Player Matchup

Tiamat
Tiamat
TheNewsAt9
Tiamat
Level 108
God Stats
6W - 3L
1,715 SR
Queue Stats
111W - 105L
1,566 Elo+
Party 2
Izanami
Izanami
True Quick Claw
Izanami
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 51L
1,513 Elo+
Party 2
Achilles
Achilles
iiitsAlpha
Achilles
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 27L
1,411 Elo+
Party 2
Mercury
Mercury
iiitsmike
Mercury
Level 26
God Stats
1W - 7L
1,239 SR
Queue Stats
7W - 12L
1,387 Elo+
Party 2
Xing Tian
Xing Tian
im a box head
Xing Tian
Level 142
God Stats
15W - 12L
1,705 SR
Queue Stats
110W - 133L
1,506 Elo+
Party 2
Team Averages
Level 74
1,532 SR
1,476 Elo+

VS

Team Averages
Level 137
1,554 SR
1,505 Elo+
Athena
Athena
 
Athena
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
 
Janus
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Dirschkinheimer
Anubis
Level 128
God Stats
145W - 129L
1,566 SR
Queue Stats
201W - 200L
1,473 Elo+
Solo
Anhur
Anhur
halmatKURD
Anhur
Level 159
God Stats
1W - 0L
1,763 SR
Queue Stats
27W - 18L
1,516 Elo+
Party 1
Lancelot
Lancelot
smallnuts68
Lancelot
Level 65
God Stats
3W - 7L
1,442 SR
Queue Stats
148W - 125L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
TheNewsAt9
Tiamat
14
3 / 5 / 2
7,569
757
9,675
10,717
5,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 2
6,994
699
5,207
9,833
3,494
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
iiitsAlpha
Achilles
12
1 / 1 / 1
6,822
682
4,849
9,770
9,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Mercury
iiitsmike
Mercury
12
0 / 8 / 0
6,274
627
3,363
11,707
3,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
im a box head
Xing Tian
13
2 / 2 / 3
7,546
755
4,807
15,464
11,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
5 / 0 / 11
8,821
882
6,877
9,453
10,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Janus
 
Janus
15
5 / 1 / 3
8,429
843
10,246
6,040
2,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 9
7,512
751
11,219
9,071
4,840
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Anhur
16
5 / 2 / 5
8,420
842
14,135
8,928
3,485
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Lancelot
smallnuts68
Lancelot
14
3 / 1 / 8
7,710
771
7,172
7,800
3,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
6
Kills
19
19
Deaths
6
8
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
5
0
11
10.5
W
Janus
 
Janus
5
1
3
6.5
W
1
2
9
2.75
L
Tiamat
TheNewsAt9
Tiamat
3
5
2
0.8
L
0
3
2
0.33
W
Anhur
5
2
5
3.75
L
Achilles
iiitsAlpha
Achilles
1
1
1
1.5
L
Mercury
iiitsmike
Mercury
0
8
0
0
L
Xing Tian
im a box head
Xing Tian
2
2
3
1.75
W
Lancelot
smallnuts68
Lancelot
3
1
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,901
Damage
49,649
57,491
Taken
41,292
33,342
Mitigated
25,160
4,977
Healing
6,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
6,877
1,630
0
1,174
9,453
10,562
243
1,284
7,852
14,367
0
W
Janus
 
Janus
10,246
208
0
300
6,040
2,419
289
2,254
3,501
33,900
0
W
11,219
496
0
2,503
9,071
4,840
185
6,300
2,398
27,568
0
L
Tiamat
TheNewsAt9
Tiamat
9,675
773
0
1,418
10,717
5,574
220
5,595
5,011
22,577
0
L
5,207
3,562
0
712
9,833
3,494
20
4,858
4,845
0
25,009
W
Anhur
14,135
7,988
0
1,584
8,928
3,485
438
2,356
6,105
0
36,131
L
Achilles
iiitsAlpha
Achilles
4,849
671
0
642
9,770
9,432
0
4,424
5,220
0
8,554
L
Mercury
iiitsmike
Mercury
3,363
1,820
0
0
11,707
3,715
0
5,506
6,083
0
15,246
L
Xing Tian
im a box head
Xing Tian
4,807
609
822
1,383
15,464
11,127
0
7,306
7,883
15,848
0
W
Lancelot
smallnuts68
Lancelot
7,172
789
0
840
7,800
3,854
0
1,432
6,161
0
19,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,205
Gold Earned
40,892
161
Minions Killed
200
0
Camps Cleared
0
998,029
Distance Traveled
1,071,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,821
882
15
2
0
226,577
0
W
Janus
8,429
843
67
7
0
248,309
0
W
Anubis
7,512
751
39
4
0
203,139
0
L
Tiamat
7,569
757
46
5
0
185,390
0
L
Izanami
6,994
699
64
6
0
205,549
0
W
Anhur
8,420
842
55
6
0
183,582
0
L
Achilles
6,822
682
4
0
0
218,561
0
L
Mercury
6,274
627
26
3
0
185,393
0
L
Xing Tian
7,546
755
21
2
0
203,136
0
W
Lancelot
7,710
771
24
2
0
209,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role