Player Matchup

Thanatos
Thanatos
NUTTCASE5150
Thanatos
Level 81
God Stats
83W - 72L
1,621 SR
Queue Stats
333W - 348L
1,594 Elo+
Party 1
Charon
Charon
TheRed1ight
Charon
Level 213
God Stats
12W - 5L
1,846 SR
Queue Stats
631W - 606L
1,554 Elo+
Solo
Skadi
Skadi
TwistedTemplar
Skadi
Level 120
God Stats
6W - 2L
1,905 SR
Queue Stats
175W - 172L
1,561 Elo+
Party 1
Cernunnos
Cernunnos
flourecentStride
Cernunnos
Level 147
God Stats
2W - 2L
1,484 SR
Queue Stats
586W - 526L
1,570 Elo+
Party 1
Merlin
Merlin
xHMGxWheaten
Merlin
Level 130
God Stats
22W - 23L
1,495 SR
Queue Stats
200W - 167L
1,573 Elo+
Solo
Team Averages
Level 138
1,670 SR
1,570 Elo+

VS

Team Averages
Level 144
1,522 SR
1,542 Elo+
Fenrir
Fenrir
DEADMOUSE17
Fenrir
Level 143
God Stats
2W - 1L
1,203 SR
Queue Stats
84W - 97L
1,559 Elo+
Party 2
He Bo
He Bo
FlushestMeteor9
He Bo
Level 152
God Stats
3W - 1L
1,670 SR
Queue Stats
103W - 99L
1,585 Elo+
Party 2
Thoth
Thoth
ShoesRiceRamen
Thoth
Level 126
God Stats
3W - 0L
1,905 SR
Queue Stats
235W - 180L
1,504 Elo+
Solo
Ao Kuang
Ao Kuang
SpiringGolf3356
Ao Kuang
Level 172
God Stats
3W - 1L
1,414 SR
Queue Stats
80W - 92L
1,529 Elo+
Party 2
Cupid
Cupid
Zer0P25075
Cupid
Level 125
God Stats
1W - 1L
1,421 SR
Queue Stats
86W - 95L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
NUTTCASE5150
Thanatos
10
5 / 3 / 0
6,098
610
4,171
10,880
3,937
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
6
0 / 1 / 3
4,919
492
2,206
5,860
3,801
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 3 / 3
5,514
551
5,928
7,444
3,377
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cernunnos
10
1 / 1 / 1
6,018
602
5,059
6,906
2,995
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
10
0 / 1 / 2
5,504
550
3,337
3,897
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
1 / 2 / 1
5,128
513
2,382
7,298
4,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
3 / 2 / 1
6,045
605
4,798
6,864
1,730
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 0 / 4
6,009
601
3,602
3,958
1,323
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ao Kuang
12
4 / 1 / 1
6,705
671
4,858
9,803
6,172
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cupid
9
0 / 1 / 0
4,982
498
3,325
6,541
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
16
6
Kills
9
9
Deaths
6
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
1
2
1
0.75
W
3
2
1
1.75
L
Thanatos
NUTTCASE5150
Thanatos
5
3
0
1.67
W
1
0
4
3
W
Ao Kuang
4
1
1
4.5
L
Charon
0
1
3
1.5
L
0
3
3
0.5
W
Cupid
0
1
0
0
L
Cernunnos
1
1
1
1.5
L
Merlin
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,701
Damage
18,965
34,987
Taken
34,464
15,347
Mitigated
16,048
17,375
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
2,382
590
0
2,175
7,298
4,749
0
1,321
5,941
0
12,637
W
4,798
687
0
2,973
6,864
1,730
0
1,020
5,758
50,395
0
L
Thanatos
NUTTCASE5150
Thanatos
4,171
1,010
0
8,953
10,880
3,937
17
4,170
6,710
0
35,418
W
3,602
129
0
1,175
3,958
1,323
0
2,127
1,559
45,110
0
W
Ao Kuang
4,858
775
0
3,840
9,803
6,172
0
111
9,692
37,416
0
L
Charon
2,206
535
95
2,425
5,860
3,801
0
2,386
3,474
13,172
0
L
5,928
2,673
0
2,102
7,444
3,377
70
3,940
3,504
0
35,870
W
Cupid
3,325
2,115
725
3,799
6,541
2,074
0
570
5,971
0
34,107
L
Cernunnos
5,059
2,578
0
2,839
6,906
2,995
54
1,271
5,635
0
46,915
L
Merlin
3,337
330
0
961
3,897
1,237
0
1,627
2,270
37,248
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,053
Gold Earned
28,869
310
Minions Killed
320
0
Camps Cleared
0
986,113
Distance Traveled
1,022,370
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,128
513
20
2
0
216,850
0
W
He Bo
6,045
605
82
8
0
227,353
2
L
Thanatos
6,098
610
63
6
0
235,152
0
W
Thoth
6,009
601
92
9
0
215,997
2
W
Ao Kuang
6,705
671
67
7
0
178,237
2
L
Charon
4,919
492
12
1
0
178,844
0
L
Skadi
5,514
551
64
6
0
175,017
0
W
Cupid
4,982
498
59
6
0
183,933
1
L
Cernunnos
6,018
602
90
9
0
192,067
2
L
Merlin
5,504
550
81
8
0
205,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role