Player Matchup

Danzaburou
Danzaburou
FeevaBooty2
Danzaburou
Level 151
God Stats
3W - 2L
1,568 SR
Queue Stats
51W - 50L
1,575 Elo+
Party 1
Bacchus
Bacchus
ImWixz
Bacchus
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,302 Elo+
Solo
Horus
Horus
Philz4Life6
Horus
Level 146
God Stats
5W - 2L
1,555 SR
Queue Stats
169W - 174L
1,518 Elo+
Party 1
He Bo
He Bo
YourMomsWetDream
He Bo
Level 156
God Stats
1W - 0L
1,515 SR
Queue Stats
83W - 57L
1,585 Elo+
Party 1
Medusa
Medusa
maknhersquirtle
Medusa
Level 64
God Stats
2W - 0L
1,845 SR
Queue Stats
31W - 11L
1,675 Elo+
Party 1
Team Averages
Level 131
1,597 SR
1,531 Elo+

VS

Team Averages
Level 142
1,620 SR
1,507 Elo+
Set
Set
ALMIGHTYxSET
Set
Level 154
God Stats
88W - 87L
1,576 SR
Queue Stats
546W - 681L
1,518 Elo+
Party 2
Ishtar
Ishtar
LAGNchickenz
Ishtar
Level 107
God Stats
25W - 27L
1,559 SR
Queue Stats
88W - 105L
1,467 Elo+
Party 2
Sylvanus
Sylvanus
SimplyZexy
Sylvanus
Level 147
God Stats
1W - 1L
1,763 SR
Queue Stats
166W - 243L
1,482 Elo+
Party 2
Bakasura
Bakasura
SnIpErBoY5150
Bakasura
Level 162
God Stats
0W - 1L
1,715 SR
Queue Stats
166W - 182L
1,550 Elo+
Party 2
Ah Puch
Ah Puch
yungdaggerpipe
Ah Puch
Level 141
God Stats
4W - 7L
1,484 SR
Queue Stats
394W - 357L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FeevaBooty2
Danzaburou
16
4 / 0 / 2
10,219
639
9,119
8,755
3,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
ImWixz
Bacchus
12
2 / 2 / 5
7,434
465
4,384
11,653
7,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
0 / 1 / 4
9,049
566
7,214
10,929
10,099
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

19
12 / 0 / 4
11,686
730
15,073
8,963
3,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
3 / 4 / 4
9,044
565
12,078
14,423
6,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 2
8,210
513
5,892
15,458
9,197
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ishtar
12
1 / 5 / 0
7,327
458
4,937
13,722
5,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
SimplyZexy
Sylvanus
10
0 / 3 / 2
7,051
441
4,091
17,081
11,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
SnIpErBoY5150
Bakasura
14
4 / 5 / 0
8,371
523
4,278
15,736
6,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
1 / 4 / 2
7,866
492
6,888
8,597
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
21
Kills
6
7
Deaths
22
19
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
2
0.2
W
Danzaburou
FeevaBooty2
Danzaburou
4
0
2
5
W
Bacchus
ImWixz
Bacchus
2
2
5
2.25
L
Ishtar
1
5
0
0.2
W
0
1
4
2
L
Sylvanus
SimplyZexy
Sylvanus
0
3
2
0.33
L
Bakasura
SnIpErBoY5150
Bakasura
4
5
0
0.8
W
12
0
4
14
W
3
4
4
1.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,868
Damage
26,086
54,723
Taken
70,594
31,495
Mitigated
36,459
18,255
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,892
2,529
0
1,605
15,458
9,197
539
3,593
11,317
0
69,754
W
Danzaburou
FeevaBooty2
Danzaburou
9,119
4,849
0
6,043
8,755
3,950
780
1,070
7,475
0
87,795
W
Bacchus
ImWixz
Bacchus
4,384
448
0
3,299
11,653
7,905
0
2,698
8,955
19,528
0
L
Ishtar
4,937
2,560
0
3,712
13,722
5,500
0
3,482
10,240
0
52,915
W
7,214
2,868
40
3,152
10,929
10,099
0
226
10,563
85
62,810
L
Sylvanus
SimplyZexy
Sylvanus
4,091
783
2,042
4,784
17,081
11,588
0
5,074
11,958
14,080
0
L
Bakasura
SnIpErBoY5150
Bakasura
4,278
3,106
0
2,712
15,736
6,898
0
3,860
11,828
0
60,145
W
15,073
373
0
4,878
8,963
3,466
0
2,195
6,743
119,629
0
W
12,078
4,675
0
843
14,423
6,075
0
5,555
8,230
0
88,114
L
6,888
61
0
1,817
8,597
3,276
0
3,554
4,995
60,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,432
Gold Earned
38,825
580
Minions Killed
424
0
Camps Cleared
0
1,670,379
Distance Traveled
1,508,954
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,210
513
105
7
0
295,491
0
W
Danzaburou
10,219
639
140
9
0
309,995
0
W
Bacchus
7,434
465
20
1
0
336,937
3
L
Ishtar
7,327
458
103
6
0
291,867
1
W
Horus
9,049
566
105
7
0
319,138
0
L
Sylvanus
7,051
441
15
1
0
319,248
4
L
Bakasura
8,371
523
108
7
0
320,280
0
W
He Bo
11,686
730
163
10
0
414,145
0
W
Medusa
9,044
565
152
10
0
290,164
0
L
Ah Puch
7,866
492
93
6
0
282,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role