Player Matchup

Chronos
Chronos
Nattha
Chronos
Level 77
God Stats
17W - 11L
1,584 SR
Queue Stats
60W - 70L
1,404 Elo+
Solo
Hou Yi
Hou Yi
PatatjesAfgiete
Hou Yi
Level 139
God Stats
0W - 1L
1,561 SR
Queue Stats
10W - 13L
1,210 Elo+
Solo
Nu Wa
Nu Wa
Stalone62
Nu Wa
Level 248
God Stats
144W - 102L
1,617 SR
Queue Stats
481W - 489L
1,431 Elo+
Solo
Thanatos
Thanatos
Terminator丶ADC
Thanatos
Level 49
God Stats
1W - 4L
1,387 SR
Queue Stats
3W - 7L
1,238 Elo+
Solo
Horus
Horus
temp-317704
Horus
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 127L
1,295 Elo+
Solo
Team Averages
Level 110
1,530 SR
1,315 Elo+

VS

Team Averages
Level 76
1,471 SR
1,531 Elo+
Ratatoskr
Ratatoskr
HOT-barell
Ratatoskr
Level 60
God Stats
3W - 3L
1,500 SR
Queue Stats
127W - 102L
1,483 Elo+
Solo
Chronos
Chronos
TheSpikkman94C
Chronos
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 105L
1,470 Elo+
Solo
Bacchus
Bacchus
YoloAndSolo
Bacchus
Level 100
God Stats
5W - 2L
1,361 SR
Queue Stats
15W - 8L
1,598 Elo+
Party 1
Anubis
Anubis
awquaa-
Anubis
Level 64
God Stats
2W - 1L
1,263 SR
Queue Stats
72W - 70L
1,445 Elo+
Solo
Hachiman
Hachiman
Νydak
Hachiman
Level 107
God Stats
1W - 0L
1,729 SR
Queue Stats
14W - 6L
1,658 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Nattha
Chronos
14
1 / 2 / 2
8,187
409
5,770
17,307
9,677
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
2 / 1 / 4
8,786
439
4,672
12,925
5,204
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
Stalone62
Nu Wa
16
2 / 1 / 4
10,041
502
15,133
7,650
2,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
5 / 2 / 1
9,126
456
8,844
22,172
8,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
0 / 4 / 2
7,859
393
2,343
17,261
16,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
HOT-barell
Ratatoskr
17
2 / 2 / 2
10,696
535
7,090
14,767
6,090
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 5 / 1
9,590
480
2,800
16,892
4,587
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
YoloAndSolo
Bacchus
15
2 / 2 / 4
10,283
514
7,905
11,436
13,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anubis
awquaa-
Anubis
19
2 / 0 / 1
12,259
613
11,711
8,756
4,298
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Νydak
Hachiman
16
3 / 2 / 2
10,165
508
22,834
11,215
4,738
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
20
10
Kills
10
10
Deaths
11
13
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
HOT-barell
Ratatoskr
2
2
2
1.5
L
Chronos
Nattha
Chronos
1
2
2
1
L
2
1
4
4
L
Nu Wa
Stalone62
Nu Wa
2
1
4
4
L
5
2
1
2.75
W
1
5
1
0.3
W
Bacchus
YoloAndSolo
Bacchus
2
2
4
2
W
Anubis
awquaa-
Anubis
2
0
1
2.5
L
0
4
2
0.25
W
Hachiman
Νydak
Hachiman
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,762
Damage
52,340
77,315
Taken
63,066
42,677
Mitigated
32,972
29,043
Healing
15,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
HOT-barell
Ratatoskr
7,090
2,461
0
500
14,767
6,090
0
3,139
11,580
0
109,352
L
Chronos
Nattha
Chronos
5,770
508
0
3,919
17,307
9,677
0
4,116
13,191
61,566
0
L
4,672
1,182
0
3,579
12,925
5,204
409
2,513
10,412
0
53,635
L
Nu Wa
Stalone62
Nu Wa
15,133
8,638
87
1,863
7,650
2,577
306
3,763
3,887
95,963
0
L
8,844
2,277
0
15,167
22,172
8,875
0
5,751
16,421
0
59,169
W
2,800
1,134
0
996
16,892
4,587
300
8,032
8,809
77,441
0
W
Bacchus
YoloAndSolo
Bacchus
7,905
522
0
2,786
11,436
13,259
563
4,367
6,940
24,570
0
W
Anubis
awquaa-
Anubis
11,711
0
0
6,193
8,756
4,298
416
1,764
6,870
124,170
0
L
2,343
962
144
4,284
17,261
16,344
0
6,447
10,814
0
43,025
W
Hachiman
Νydak
Hachiman
22,834
14,662
0
5,240
11,215
4,738
3,586
3,608
7,511
0
104,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,999
Gold Earned
52,993
494
Minions Killed
634
0
Camps Cleared
0
1,783,719
Distance Traveled
1,982,548
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
10,696
535
152
8
0
438,176
1
L
Chronos
8,187
409
113
6
0
361,764
2
L
Hou Yi
8,786
439
85
4
0
356,318
0
L
Nu Wa
10,041
502
145
7
0
351,347
0
L
Thanatos
9,126
456
78
4
0
358,115
0
W
Chronos
9,590
480
132
7
0
381,161
0
W
Bacchus
10,283
514
27
1
0
420,049
6
W
Anubis
12,259
613
173
9
0
353,532
0
L
Horus
7,859
393
73
4
0
356,175
0
W
Hachiman
10,165
508
150
8
0
389,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role