Elo+
Party 1
Bacchus
Bacchus
RowdyRonniePipe
Bacchus
Level 142
God Stats
31W - 31L
1,524 SR
Queue Stats
362W - 346L
1,524 Elo+
Solo
Zeus
Zeus
kingabe909
Zeus
Level 58
God Stats
24W - 26L
1,507 SR
Queue Stats
177W - 174L
1,482 Elo+
Solo
Team Averages
Level 87
1,430 SR
1,461 Elo+

VS

Team Averages
Level 127
1,572 SR
1,411 Elo+
Merlin
Merlin
 
Merlin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
ArbiterElite343
Rama
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 154L
1,485 Elo+
Party 2
Artemis
Artemis
Disturbed478666
Artemis
Level 60
God Stats
0W - 2L
1,540 SR
Queue Stats
0W - 2L
1,177 Elo+
Solo
Thoth
Thoth
LuxCrowd
Thoth
Level 146
God Stats
2W - 4L
1,715 SR
Queue Stats
124W - 131L
1,479 Elo+
Solo
Horus
Horus
TKDduckmanny
Horus
Level 126
God Stats
14W - 19L
1,603 SR
Queue Stats
151W - 251L
1,414 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
11
3 / 0 / 0
6,651
665
3,266
5,049
3,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Danzaburou
NerfLokiPlease
Danzaburou
9
2 / 1 / 2
5,706
571
5,083
7,191
2,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
4 / 2 / 1
5,783
578
3,568
8,643
3,505
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
2 / 0 / 6
5,826
583
4,302
6,388
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 2
4,915
492
4,235
6,299
1,812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
1 / 0 / 0
5,179
518
3,328
4,379
1,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
4,874
487
3,388
7,872
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
1 / 2 / 0
4,325
433
3,182
6,066
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thoth
LuxCrowd
Thoth
7
0 / 6 / 3
4,555
456
4,906
6,021
3,536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
2 / 1 / 2
5,072
507
2,405
4,197
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
5
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
0
0
1
L
1
3
0
0.33
L
1
2
0
0.5
W
Bellona
3
0
0
3
L
Thoth
LuxCrowd
Thoth
0
6
3
0.25
W
Danzaburou
NerfLokiPlease
Danzaburou
2
1
2
3
W
4
2
1
2.25
W
2
0
6
5
L
2
1
2
3
W
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,454
Damage
17,209
33,570
Taken
28,535
17,653
Mitigated
11,504
11,149
Healing
6,284
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,328
116
0
1,000
4,379
1,487
0
1,481
2,898
38,433
0
L
3,388
2,650
0
2,782
7,872
2,529
0
1,065
6,807
0
26,393
L
3,182
881
179
1,746
6,066
2,145
46
3,632
2,434
0
12,413
W
Bellona
3,266
955
0
2,197
5,049
3,929
0
539
4,510
0
42,022
L
Thoth
LuxCrowd
Thoth
4,906
199
0
0
6,021
3,536
0
1,487
4,534
17,093
0
W
Danzaburou
NerfLokiPlease
Danzaburou
5,083
2,734
0
3,034
7,191
2,417
210
1,630
5,277
0
36,306
W
3,568
862
0
1,561
8,643
3,505
0
2,431
6,060
0
36,372
W
4,302
1,304
0
2,203
6,388
5,990
261
1,191
4,960
17,657
0
L
2,405
1,351
24
553
4,197
1,807
0
956
3,241
0
17,023
W
4,235
63
69
2,085
6,299
1,812
270
1,754
4,505
32,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,881
Gold Earned
24,005
275
Minions Killed
177
0
Camps Cleared
0
937,816
Distance Traveled
907,280
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,179
518
69
7
0
168,467
1
L
Rama
4,874
487
38
4
0
185,568
0
L
Artemis
4,325
433
15
2
0
172,533
0
W
Bellona
6,651
665
82
8
0
174,757
0
L
Thoth
4,555
456
30
3
0
219,236
0
W
Danzaburou
5,706
571
60
6
0
188,518
0
W
Fenrir
5,783
578
59
6
0
210,680
0
W
Bacchus
5,826
583
22
2
0
196,115
11
L
Horus
5,072
507
25
3
0
161,476
0
W
Zeus
4,915
492
52
5
0
167,746
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role