Player Matchup

Aphrodite
Aphrodite
I H8 R4nd0ms
Aphrodite
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 141L
1,394 Elo+
Party 2
Apollo
Apollo
Soulreaper88255
Apollo
Level 27
God Stats
4W - 3L
1,500 SR
Queue Stats
321W - 322L
1,333 Elo+
Party 2
Achilles
Achilles
XDaylenX
Achilles
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 18L
1,059 Elo+
Party 2
Team Averages
Level 27
1,500 SR
1,262 Elo+

VS

Team Averages
Level 22
1,481 SR
1,375 Elo+
Cthulhu
Cthulhu
Inf Interest875
Cthulhu
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
87W - 97L
1,422 Elo+
Party 1
Anubis
Anubis
Statefarm0925
Anubis
Level 10
God Stats
5W - 6L
1,442 SR
Queue Stats
33W - 45L
1,339 Elo+
Party 1
Tsukuyomi
Tsukuyomi
dre_pow18
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 22L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
I H8 R4nd0ms
Aphrodite
14
3 / 4 / 4
11,325
755
12,878
16,763
7,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 4 / 5
11,384
759
9,324
14,839
7,338
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Achilles
XDaylenX
Achilles
13
3 / 13 / 3
11,181
745
9,625
21,499
9,019
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 1 / 10
12,009
801
10,740
18,828
20,491
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

16
12 / 5 / 8
13,837
922
19,939
15,067
8,652
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
dre_pow18
Tsukuyomi
15
5 / 4 / 12
12,652
843
15,107
13,754
6,100
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
51
9
Kills
21
21
Deaths
10
12
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
I H8 R4nd0ms
Aphrodite
3
4
4
1.25
W
4
1
10
9
L
3
4
5
1.38
W
12
5
8
3.2
L
Achilles
XDaylenX
Achilles
3
13
3
0.35
W
Tsukuyomi
dre_pow18
Tsukuyomi
5
4
12
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,827
Damage
45,786
53,101
Taken
47,649
23,689
Mitigated
35,243
9,879
Healing
13,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
I H8 R4nd0ms
Aphrodite
12,878
1,099
2,002
7,086
16,763
7,332
220
9,581
7,130
44,207
0
W
10,740
403
545
4,407
18,828
20,491
499
4,477
13,559
37,775
780
L
9,324
5,921
0
300
14,839
7,338
0
9,669
5,170
0
26,838
W
19,939
1,442
118
6,446
15,067
8,652
424
4,430
10,582
62,566
0
L
Achilles
XDaylenX
Achilles
9,625
2,912
0
491
21,499
9,019
0
10,916
10,583
0
33,915
W
Tsukuyomi
dre_pow18
Tsukuyomi
15,107
3,839
0
1,590
13,754
6,100
1,513
4,829
8,925
0
46,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,890
Gold Earned
38,498
105
Minions Killed
155
0
Camps Cleared
0
679,643
Distance Traveled
820,718
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
11,325
755
44
3
0
228,409
0
W
Cthulhu
12,009
801
48
3
0
284,308
0
L
Apollo
11,384
759
24
2
0
221,017
0
W
Anubis
13,837
922
57
4
0
237,630
0
L
Achilles
11,181
745
37
2
0
230,217
0
W
Tsukuyomi
12,652
843
50
3
0
298,780
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role