Player Matchup

Chiron
Chiron
 
Chiron
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
BIG TUFF NALDO
Guan Yu
Level 43
God Stats
1W - 4L
1,357 SR
Queue Stats
1W - 4L
1,353 Elo+
Party 2
Medusa
Medusa
Krypto6
Medusa
Level 69
God Stats
1W - 1L
1,464 SR
Queue Stats
1W - 4L
1,438 Elo+
Party 2
Ganesha
Ganesha
StaTic Xeno
Ganesha
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,477 Elo+
Party 2
Nu Wa
Nu Wa
XoticRapture
Nu Wa
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,477 Elo+
Party 2
Team Averages
Level 82
1,464 SR
1,449 Elo+

VS

Team Averages
Level 108
1,432 SR
1,468 Elo+
Hercules
Hercules
AlexLow1669
Hercules
Level 62
God Stats
20W - 33L
1,382 SR
Queue Stats
96W - 119L
1,442 Elo+
Solo
Chronos
Chronos
BelatedRoom_9
Chronos
Level 138
God Stats
6W - 7L
1,517 SR
Queue Stats
347W - 329L
1,551 Elo+
Solo
Heimdallr
Heimdallr
NNastyNate619
Heimdallr
Level 87
God Stats
10W - 10L
1,457 SR
Queue Stats
40W - 33L
1,476 Elo+
Party 1
Ne Zha
Ne Zha
sTompurr
Ne Zha
Level 98
God Stats
3W - 3L
1,387 SR
Queue Stats
12W - 18L
1,388 Elo+
Party 1
Tiamat
Tiamat
y05202013
Tiamat
Level 154
God Stats
11W - 15L
1,419 SR
Queue Stats
247W - 249L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
12
3 / 1 / 1
6,612
509
7,882
8,418
3,250
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
0 / 1 / 2
5,678
437
2,249
10,697
8,194
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
Krypto6
Medusa
8
0 / 2 / 1
5,252
404
3,069
12,284
3,907
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Ganesha
StaTic Xeno
Ganesha
10
0 / 1 / 2
5,632
433
2,549
6,607
4,569
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
1 / 4 / 0
7,243
557
10,439
8,284
2,885
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
AlexLow1669
Hercules
10
1 / 1 / 0
6,843
526
3,266
8,919
7,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chronos
12
1 / 1 / 5
7,259
558
7,175
10,050
3,351
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Heimdallr
NNastyNate619
Heimdallr
11
0 / 1 / 0
6,487
499
3,630
6,272
2,513
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
sTompurr
Ne Zha
13
4 / 1 / 2
7,630
587
6,828
11,280
4,481
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tiamat
y05202013
Tiamat
14
3 / 0 / 1
8,297
638
9,488
8,275
6,971
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
9
9
Deaths
4
6
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
 
Chiron
3
1
1
3.5
W
Hercules
AlexLow1669
Hercules
1
1
0
1
L
0
1
2
1
W
Chronos
1
1
5
3.5
L
Medusa
Krypto6
Medusa
0
2
1
0.25
W
Heimdallr
NNastyNate619
Heimdallr
0
1
0
0
L
Ganesha
StaTic Xeno
Ganesha
0
1
2
1
L
1
4
0
0.25
W
Ne Zha
sTompurr
Ne Zha
4
1
2
5
W
Tiamat
y05202013
Tiamat
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,188
Damage
30,387
46,290
Taken
44,796
22,805
Mitigated
25,290
5,453
Healing
11,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
 
Chiron
7,882
2,617
177
1,908
8,418
3,250
0
662
7,447
0
53,720
W
Hercules
AlexLow1669
Hercules
3,266
832
0
2,075
8,919
7,974
181
1,580
7,247
0
24,080
L
2,249
450
228
1,970
10,697
8,194
0
4,792
5,481
0
20,775
W
Chronos
7,175
2,296
0
1,134
10,050
3,351
622
5,503
4,227
53,736
0
L
Medusa
Krypto6
Medusa
3,069
925
0
0
12,284
3,907
24
4,051
7,983
0
22,328
W
Heimdallr
NNastyNate619
Heimdallr
3,630
1,669
0
2,107
6,272
2,513
545
834
5,368
0
49,155
L
Ganesha
StaTic Xeno
Ganesha
2,549
610
0
250
6,607
4,569
0
340
6,061
18,327
0
L
10,439
1,816
0
920
8,284
2,885
0
5,050
3,226
52,941
0
W
Ne Zha
sTompurr
Ne Zha
6,828
2,693
0
3,260
11,280
4,481
0
2,508
8,470
0
53,754
W
Tiamat
y05202013
Tiamat
9,488
1,585
0
2,633
8,275
6,971
391
1,776
6,261
50,204
600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,417
Gold Earned
36,516
274
Minions Killed
332
0
Camps Cleared
0
1,311,980
Distance Traveled
1,267,280
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,612
509
109
8
0
242,558
0
W
Hercules
6,843
526
33
3
0
246,264
3
L
Guan Yu
5,678
437
35
3
0
254,351
0
W
Chronos
7,259
558
81
6
0
266,056
0
L
Medusa
5,252
404
28
2
0
291,225
0
W
Heimdallr
6,487
499
74
6
0
215,935
1
L
Ganesha
5,632
433
9
1
0
271,555
0
L
Nu Wa
7,243
557
93
7
0
252,291
2
W
Ne Zha
7,630
587
66
5
0
301,139
0
W
Tiamat
8,297
638
78
6
0
237,886
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role