Player Matchup

Merlin
Merlin
couchpotato982
Merlin
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
124W - 99L
1,324 Elo+
Party 1
Bakasura
Bakasura
mattolcam
Bakasura
Level 47
God Stats
5W - 3L
1,552 SR
Queue Stats
90W - 82L
1,324 Elo+
Party 1
Ares
Ares
planet_X547
Ares
Level 42
God Stats
57W - 44L
1,450 SR
Queue Stats
155W - 136L
1,440 Elo+
Solo
Skadi
Skadi
seaboundbb
Skadi
Level 40
God Stats
5W - 1L
1,253 SR
Queue Stats
22W - 20L
1,350 Elo+
Party 1
Artio
Artio
slashknight89
Artio
Level 44
God Stats
1W - 1L
1,255 SR
Queue Stats
20W - 18L
1,342 Elo+
Party 1
Team Averages
Level 40
1,402 SR
1,356 Elo+

VS

Team Averages
Level 51
1,492 SR
1,346 Elo+
Kuzenbo
Kuzenbo
Boulvard_Demon21
Kuzenbo
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 17L
1,458 Elo+
Solo
Scylla
Scylla
CaptaRipidua
Scylla
Level 14
God Stats
3W - 5L
1,688 SR
Queue Stats
74W - 76L
1,286 Elo+
Party 2
Vulcan
Vulcan
Dr Arsenic92
Vulcan
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 83L
1,251 Elo+
Party 2
Loki
Loki
KLAZYK
Loki
Level 62
God Stats
21W - 22L
1,477 SR
Queue Stats
496W - 493L
1,444 Elo+
Solo
Chaac
Chaac
Scarfers
Chaac
Level 65
God Stats
0W - 3L
1,297 SR
Queue Stats
0W - 3L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 7 / 6
10,962
522
16,949
17,236
7,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
mattolcam
Bakasura
19
9 / 1 / 3
12,997
619
9,874
18,127
8,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 0 / 2
10,919
520
4,885
10,558
10,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Skadi
14
0 / 4 / 4
9,631
459
5,939
13,609
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 3 / 6
9,736
464
3,998
18,941
20,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 2
9,767
465
8,044
14,207
14,918
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
13
1 / 6 / 3
8,249
393
3,046
12,948
3,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vulcan
15
4 / 7 / 3
9,553
455
19,000
14,974
5,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
KLAZYK
Loki
18
6 / 1 / 4
11,314
539
14,043
16,416
6,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
Scarfers
Chaac
2
0 / 0 / 0
4,365
208
0
0
0

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
17
Kills
14
15
Deaths
17
21
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Scylla
1
6
3
0.42
L
Vulcan
4
7
3
0.79
L
Loki
KLAZYK
Loki
6
1
4
8
L
Chaac
Scarfers
Chaac
0
0
0
0
W
5
7
6
1.14
W
Bakasura
mattolcam
Bakasura
9
1
3
10.5
W
3
0
2
4
W
Skadi
0
4
4
0.5
W
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,645
Damage
44,133
78,471
Taken
58,545
51,622
Mitigated
30,941
23,611
Healing
10,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,044
2,395
0
1,595
14,207
14,918
0
5,378
7,895
38,097
320
L
Scylla
3,046
1,250
0
0
12,948
3,554
0
9,311
3,359
24,896
0
L
Vulcan
19,000
5,054
458
1,414
14,974
5,930
574
6,382
7,624
76,571
0
L
Loki
KLAZYK
Loki
14,043
3,108
0
6,736
16,416
6,539
0
4,062
11,425
0
118,653
L
Chaac
Scarfers
Chaac
0
0
0
0
0
0
0
0
0
0
0
W
16,949
1,519
0
2,491
17,236
7,202
1,725
6,066
10,804
83,168
0
W
Bakasura
mattolcam
Bakasura
9,874
6,381
0
10,665
18,127
8,896
1,026
3,181
14,554
0
73,422
W
4,885
328
0
2,859
10,558
10,067
0
4,362
5,755
50,774
0
W
Skadi
5,939
1,536
0
3,127
13,609
5,367
4,189
4,787
8,770
0
66,549
W
3,998
298
780
3,689
18,941
20,090
0
11,001
7,722
21,252
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,245
Gold Earned
43,248
523
Minions Killed
358
0
Camps Cleared
0
1,994,430
Distance Traveled
1,643,098
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
9,767
465
47
2
0
446,926
0
L
Scylla
8,249
393
42
2
0
325,438
0
L
Vulcan
9,553
455
91
4
0
389,958
0
L
Loki
11,314
539
178
8
0
480,776
1
L
Chaac
4,365
208
0
0
0
0
0
W
Merlin
10,962
522
138
7
0
371,587
2
W
Bakasura
12,997
619
179
9
0
466,658
5
W
Ares
10,919
520
85
4
0
376,888
0
W
Skadi
9,631
459
108
5
0
347,578
0
W
Artio
9,736
464
13
1
0
431,719
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role