Player Matchup

Sol
Sol
Chen5
Sol
Level 7
God Stats
3W - 4L
1,241 SR
Queue Stats
29W - 27L
995 Elo+
Party 2
Danzaburou
Danzaburou
RedSauzz
Danzaburou
Level 65
God Stats
3W - 3L
1,390 SR
Queue Stats
68W - 68L
1,434 Elo+
Solo
Sylvanus
Sylvanus
RelaxedFaze
Sylvanus
Level 65
God Stats
4W - 0L
1,830 SR
Queue Stats
100W - 100L
1,194 Elo+
Party 2
Team Averages
Level 46
1,487 SR
1,208 Elo+

VS

Team Averages
Level 34
1,433 SR
1,209 Elo+
Kuzenbo
Kuzenbo
AgentGillmore
Kuzenbo
Level 24
God Stats
6W - 10L
1,349 SR
Queue Stats
26W - 44L
1,150 Elo+
Party 1
Chernobog
Chernobog
TheStick95
Chernobog
Level 34
God Stats
14W - 23L
1,451 SR
Queue Stats
38W - 70L
1,252 Elo+
Party 1
Tiamat
Tiamat
Zetsuu2750
Tiamat
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,224 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Chen5
Sol
16
5 / 2 / 8
13,434
746
18,793
15,366
5,865
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
RedSauzz
Danzaburou
17
4 / 2 / 9
14,365
798
18,161
14,596
6,367
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
RelaxedFaze
Sylvanus
16
4 / 6 / 9
13,550
753
8,076
18,631
19,434
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
12
1 / 3 / 9
11,520
640
11,087
22,177
35,548
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Chernobog
TheStick95
Chernobog
17
5 / 5 / 5
14,086
783
9,618
16,769
7,631
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
Zetsuu2750
Tiamat
16
4 / 5 / 6
13,163
731
18,030
16,014
11,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
30
13
Kills
10
10
Deaths
13
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
1
3
9
1.83
W
Sol
Chen5
Sol
5
2
8
4.5
W
Danzaburou
RedSauzz
Danzaburou
4
2
9
4.25
W
Sylvanus
RelaxedFaze
Sylvanus
4
6
9
1.42
L
Chernobog
TheStick95
Chernobog
5
5
5
1.5
L
Tiamat
Zetsuu2750
Tiamat
4
5
6
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,030
Damage
38,735
48,593
Taken
54,960
31,666
Mitigated
54,906
21,261
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
11,087
3,313
91
81
22,177
35,548
0
11,635
10,298
21,932
1,146
W
Sol
Chen5
Sol
18,793
7,536
0
5,916
15,366
5,865
1,550
9,863
5,423
55,454
0
W
Danzaburou
RedSauzz
Danzaburou
18,161
6,598
0
5,300
14,596
6,367
2,016
7,776
6,569
0
91,667
W
Sylvanus
RelaxedFaze
Sylvanus
8,076
1,563
4,510
5,535
18,631
19,434
151
10,592
7,920
27,275
0
L
Chernobog
TheStick95
Chernobog
9,618
5,587
0
4,556
16,769
7,631
910
7,946
8,671
0
66,079
L
Tiamat
Zetsuu2750
Tiamat
18,030
2,254
0
1,470
16,014
11,727
66
7,845
8,165
58,553
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,349
Gold Earned
38,769
224
Minions Killed
193
0
Camps Cleared
0
858,175
Distance Traveled
892,616
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
11,520
640
18
1
0
320,385
1
W
Sol
13,434
746
69
4
0
277,293
0
W
Danzaburou
14,365
798
125
7
0
333,541
0
W
Sylvanus
13,550
753
30
2
0
247,341
0
L
Chernobog
14,086
783
106
6
0
283,388
0
L
Tiamat
13,163
731
69
4
0
288,843
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role