Player Matchup

Bakasura
Bakasura
Gold IV
 
Bakasura
Gold IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Gold III
Ferraldino95
Poseidon
Gold III
Level 140
God Stats
25W - 24L
1,513 SR
Queue Stats
413W - 435L
1,543 MMR
Solo
Ymir
Ymir
Silver III
ThDestroyerxD
Ymir
Silver III
Level 127
God Stats
7W - 1L
1,760 SR
Queue Stats
17W - 11L
1,536 MMR
Solo
Cupid
Cupid
Platinum IV
TierBidoon13
Cupid
Platinum IV
Level 158
God Stats
11W - 4L
1,704 SR
Queue Stats
251W - 239L
1,625 MMR
Solo
Nike
Nike
Platinum IV
angelokev8
Nike
Platinum IV
Level 109
God Stats
51W - 36L
1,607 SR
Queue Stats
358W - 348L
1,672 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,617 SR
1,575 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,489 SR
1,580 MMR
Bellona
Bellona
Bronze III
Adaptzoni
Bellona
Bronze III
Level 128
God Stats
0W - 1L
1,451 SR
Queue Stats
33W - 27L
1,501 MMR
Solo
Bacchus
Bacchus
Gold II
Hansilein-_-
Bacchus
Gold II
Level 124
God Stats
22W - 17L
1,699 SR
Queue Stats
246W - 261L
1,590 MMR
Solo
Anhur
Anhur
Gold IV
Pepeluisperdedor
Anhur
Gold IV
Level 66
God Stats
0W - 3L
1,285 SR
Queue Stats
42W - 57L
1,560 MMR
Solo
Janus
Janus
Gold II
Revolt_Andrew
Janus
Gold II
Level 181
God Stats
36W - 35L
1,511 SR
Queue Stats
465W - 456L
1,656 MMR
Solo
Awilix
Awilix
Silver I
bestflamerever
Awilix
Silver I
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,591 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
2 / 1 / 2
6,595
600
3,775
8,359
3,044
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
Ferraldino95
Poseidon
11
3 / 1 / 0
6,886
626
4,477
5,252
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 4
5,321
484
3,539
8,174
4,307
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 1 / 4
6,317
574
5,313
7,525
2,369
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
0 / 1 / 0
6,782
617
4,377
8,813
7,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
SusanoJormungandrThorOlorun

VS

Bans
KaliSun WukongOdinGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Adaptzoni
Bellona
11
1 / 0 / 0
6,411
583
5,953
9,416
8,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Hansilein-_-
Bacchus
9
0 / 2 / 2
5,262
478
4,224
6,875
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 1
5,073
461
4,833
7,696
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
2 / 1 / 0
5,724
520
4,453
6,298
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 0 / 1
6,204
564
2,481
6,446
2,149
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
10
7
Kills
6
6
Deaths
7
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
1
2
3
L
Bellona
Adaptzoni
Bellona
1
0
0
1
W
Poseidon
Ferraldino95
Poseidon
3
1
0
3
L
Bacchus
Hansilein-_-
Bacchus
0
2
2
0.5
L
0
4
1
0.13
L
2
1
0
2
W
0
2
4
1
W
2
1
4
4
W
0
1
0
0
L
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,481
Damage
21,944
38,123
Taken
36,731
18,278
Mitigated
21,295
11,622
Healing
12,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
3,775
2,707
0
2,122
8,359
3,044
1,543
1,956
6,345
0
38,322
L
Bellona
Adaptzoni
Bellona
5,953
1,619
0
4,806
9,416
8,804
0
360
9,056
0
54,878
W
Poseidon
Ferraldino95
Poseidon
4,477
490
0
972
5,252
1,557
432
1,514
3,574
53,174
0
L
Bacchus
Hansilein-_-
Bacchus
4,224
696
0
2,220
6,875
5,885
0
2,015
4,527
19,724
0
L
4,833
2,912
0
2,076
7,696
2,328
0
1,077
6,421
0
34,445
L
4,453
199
0
537
6,298
2,129
0
3,002
2,790
45,332
0
W
3,539
1,643
0
2,112
8,174
4,307
0
4,176
3,935
12,095
0
W
5,313
3,222
460
3,956
7,525
2,369
0
760
6,765
0
40,102
W
4,377
383
0
2,000
8,813
7,001
0
6
8,807
653
54,746
L
2,481
671
0
3,038
6,446
2,149
0
1,418
4,726
0
38,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,901
Gold Earned
28,674
363
Minions Killed
332
0
Camps Cleared
0
1,108,819
Distance Traveled
1,132,183
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,595
600
81
7
0
259,961
0
L
Bellona
6,411
583
100
9
0
230,345
0
W
Poseidon
6,886
626
92
8
0
229,449
2
L
Bacchus
5,262
478
22
2
0
225,290
2
L
Anhur
5,073
461
60
5
0
166,479
0
L
Janus
5,724
520
93
8
0
240,290
2
W
Ymir
5,321
484
18
2
0
219,670
4
W
Cupid
6,317
574
75
7
0
191,521
1
W
Nike
6,782
617
97
9
0
208,218
2
L
Awilix
6,204
564
57
5
0
269,779
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role