Player Matchup

Mercury
Mercury
Faze_Javi_ghj
Mercury
Level 15
God Stats
8W - 12L
1,500 SR
Queue Stats
61W - 78L
985 Elo+
Party 1
Sol
Sol
ScarTissue-s
Sol
Level 13
God Stats
0W - 3L
1,292 SR
Queue Stats
69W - 99L
979 Elo+
Party 1
Bacchus
Bacchus
TaquitoSupremo
Bacchus
Level 18
God Stats
8W - 12L
1,500 SR
Queue Stats
171W - 186L
979 Elo+
Party 1
Yemoja
Yemoja
When Ur Too Dry
Yemoja
Level 135
God Stats
18W - 25L
1,412 SR
Queue Stats
120W - 122L
1,454 Elo+
Solo
Chaac
Chaac
yahir_123
Chaac
Level 62
God Stats
0W - 7L
1,136 SR
Queue Stats
124W - 141L
1,176 Elo+
Party 1
Team Averages
Level 49
1,368 SR
1,115 Elo+

VS

Team Averages
Level 65
1,477 SR
1,390 Elo+
Sol
Sol
 
Sol
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
Terminator丶ADC
Hou Yi
Level 49
God Stats
1W - 0L
1,311 SR
Queue Stats
3W - 7L
1,120 Elo+
Solo
Cabrakan
Cabrakan
pugofwars1
Cabrakan
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
316W - 338L
1,455 Elo+
Solo
Surtr
Surtr
shinobi_Sword219
Surtr
Level 26
God Stats
9W - 4L
1,549 SR
Queue Stats
98W - 94L
1,419 Elo+
Party 2
Hades
Hades
xxXDjNguyenXxx
Hades
Level 118
God Stats
5W - 3L
1,525 SR
Queue Stats
169W - 170L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
7
0 / 0 / 0
4,267
533
767
4,735
1,409
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 1 / 0
3,998
500
2,140
6,773
2,147
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

6
0 / 0 / 0
4,086
511
1,716
4,504
3,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

4
0 / 2 / 0
3,712
464
846
2,437
1,126
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chaac
yahir_123
Chaac
7
0 / 1 / 0
4,427
553
1,639
4,730
2,486
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
1 / 0 / 1
5,880
735
5,914
4,047
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 0 / 1
4,929
616
2,319
4,678
1,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cabrakan
pugofwars1
Cabrakan
7
1 / 0 / 0
4,882
610
668
6,126
5,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 0 / 0
4,788
599
2,163
5,442
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 0 / 0
4,991
624
2,929
4,427
1,903
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
6
0
Kills
4
4
Deaths
0
0
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
0
1
1.5
L
Mercury
0
0
0
0
L
0
1
0
0
L
0
0
0
0
W
1
0
1
1.5
L
0
2
0
0
W
Cabrakan
pugofwars1
Cabrakan
1
0
0
1
W
1
0
0
1
W
0
0
0
0
L
Chaac
yahir_123
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,108
Damage
13,993
23,179
Taken
24,720
11,005
Mitigated
12,540
6,395
Healing
9,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
5,914
2,557
0
2,500
4,047
1,269
979
1,844
2,203
42,637
0
L
Mercury
767
194
0
375
4,735
1,409
0
568
4,167
0
21,728
L
2,140
1,209
0
2,546
6,773
2,147
0
4,638
2,135
18,814
0
L
1,716
143
0
1,758
4,504
3,837
0
958
3,546
10,072
0
W
2,319
1,726
0
2,428
4,678
1,600
386
1,175
3,503
0
26,148
L
846
322
36
215
2,437
1,126
0
175
2,262
7,502
1,366
W
Cabrakan
pugofwars1
Cabrakan
668
115
0
1,419
6,126
5,549
75
462
5,664
17,502
0
W
2,163
731
0
699
5,442
2,219
0
1,199
4,243
702
27,171
W
2,929
510
0
2,129
4,427
1,903
0
0
4,427
21,632
0
L
Chaac
yahir_123
Chaac
1,639
247
0
1,465
4,730
2,486
0
3,322
1,408
0
18,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,490
Gold Earned
25,470
147
Minions Killed
232
0
Camps Cleared
0
701,463
Distance Traveled
725,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
5,880
735
68
9
0
156,685
0
L
Mercury
4,267
533
56
7
0
167,843
0
L
Sol
3,998
500
25
3
0
143,434
0
L
Bacchus
4,086
511
12
2
0
173,295
0
W
Hou Yi
4,929
616
54
7
0
126,184
0
L
Yemoja
3,712
464
17
2
0
53,996
0
W
Cabrakan
4,882
610
27
3
0
127,479
0
W
Surtr
4,788
599
39
5
0
177,893
0
W
Hades
4,991
624
44
6
0
137,392
0
L
Chaac
4,427
553
37
5
0
162,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role