Player Matchup

Serqet
Serqet
Hûntêr
Serqet
Level 191
God Stats
3W - 0L
2,046 SR
Queue Stats
267W - 83L
1,759 Elo+
Party 1
Ganesha
Ganesha
Octî
Ganesha
Level 229
God Stats
7W - 1L
1,545 SR
Queue Stats
256W - 52L
1,784 Elo+
Party 1
Jormungandr
Jormungandr
PepBondiola
Jormungandr
Level 197
God Stats
3W - 2L
1,503 SR
Queue Stats
265W - 101L
1,713 Elo+
Party 1
Anhur
Anhur
iPredictionz
Anhur
Level 169
God Stats
1W - 0L
1,734 SR
Queue Stats
50W - 23L
1,710 Elo+
Party 1
Yu Huang
Yu Huang
vosiOrNah
Yu Huang
Level 202
God Stats
4W - 1L
1,764 SR
Queue Stats
268W - 55L
1,809 Elo+
Party 1
Team Averages
Level 198
1,718 SR
1,755 Elo+

VS

Team Averages
Level 137
1,497 SR
1,502 Elo+
Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
 
Kali
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
LordVitu
Merlin
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 28L
1,450 Elo+
Party 2
Achilles
Achilles
ZhaouOfAstora
Achilles
Level 179
God Stats
2W - 2L
1,561 SR
Queue Stats
132W - 156L
1,508 Elo+
Party 2
Agni
Agni
кuнn
Agni
Level 156
God Stats
3W - 1L
1,424 SR
Queue Stats
51W - 66L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hûntêr
Serqet
15
2 / 2 / 17
9,394
939
3,989
9,982
9,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ganesha
Octî
Ganesha
15
0 / 3 / 20
8,463
846
12,200
9,957
4,885
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jormungandr
PepBondiola
Jormungandr
17
6 / 1 / 17
10,459
1,046
9,643
10,661
10,924
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
10 / 2 / 11
9,916
992
18,225
8,393
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
vosiOrNah
Yu Huang
17
10 / 2 / 14
10,354
1,035
15,735
9,397
4,872
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
14
0 / 7 / 6
7,645
765
6,884
20,814
20,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
 
Kali
12
0 / 6 / 7
7,098
710
4,776
10,424
3,949
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
LordVitu
Merlin
13
1 / 5 / 3
7,664
766
3,365
8,003
2,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
ZhaouOfAstora
Achilles
13
1 / 5 / 3
7,046
705
8,185
12,729
16,048
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Agni
кuнn
Agni
17
7 / 5 / 2
9,579
958
12,940
10,982
4,528
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
30
28
Kills
9
10
Deaths
28
79
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
0
7
6
0.43
L
Kali
 
Kali
0
6
7
0.58
W
Serqet
Hûntêr
Serqet
2
2
17
5.25
L
Merlin
LordVitu
Merlin
1
5
3
0.5
W
Ganesha
Octî
Ganesha
0
3
20
3.33
W
Jormungandr
PepBondiola
Jormungandr
6
1
17
14.5
L
Achilles
ZhaouOfAstora
Achilles
1
5
3
0.5
W
10
2
11
7.75
W
Yu Huang
vosiOrNah
Yu Huang
10
2
14
8.5
L
Agni
кuнn
Agni
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,792
Damage
36,150
48,390
Taken
62,952
34,579
Mitigated
47,942
18,297
Healing
9,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
6,884
916
1,725
2,221
20,814
20,599
0
10,482
10,058
10,104
0
L
Kali
 
Kali
4,776
1,187
216
777
10,424
3,949
0
5,507
4,559
0
11,176
W
Serqet
Hûntêr
Serqet
3,989
1,184
5,452
3,719
9,982
9,652
125
5,209
4,666
0
5,020
L
Merlin
LordVitu
Merlin
3,365
289
296
1,022
8,003
2,818
0
6,774
1,077
10,749
0
W
Ganesha
Octî
Ganesha
12,200
577
1,473
1,071
9,957
4,885
525
5,748
4,093
30,643
0
W
Jormungandr
PepBondiola
Jormungandr
9,643
1,170
1,220
2,487
10,661
10,924
372
4,836
5,427
16,990
0
L
Achilles
ZhaouOfAstora
Achilles
8,185
1,035
939
967
12,729
16,048
0
5,590
6,852
0
12,980
W
18,225
12,722
0
2,085
8,393
4,246
4,339
3,080
5,313
0
26,640
W
Yu Huang
vosiOrNah
Yu Huang
15,735
756
59
731
9,397
4,872
260
3,976
5,143
34,997
0
L
Agni
кuнn
Agni
12,940
645
367
1,402
10,982
4,528
0
8,689
2,031
32,731
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,586
Gold Earned
39,032
145
Minions Killed
97
0
Camps Cleared
0
1,142,343
Distance Traveled
877,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,645
765
9
1
0
175,689
0
L
Kali
7,098
710
13
1
0
183,624
0
W
Serqet
9,394
939
27
3
0
259,163
0
L
Merlin
7,664
766
17
2
0
157,654
0
W
Ganesha
8,463
846
0
0
0
222,499
0
W
Jormungandr
10,459
1,046
23
2
0
232,816
0
L
Achilles
7,046
705
10
1
0
179,228
0
W
Anhur
9,916
992
42
4
0
184,486
0
W
Yu Huang
10,354
1,035
53
5
0
243,379
0
L
Agni
9,579
958
48
5
0
181,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role