Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Camazotz
Camazotz
BeardedBatman91
Camazotz
Level 116
God Stats
1W - 2L
1,437 SR
Queue Stats
29W - 36L
1,528 Elo+
Party 1
Charon
Charon
Jíki
Charon
Level 195
God Stats
1W - 1L
1,746 SR
Queue Stats
37W - 35L
1,576 Elo+
Solo
Apollo
Apollo
Mando legend108
Apollo
Level 105
God Stats
31W - 28L
1,568 SR
Queue Stats
84W - 83L
1,492 Elo+
Solo
Chaac
Chaac
ROGERLEGACY7415
Chaac
Level 65
God Stats
4W - 5L
1,437 SR
Queue Stats
99W - 114L
1,445 Elo+
Solo
Team Averages
Level 125
1,537 SR
1,508 Elo+

VS

Team Averages
Level 137
1,622 SR
1,549 Elo+
Anubis
Anubis
CherekDauvan
Anubis
Level 97
God Stats
2W - 1L
1,556 SR
Queue Stats
17W - 15L
1,499 Elo+
Solo
Fenrir
Fenrir
Lonewolf762
Fenrir
Level 113
God Stats
349W - 340L
1,476 SR
Queue Stats
1,140W - 1,111L
1,586 Elo+
Solo
Kuzenbo
Kuzenbo
Mentis Ament
Kuzenbo
Level 173
God Stats
2W - 1L
1,712 SR
Queue Stats
31W - 38L
1,505 Elo+
Solo
Nu Wa
Nu Wa
VEN1TURE
Nu Wa
Level 153
God Stats
38W - 16L
1,669 SR
Queue Stats
62W - 34L
1,603 Elo+
Solo
Nike
Nike
wilskillz1012
Nike
Level 147
God Stats
0W - 1L
1,697 SR
Queue Stats
220W - 221L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
0 / 0 / 3
5,897
1,179
4,560
1,525
593
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Camazotz
11
1 / 0 / 1
5,869
1,174
1,902
4,290
1,296
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
Jíki
Charon
11
2 / 0 / 4
6,373
1,275
5,578
4,090
3,146
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
3 / 0 / 3
6,436
1,287
3,001
2,300
714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
0 / 1 / 3
5,508
1,102
2,839
5,297
5,499
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

391

VS

Team 2 Tickets

359

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
1 / 3 / 0
5,977
1,195
4,234
5,213
2,727
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fenrir
8
0 / 0 / 0
3,476
695
0
170
68
Kuzenbo
Mentis Ament
Kuzenbo
10
0 / 2 / 1
5,548
1,110
4,219
5,810
5,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
VEN1TURE
Nu Wa
10
0 / 0 / 1
5,439
1,088
4,481
2,361
787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 1
5,386
1,077
2,407
6,003
3,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
6
Kills
1
1
Deaths
6
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
0
0
3
1.5
W
Camazotz
1
0
1
1.5
L
Anubis
1
3
0
0.33
W
Charon
Jíki
Charon
2
0
4
4
L
Fenrir
0
0
0
0
W
3
0
3
4.5
L
Kuzenbo
Mentis Ament
Kuzenbo
0
2
1
0.25
W
0
1
3
1.5
L
Nu Wa
VEN1TURE
Nu Wa
0
0
1
0.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,880
Damage
15,341
17,502
Taken
19,557
11,248
Mitigated
13,095
2,308
Healing
1,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
4,560
48
0
0
1,525
593
0
1,050
459
27,472
0
W
Camazotz
1,902
0
0
595
4,290
1,296
0
3,284
926
0
8,914
L
Anubis
4,234
0
0
685
5,213
2,727
0
2,397
2,691
19,912
0
W
Charon
Jíki
Charon
5,578
852
0
728
4,090
3,146
0
2,651
1,353
16,807
0
L
Fenrir
0
0
0
0
170
68
0
170
0
0
0
W
3,001
2,068
0
144
2,300
714
0
1,975
295
0
7,385
L
Kuzenbo
Mentis Ament
Kuzenbo
4,219
1,848
0
708
5,810
5,850
0
2,743
2,824
7,338
0
W
2,839
534
0
841
5,297
5,499
0
3,673
1,510
0
8,716
L
Nu Wa
VEN1TURE
Nu Wa
4,481
1,103
0
0
2,361
787
0
1,356
931
17,401
0
L
2,407
405
0
38
6,003
3,663
0
3,055
2,903
0
7,543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,083
Gold Earned
25,826
116
Minions Killed
98
6
Camps Cleared
2
483,848
Distance Traveled
366,251
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
5,897
1,179
68
14
2
99,848
0
W
Camazotz
5,869
1,174
10
2
3
104,487
0
L
Anubis
5,977
1,195
43
9
2
91,276
0
W
Charon
6,373
1,275
18
4
0
98,195
0
L
Fenrir
3,476
695
0
0
0
133
0
W
Apollo
6,436
1,287
9
2
1
98,292
0
L
Kuzenbo
5,548
1,110
18
4
0
95,726
0
W
Chaac
5,508
1,102
11
2
0
83,026
0
L
Nu Wa
5,439
1,088
20
4
0
107,078
0
L
Nike
5,386
1,077
17
3
0
72,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role