Player Matchup

Cthulhu
Cthulhu
Silver IV
CrazyDog_696
Cthulhu
Silver IV
Level 149
God Stats
11W - 14L
1,440 SR
Queue Stats
184W - 209L
728 MMR
Solo
Cerberus
Cerberus
Silver IV
Keesy999
Cerberus
Silver IV
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 68L
880 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver I
Niceberserker
Morgan Le Fay
Silver I
Level 73
God Stats
0W - 2L
1,341 SR
Queue Stats
141W - 158L
1,151 MMR
Solo
Rama
Rama
Silver IV
TNA Murderer
Rama
Silver IV
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 135L
744 MMR
Solo
Da Ji
Da Ji
Silver III
angelicknight420
Da Ji
Silver III
Level 100
God Stats
1W - 3L
1,596 SR
Queue Stats
198W - 237L
1,020 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 103
1,475 SR
905 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 133
1,449 SR
904 MMR
Neith
Neith
Silver IV
BraveSD_
Neith
Silver IV
Level 147
God Stats
1W - 4L
1,189 SR
Queue Stats
97W - 114L
800 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
Inkedgeek88
Zhong Kui
Silver II
Level 108
God Stats
7W - 6L
1,749 SR
Queue Stats
38W - 49L
1,148 MMR
Solo
Poseidon
Poseidon
Silver III
RANGEEE-
Poseidon
Silver III
Level 89
God Stats
1W - 1L
1,326 SR
Queue Stats
49W - 65L
1,161 MMR
Solo
Set
Set
Silver V
l Trill Danny l
Set
Silver V
Level 185
God Stats
8W - 9L
1,481 SR
Queue Stats
373W - 415L
630 MMR
Solo
Surtr
Surtr
Silver III
squalidzeus89
Surtr
Silver III
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 136L
782 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CrazyDog_696
Cthulhu
14
0 / 6 / 1
8,801
400
10,800
18,117
17,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
Keesy999
Cerberus
15
1 / 1 / 0
9,971
453
5,666
20,209
19,574
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Morgan Le Fay
Niceberserker
Morgan Le Fay
14
0 / 6 / 1
8,878
404
9,233
13,826
4,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 7 / 0
10,527
479
10,341
17,550
7,426
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
1 / 5 / 0
8,925
406
6,231
19,492
7,853
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
RavanaShivaAphroditeSusano

VS

Bans
Ao KuangIx ChelKaliKukulkan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BraveSD_
Neith
17
5 / 2 / 3
11,663
530
10,746
12,709
6,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Zhong Kui
Inkedgeek88
Zhong Kui
17
3 / 1 / 8
12,095
550
17,387
14,895
13,037
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Poseidon
RANGEEE-
Poseidon
18
3 / 0 / 9
11,732
533
11,236
7,516
3,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
10 / 1 / 6
13,185
599
14,576
22,271
12,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
4 / 1 / 13
11,496
523
11,064
19,090
18,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
64
5
Kills
25
25
Deaths
5
2
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Neith
BraveSD_
Neith
5
2
3
3.25
L
Cthulhu
CrazyDog_696
Cthulhu
0
6
1
0.08
W
Zhong Kui
Inkedgeek88
Zhong Kui
3
1
8
7
L
Cerberus
Keesy999
Cerberus
1
1
0
1
L
Morgan Le Fay
Niceberserker
Morgan Le Fay
0
6
1
0.08
W
Poseidon
RANGEEE-
Poseidon
3
0
9
7.5
L
3
7
0
0.43
L
1
5
0
0.2
W
10
1
6
13
W
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,271
Damage
65,009
89,194
Taken
76,481
57,490
Mitigated
53,508
25,795
Healing
25,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
BraveSD_
Neith
10,746
3,750
0
4,185
12,709
6,047
1,128
3,310
9,019
0
102,938
L
Cthulhu
CrazyDog_696
Cthulhu
10,800
312
679
1,943
18,117
17,677
0
4,715
13,015
64,630
605
W
Zhong Kui
Inkedgeek88
Zhong Kui
17,387
2,662
0
8,305
14,895
13,037
1,818
7,192
7,571
91,511
0
L
Cerberus
Keesy999
Cerberus
5,666
176
0
7,035
20,209
19,574
0
10,034
9,551
70,706
0
L
Morgan Le Fay
Niceberserker
Morgan Le Fay
9,233
658
0
3,010
13,826
4,960
0
4,638
8,974
56,996
0
W
Poseidon
RANGEEE-
Poseidon
11,236
2,034
0
885
7,516
3,058
330
3,590
3,621
76,882
0
L
10,341
7,737
0
5,259
17,550
7,426
1,125
3,919
13,507
0
82,285
L
6,231
739
0
7,869
19,492
7,853
0
5,099
14,273
0
76,943
W
14,576
8,213
0
7,845
22,271
12,853
1,000
6,436
15,532
0
139,832
W
11,064
3,247
0
4,526
19,090
18,513
153
7,525
10,672
579
40,978

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,102
Gold Earned
60,171
656
Minions Killed
637
0
Camps Cleared
0
1,955,704
Distance Traveled
2,112,325
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,663
530
139
6
0
382,172
4
L
Cthulhu
8,801
400
99
5
0
448,135
0
W
Zhong Kui
12,095
550
156
7
0
341,300
0
L
Cerberus
9,971
453
185
8
0
404,980
0
L
Morgan Le Fay
8,878
404
112
5
0
317,316
2
W
Poseidon
11,732
533
129
6
0
466,069
0
L
Rama
10,527
479
146
7
0
363,259
0
L
Da Ji
8,925
406
114
5
0
422,014
0
W
Set
13,185
599
159
7
0
465,002
6
W
Surtr
11,496
523
54
2
0
457,782
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role