Player Matchup

Izanami
Izanami
Silver I
 
Izanami
Silver I
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver II
ItsNotDigiorno
Nike
Silver II
Level 81
God Stats
1W - 0L
1,345 SR
Queue Stats
27W - 40L
1,175 MMR
Solo
Ares
Ares
Silver I
NightwingRising
Ares
Silver I
Level 146
God Stats
5W - 6L
1,459 SR
Queue Stats
147W - 160L
1,127 MMR
Party 1
Kukulkan
Kukulkan
Silver II
Pentaphobia
Kukulkan
Silver II
Level 67
God Stats
11W - 5L
1,777 SR
Queue Stats
185W - 190L
1,137 MMR
Solo
Cliodhna
Cliodhna
Silver I
Sparton220
Cliodhna
Silver I
Level 127
God Stats
1W - 2L
1,424 SR
Queue Stats
148W - 166L
1,125 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 104
1,501 SR
1,213 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,514 SR
1,155 MMR
Shiva
Shiva
Silver II
NShadow 101
Shiva
Silver II
Level 126
God Stats
11W - 8L
1,640 SR
Queue Stats
86W - 88L
1,207 MMR
Solo
Athena
Athena
Silver I
c0g0w
Athena
Silver I
Level 108
God Stats
0W - 1L
1,338 SR
Queue Stats
179W - 186L
1,112 MMR
Solo
Thanatos
Thanatos
Silver I
cuparezeu
Thanatos
Silver I
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 52L
1,209 MMR
Solo
Merlin
Merlin
Silver III
jerevilla28
Merlin
Silver III
Level 121
God Stats
10W - 18L
1,498 SR
Queue Stats
290W - 330L
1,105 MMR
Solo
Heimdallr
Heimdallr
Silver I
youngwilkos
Heimdallr
Silver I
Level 154
God Stats
11W - 4L
1,592 SR
Queue Stats
112W - 126L
1,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
16
6 / 3 / 2
9,847
615
13,866
13,936
6,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
1 / 1 / 4
8,087
505
8,555
15,671
12,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
5 / 2 / 8
9,778
611
9,891
14,581
11,963
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Kukulkan
Pentaphobia
Kukulkan
15
1 / 4 / 7
9,246
578
7,405
9,728
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
Sparton220
Cliodhna
15
5 / 1 / 7
9,691
606
7,375
13,635
6,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bans
JanusBakasuraChronosKali

VS

Bans
ThorMartichorasRavanaHun Batz
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 2
9,053
566
9,931
16,148
13,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
c0g0w
Athena
10
2 / 5 / 5
7,087
443
5,360
19,071
14,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
cuparezeu
Thanatos
15
6 / 2 / 3
9,175
573
5,558
15,783
6,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
13
1 / 5 / 3
8,059
504
6,851
11,200
4,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
youngwilkos
Heimdallr
13
1 / 4 / 1
7,494
468
4,767
12,825
5,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
18
Kills
10
11
Deaths
18
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
3
2
2.33
W
1
1
4
3
L
0
2
2
0.5
W
5
2
8
4.5
W
Kukulkan
Pentaphobia
Kukulkan
1
4
7
1.13
W
Cliodhna
Sparton220
Cliodhna
5
1
7
8.5
L
Athena
c0g0w
Athena
2
5
5
0.9
L
Thanatos
cuparezeu
Thanatos
6
2
3
3.75
L
Merlin
1
5
3
0.5
L
Heimdallr
youngwilkos
Heimdallr
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,092
Damage
32,467
67,551
Taken
75,027
40,998
Mitigated
45,372
13,054
Healing
23,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
13,866
10,235
0
3,568
13,936
6,277
1,369
3,544
10,392
0
101,208
W
8,555
857
0
1,154
15,671
12,897
246
1,717
13,954
277
60,535
L
9,931
1,021
0
3,095
16,148
13,970
0
465
15,642
312
79,467
W
9,891
156
2,580
2,926
14,581
11,963
214
3,882
10,461
21,374
0
W
Kukulkan
Pentaphobia
Kukulkan
7,405
541
0
624
9,728
3,835
813
3,559
6,169
75,071
0
W
Cliodhna
Sparton220
Cliodhna
7,375
1,098
0
2,202
13,635
6,026
377
2,747
10,710
0
73,632
L
Athena
c0g0w
Athena
5,360
1,537
0
3,246
19,071
14,919
10
5,604
13,355
15,539
0
L
Thanatos
cuparezeu
Thanatos
5,558
928
0
10,580
15,783
6,789
0
4,284
11,367
0
66,740
L
Merlin
6,851
178
0
1,930
11,200
4,534
0
5,316
5,884
58,313
0
L
Heimdallr
youngwilkos
Heimdallr
4,767
2,249
0
4,720
12,825
5,160
0
1,740
11,085
0
49,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,649
Gold Earned
40,868
496
Minions Killed
429
0
Camps Cleared
0
1,637,375
Distance Traveled
1,530,051
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,847
615
142
9
0
300,522
0
W
Nike
8,087
505
91
6
0
298,887
3
L
Shiva
9,053
566
123
8
0
319,450
4
W
Ares
9,778
611
15
1
0
356,746
2
W
Kukulkan
9,246
578
135
8
0
313,782
2
W
Cliodhna
9,691
606
113
7
0
367,438
4
L
Athena
7,087
443
17
1
0
311,367
0
L
Thanatos
9,175
573
104
7
0
318,606
1
L
Merlin
8,059
504
107
7
0
281,235
2
L
Heimdallr
7,494
468
78
5
0
299,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role