Player Matchup

Cupid
Cupid
AlmightyF1nesse
Cupid
Level 28
God Stats
2W - 1L
1,426 SR
Queue Stats
2W - 2L
1,666 Elo+
Party 2
He Bo
He Bo
JustCookie00
He Bo
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 39L
1,414 Elo+
Party 2
Izanami
Izanami
SUPERSOLDADO989
Izanami
Level 43
God Stats
1W - 1L
1,706 SR
Queue Stats
2W - 1L
1,740 Elo+
Solo
Maui
Maui
WhoKnowsQt
Maui
Level 64
God Stats
0W - 1L
1,186 SR
Queue Stats
8W - 11L
1,414 Elo+
Party 2
Baron Samedi
Baron Samedi
btemp10023_
Baron Samedi
Level 42
God Stats
1W - 5L
1,251 SR
Queue Stats
273W - 277L
1,326 Elo+
Solo
Team Averages
Level 61
1,414 SR
1,512 Elo+

VS

Team Averages
Level 64
1,585 SR
1,391 Elo+
Kali
Kali
KylerM
Kali
Level 120
God Stats
6W - 0L
1,919 SR
Queue Stats
215W - 230L
1,381 Elo+
Party 3
Cthulhu
Cthulhu
Spinoch13
Cthulhu
Level 49
God Stats
3W - 5L
1,462 SR
Queue Stats
94W - 121L
1,368 Elo+
Party 3
Shiva
Shiva
TulidDawg
Shiva
Level 7
God Stats
2W - 2L
1,755 SR
Queue Stats
8W - 11L
1,426 Elo+
Party 1
Medusa
Medusa
omgitskt780
Medusa
Level 62
God Stats
2W - 4L
1,290 SR
Queue Stats
117W - 148L
1,395 Elo+
Party 3
Raijin
Raijin
shadowmurkk
Raijin
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 29L
1,387 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
4,988
453
3,655
6,687
2,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
8 / 1 / 0
7,643
695
7,256
9,174
3,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

8
0 / 3 / 2
4,877
443
2,558
5,798
2,118
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 2 / 3
5,619
511
2,438
8,851
6,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Baron Samedi
btemp10023_
Baron Samedi
11
1 / 3 / 1
6,575
598
5,649
8,914
4,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
KylerM
Kali
12
3 / 2 / 4
7,421
675
6,999
11,343
4,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
Spinoch13
Cthulhu
10
3 / 2 / 1
7,024
639
5,520
10,987
6,374
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
TulidDawg
Shiva
11
2 / 2 / 1
6,367
579
4,785
8,607
3,765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
10
1 / 2 / 2
5,844
531
2,775
6,827
2,672
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
11
2 / 1 / 1
6,682
607
5,795
6,131
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
9
Kills
11
11
Deaths
9
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
2
2
0.5
L
8
1
0
8
W
Kali
KylerM
Kali
3
2
4
2.5
L
0
3
2
0.33
W
Cthulhu
Spinoch13
Cthulhu
3
2
1
1.75
W
Shiva
TulidDawg
Shiva
2
2
1
1.25
L
0
2
3
0.75
L
Baron Samedi
btemp10023_
Baron Samedi
1
3
1
0.5
W
Medusa
1
2
2
1
W
Raijin
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,556
Damage
25,874
39,424
Taken
43,895
19,326
Mitigated
19,833
12,388
Healing
13,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,655
2,341
57
2,118
6,687
2,517
0
2,983
3,704
0
21,893
L
7,256
579
0
4,604
9,174
3,598
0
2,536
6,638
60,300
0
W
Kali
KylerM
Kali
6,999
2,530
0
5,537
11,343
4,733
0
2,090
9,171
0
42,345
L
2,558
1,627
0
453
5,798
2,118
0
3,276
2,522
0
21,599
W
Cthulhu
Spinoch13
Cthulhu
5,520
586
1,319
2,601
10,987
6,374
68
1,816
9,087
29,664
0
W
Shiva
TulidDawg
Shiva
4,785
568
0
1,249
8,607
3,765
0
5,253
2,983
0
33,721
L
2,438
759
107
2,768
8,851
6,855
0
2,541
6,310
18,711
0
L
Baron Samedi
btemp10023_
Baron Samedi
5,649
341
0
2,281
8,914
4,238
0
0
8,914
41,942
0
W
Medusa
2,775
1,330
0
2,033
6,827
2,672
803
2,181
4,646
0
30,739
W
Raijin
5,795
803
0
660
6,131
2,289
869
3,776
2,355
50,635
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,702
Gold Earned
33,338
252
Minions Killed
283
0
Camps Cleared
0
1,058,453
Distance Traveled
1,060,950
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,988
453
38
3
0
206,945
0
L
He Bo
7,643
695
97
9
0
240,669
0
W
Kali
7,421
675
59
5
0
256,978
0
L
Izanami
4,877
443
36
3
0
192,270
0
W
Cthulhu
7,024
639
43
4
0
226,085
6
W
Shiva
6,367
579
44
4
0
180,381
0
L
Maui
5,619
511
8
1
0
227,797
0
L
Baron Samedi
6,575
598
73
7
0
190,772
0
W
Medusa
5,844
531
57
5
0
205,891
5
W
Raijin
6,682
607
80
7
0
191,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role