Player Matchup

Shiva
Shiva
BuckNakedGamer
Shiva
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 1
Thanatos
Thanatos
FRUiTexe
Thanatos
Level 29
God Stats
0W - 3L
1,193 SR
Queue Stats
12W - 14L
1,362 Elo+
Party 1
Nu Wa
Nu Wa
Idnir
Nu Wa
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 16L
1,214 Elo+
Party 1
Pele
Pele
SpheaI
Pele
Level 39
God Stats
0W - 3L
1,273 SR
Queue Stats
39W - 51L
1,289 Elo+
Party 1
Agni
Agni
YANNYBO11
Agni
Level 27
God Stats
9W - 22L
1,303 SR
Queue Stats
36W - 43L
1,298 Elo+
Party 1
Team Averages
Level 20
1,354 SR
1,332 Elo+

VS

Team Averages
Level 39
1,573 SR
1,484 Elo+
Ra
Ra
Bendutch17
Ra
Level 45
God Stats
12W - 10L
1,564 SR
Queue Stats
158W - 161L
1,399 Elo+
Solo
Terra
Terra
Dragon_Hour3322
Terra
Level 42
God Stats
1W - 0L
1,701 SR
Queue Stats
72W - 72L
1,476 Elo+
Party 2
Apollo
Apollo
MyBrainIsStew
Apollo
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,632 Elo+
Solo
Sun Wukong
Sun Wukong
dumperstumper
Sun Wukong
Level 29
God Stats
2W - 4L
1,569 SR
Queue Stats
62W - 58L
1,476 Elo+
Party 2
Horus
Horus
xHeliosXStriderx
Horus
Level 43
God Stats
2W - 1L
1,532 SR
Queue Stats
59W - 70L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,605
400
2,269
11,486
9,482
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thanatos
FRUiTexe
Thanatos
10
1 / 3 / 0
6,203
443
5,528
9,293
3,988
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Idnir
Nu Wa
9
1 / 3 / 0
5,976
427
3,817
5,011
1,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Pele
SpheaI
Pele
11
0 / 2 / 1
6,442
460
4,397
11,190
3,857
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Agni
11
1 / 1 / 1
6,393
457
8,581
5,665
1,940
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
6,909
494
2,437
7,690
2,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 1 / 5
6,916
494
1,245
9,456
6,429
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
2 / 1 / 3
7,177
513
4,084
10,020
3,678
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
dumperstumper
Sun Wukong
13
6 / 0 / 1
8,659
619
8,695
9,312
6,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
5 / 0 / 3
8,858
633
7,766
12,600
6,706
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
30
3
Kills
15
15
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
1
1
3
2.5
L
0
6
0
0
W
1
1
5
3.5
L
Thanatos
FRUiTexe
Thanatos
1
3
0
0.33
L
Nu Wa
Idnir
Nu Wa
1
3
0
0.33
W
2
1
3
3.5
L
Pele
SpheaI
Pele
0
2
1
0.25
L
Agni
1
1
1
1.5
W
Sun Wukong
dumperstumper
Sun Wukong
6
0
1
6.5
W
5
0
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,592
Damage
24,227
42,645
Taken
49,078
20,434
Mitigated
25,825
7,500
Healing
21,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,437
445
216
804
7,690
2,605
880
343
7,347
35,949
0
L
2,269
482
175
1,410
11,486
9,482
0
0
11,486
0
22,217
W
1,245
197
2,446
2,623
9,456
6,429
201
3,949
5,507
11,062
0
L
Thanatos
FRUiTexe
Thanatos
5,528
1,051
0
3,669
9,293
3,988
0
1,871
7,422
0
33,682
L
Nu Wa
Idnir
Nu Wa
3,817
891
0
500
5,011
1,167
84
240
4,771
24,490
0
W
4,084
2,102
0
3,922
10,020
3,678
1,281
6,811
3,173
0
62,838
L
Pele
SpheaI
Pele
4,397
1,160
0
996
11,190
3,857
0
1,022
10,168
0
54,888
L
Agni
8,581
1,149
0
750
5,665
1,940
286
601
5,064
44,018
0
W
Sun Wukong
dumperstumper
Sun Wukong
8,695
1,380
0
3,980
9,312
6,407
514
276
9,036
0
56,630
W
7,766
3,902
310
6,862
12,600
6,706
0
1,074
11,526
0
79,626

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,619
Gold Earned
38,519
273
Minions Killed
405
0
Camps Cleared
0
1,333,915
Distance Traveled
1,459,879
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,909
494
68
5
0
276,980
0
L
Shiva
5,605
400
24
2
0
242,773
0
W
Terra
6,916
494
19
1
0
325,606
0
L
Thanatos
6,203
443
57
4
0
283,152
1
L
Nu Wa
5,976
427
41
3
0
236,239
1
W
Apollo
7,177
513
99
7
0
272,047
0
L
Pele
6,442
460
85
6
0
313,041
1
L
Agni
6,393
457
66
5
0
258,710
3
W
Sun Wukong
8,659
619
92
7
0
286,618
0
W
Horus
8,858
633
127
9
0
298,628
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role