Player Matchup

Baron Samedi
Baron Samedi
EckoSan
Baron Samedi
Level 207
God Stats
34W - 30L
1,408 SR
Queue Stats
646W - 610L
1,539 Elo+
Solo
Charon
Charon
EnKrY_pTeD
Charon
Level 102
God Stats
4W - 3L
1,646 SR
Queue Stats
99W - 106L
1,444 Elo+
Party 2
Cu Chulainn
Cu Chulainn
jorge_1913
Cu Chulainn
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 146L
1,456 Elo+
Party 2
Heimdallr
Heimdallr
sergioloru2002
Heimdallr
Level 96
God Stats
0W - 2L
1,303 SR
Queue Stats
155W - 155L
1,398 Elo+
Party 2
Mercury
Mercury
zack00700
Mercury
Level 146
God Stats
1W - 1L
1,696 SR
Queue Stats
302W - 279L
1,479 Elo+
Solo
Team Averages
Level 131
1,510 SR
1,463 Elo+

VS

Team Averages
Level 118
1,576 SR
1,490 Elo+
King Arthur
King Arthur
GueMitUe
King Arthur
Level 122
God Stats
14W - 6L
1,712 SR
Queue Stats
179W - 168L
1,521 Elo+
Solo
Bacchus
Bacchus
Ripper3020
Bacchus
Level 123
God Stats
2W - 3L
1,500 SR
Queue Stats
16W - 27L
1,346 Elo+
Solo
Awilix
Awilix
Zeutrex
Awilix
Level 147
God Stats
16W - 14L
1,546 SR
Queue Stats
238W - 223L
1,540 Elo+
Solo
Heimdallr
Heimdallr
lordgummybear
Heimdallr
Level 94
God Stats
3W - 3L
1,620 SR
Queue Stats
78W - 70L
1,514 Elo+
Party 1
Zhong Kui
Zhong Kui
wilesy24
Zhong Kui
Level 104
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 99L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EckoSan
Baron Samedi
13
1 / 4 / 0
7,450
532
9,076
10,612
5,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charon
EnKrY_pTeD
Charon
11
2 / 3 / 2
7,346
525
4,116
10,876
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cu Chulainn
jorge_1913
Cu Chulainn
12
1 / 4 / 1
7,094
507
9,048
14,152
11,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
sergioloru2002
Heimdallr
10
1 / 7 / 2
6,341
453
4,142
11,435
4,959
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
zack00700
Mercury
11
0 / 3 / 2
6,590
471
2,139
11,353
4,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
GueMitUe
King Arthur
15
2 / 0 / 1
8,870
634
6,473
10,186
7,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bacchus
Ripper3020
Bacchus
11
0 / 0 / 10
7,384
527
6,563
9,668
9,632
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Awilix
Zeutrex
Awilix
13
5 / 2 / 9
8,393
600
9,498
10,530
4,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heimdallr
lordgummybear
Heimdallr
13
5 / 2 / 5
7,892
564
10,026
10,134
4,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
wilesy24
Zhong Kui
16
9 / 1 / 4
9,919
709
9,804
11,943
10,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
21
21
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
EckoSan
Baron Samedi
1
4
0
0.25
L
Charon
EnKrY_pTeD
Charon
2
3
2
1
W
King Arthur
GueMitUe
King Arthur
2
0
1
2.5
W
Bacchus
Ripper3020
Bacchus
0
0
10
5
W
Awilix
Zeutrex
Awilix
5
2
9
4.75
L
Cu Chulainn
jorge_1913
Cu Chulainn
1
4
1
0.38
W
Heimdallr
lordgummybear
Heimdallr
5
2
5
3.75
L
Heimdallr
sergioloru2002
Heimdallr
1
7
2
0.29
W
Zhong Kui
wilesy24
Zhong Kui
9
1
4
11
L
Mercury
zack00700
Mercury
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,521
Damage
42,364
58,428
Taken
52,461
35,820
Mitigated
37,966
13,782
Healing
15,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
EckoSan
Baron Samedi
9,076
926
48
4,061
10,612
5,416
0
5,288
5,292
57,748
0
L
Charon
EnKrY_pTeD
Charon
4,116
669
0
3,570
10,876
9,489
0
3,217
7,436
17,754
0
W
King Arthur
GueMitUe
King Arthur
6,473
538
0
2,614
10,186
7,900
30
57
10,129
0
70,717
W
Bacchus
Ripper3020
Bacchus
6,563
1,088
0
2,811
9,668
9,632
0
1,896
7,711
17,355
0
W
Awilix
Zeutrex
Awilix
9,498
3,467
0
528
10,530
4,543
0
2,505
7,921
0
58,847
L
Cu Chulainn
jorge_1913
Cu Chulainn
9,048
1,515
0
1,718
14,152
11,891
0
2,268
11,884
199
54,320
W
Heimdallr
lordgummybear
Heimdallr
10,026
4,444
0
3,623
10,134
4,947
363
1,797
8,259
0
60,654
L
Heimdallr
sergioloru2002
Heimdallr
4,142
1,527
0
1,488
11,435
4,959
0
2,982
8,450
0
32,916
W
Zhong Kui
wilesy24
Zhong Kui
9,804
2,279
0
6,298
11,943
10,944
1,238
6,515
4,862
77,415
0
L
Mercury
zack00700
Mercury
2,139
695
0
2,897
11,353
4,065
0
2,536
8,775
0
43,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,821
Gold Earned
42,458
334
Minions Killed
438
0
Camps Cleared
0
1,386,131
Distance Traveled
1,489,893
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
7,450
532
115
8
0
251,705
0
L
Charon
7,346
525
22
2
0
259,882
0
W
King Arthur
8,870
634
128
9
0
295,324
3
W
Bacchus
7,384
527
23
2
0
260,657
0
W
Awilix
8,393
600
78
6
0
338,448
0
L
Cu Chulainn
7,094
507
75
5
0
276,396
0
W
Heimdallr
7,892
564
87
6
0
324,224
0
L
Heimdallr
6,341
453
59
4
0
280,978
1
W
Zhong Kui
9,919
709
122
9
0
271,240
0
L
Mercury
6,590
471
63
5
0
317,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role