Player Matchup

Chang'e
Chang'e
GutsySinger403
Chang'e
Level 128
God Stats
1W - 1L
1,879 SR
Queue Stats
53W - 41L
1,599 Elo+
Party 1
Cernunnos
Cernunnos
Himokadoka
Cernunnos
Level 111
God Stats
2W - 0L
1,431 SR
Queue Stats
76W - 41L
1,619 Elo+
Solo
Cthulhu
Cthulhu
NineComic594364
Cthulhu
Level 78
God Stats
2W - 0L
1,518 SR
Queue Stats
77W - 77L
1,511 Elo+
Party 1
Thor
Thor
Ranger40741
Thor
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 34L
1,583 Elo+
Party 1
Agni
Agni
RutedLaw
Agni
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,804 Elo+
Party 1
Team Averages
Level 108
1,566 SR
1,623 Elo+

VS

Team Averages
Level 166
1,389 SR
1,471 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
K1LLING4FUN
Raijin
Level 221
God Stats
0W - 5L
1,138 SR
Queue Stats
539W - 506L
1,438 Elo+
Solo
Camazotz
Camazotz
Suarez9Uruguay97
Camazotz
Level 154
God Stats
19W - 16L
1,586 SR
Queue Stats
543W - 540L
1,497 Elo+
Solo
Terra
Terra
TheTeamWebb
Terra
Level 151
God Stats
5W - 3L
1,220 SR
Queue Stats
300W - 328L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 4
7,589
843
7,263
7,319
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
Himokadoka
Cernunnos
13
2 / 1 / 4
7,388
821
5,849
5,301
2,270
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 0 / 6
7,908
879
4,956
8,617
6,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
2 / 1 / 5
7,279
809
6,578
4,525
1,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Agni
11
1 / 2 / 3
6,744
749
6,184
4,886
1,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
2 / 0 / 2
7,290
810
8,770
5,141
3,174
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Anhur
 
Anhur
7
0 / 2 / 1
5,426
603
827
2,972
1,111
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Raijin
13
1 / 4 / 3
6,862
762
6,243
8,187
3,626
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 3 / 2
6,275
697
6,195
8,883
4,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 0 / 3
5,930
659
3,370
7,472
6,025
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
9
Kills
4
4
Deaths
9
22
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
2
0
2
3
L
Anhur
 
Anhur
0
2
1
0.25
W
4
0
4
6
W
Cernunnos
Himokadoka
Cernunnos
2
1
4
4
L
Raijin
1
4
3
0.63
W
0
0
6
3
W
2
1
5
4.5
W
Agni
1
2
3
1.25
L
1
3
2
0.67
L
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,830
Damage
25,405
30,648
Taken
32,655
15,670
Mitigated
18,178
18,462
Healing
12,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
8,770
1,000
1,016
820
5,141
3,174
0
3,366
1,775
20,003
0
L
Anhur
 
Anhur
827
303
0
100
2,972
1,111
0
1,980
992
0
2,501
W
7,263
134
6,218
4,459
7,319
3,004
256
2,885
4,112
13,575
0
W
Cernunnos
Himokadoka
Cernunnos
5,849
2,399
202
670
5,301
2,270
1,206
2,899
2,240
0
18,018
L
Raijin
6,243
563
507
643
8,187
3,626
0
4,304
3,883
21,080
0
W
4,956
61
2,225
3,571
8,617
6,832
0
6,223
1,976
20,818
0
W
6,578
582
0
490
4,525
1,706
0
2,376
2,005
0
7,970
W
Agni
6,184
270
33
594
4,886
1,858
0
2,794
1,918
13,874
0
L
6,195
481
259
2,375
8,883
4,242
0
3,601
5,282
0
10,547
L
3,370
81
2,979
3,790
7,472
6,025
0
5,202
2,270
6,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,908
Gold Earned
31,783
101
Minions Killed
74
0
Camps Cleared
0
890,099
Distance Traveled
721,602
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,290
810
24
3
0
184,457
0
L
Anhur
5,426
603
2
0
0
59,499
0
W
Chang'e
7,589
843
22
2
0
183,033
0
W
Cernunnos
7,388
821
34
4
0
165,711
0
L
Raijin
6,862
762
38
4
0
138,831
0
W
Cthulhu
7,908
879
30
3
0
206,369
0
W
Thor
7,279
809
2
0
0
170,264
0
W
Agni
6,744
749
13
1
0
164,722
0
L
Camazotz
6,275
697
5
1
0
146,818
0
L
Terra
5,930
659
5
1
0
191,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role